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| author | Pedro J. Estébanez | 2018-04-09 19:55:24 +0200 |
|---|---|---|
| committer | Pedro J. Estébanez | 2018-04-09 19:55:54 +0200 |
| commit | b964a9e678a969bdc28972c55655d7f0667d68b7 (patch) | |
| tree | f9a088206d932ef13f431380b9c1fb9441bf93b8 /doc/classes | |
| parent | 9101a89510ac58182c9f20510a221704271444fe (diff) | |
| download | godot-b964a9e678a969bdc28972c55655d7f0667d68b7.tar.gz godot-b964a9e678a969bdc28972c55655d7f0667d68b7.tar.zst godot-b964a9e678a969bdc28972c55655d7f0667d68b7.zip | |
Diffstat (limited to 'doc/classes')
| -rw-r--r-- | doc/classes/PopupMenu.xml | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/doc/classes/PopupMenu.xml b/doc/classes/PopupMenu.xml index 6ead22023..bb58ee3d5 100644 --- a/doc/classes/PopupMenu.xml +++ b/doc/classes/PopupMenu.xml @@ -77,6 +77,21 @@ created from the index. Note that checkable items just display a checkmark, but don't have any built-in checking behavior and must be checked/unchecked manually. </description> </method> + <method name="add_icon_radio_check_item"> + <return type="void"> + </return> + <argument index="0" name="texture" type="Texture"> + </argument> + <argument index="1" name="label" type="String"> + </argument> + <argument index="2" name="id" type="int" default="-1"> + </argument> + <argument index="3" name="accel" type="int" default="0"> + </argument> + <description> + The same as [method add_icon_check_item] but the inserted item will look as a radio button. Remember this is just cosmetic and you have to add the logic for checking/unchecking items in radio groups. + </description> + </method> <method name="add_icon_check_shortcut"> <return type="void"> </return> |
