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| author | Juan Linietsky | 2018-01-15 18:40:41 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2018-01-15 18:41:13 -0300 |
| commit | 03475ba197a75b0f8431277954df1fdb0dc14913 (patch) | |
| tree | 164fc28c17df6c48a87237c7e29e8977c8c8e7d0 /doc/classes | |
| parent | ef1c26a9a5882e7d1b8027958eec6fcc82a46c44 (diff) | |
| download | godot-03475ba197a75b0f8431277954df1fdb0dc14913.tar.gz godot-03475ba197a75b0f8431277954df1fdb0dc14913.tar.zst godot-03475ba197a75b0f8431277954df1fdb0dc14913.zip | |
Diffstat (limited to 'doc/classes')
67 files changed, 76 insertions, 13 deletions
diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml index 574573cb6..6ca327b9d 100644 --- a/doc/classes/AABB.xml +++ b/doc/classes/AABB.xml @@ -7,6 +7,7 @@ AABB consists of a position, a size, and several utility functions. It is typically used for fast overlap tests. </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/math/index.html </tutorials> <demos> </demos> diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml index 8de86fef1..e618e6925 100644 --- a/doc/classes/Animation.xml +++ b/doc/classes/Animation.xml @@ -8,6 +8,7 @@ Animations are just data containers, and must be added to odes such as an [AnimationPlayer] or [AnimationTreePlayer] to be played back. </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/animation/index.html </tutorials> <demos> </demos> diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index 46602911d..50e4e9ff2 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -7,6 +7,8 @@ An animation player is used for general purpose playback of [Animation] resources. It contains a dictionary of animations (referenced by name) and custom blend times between their transitions. Additionally, animations can be played and blended in different channels. </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/step_by_step/animations.html + http://docs.godotengine.org/en/3.0/learning/features/animation/index.html </tutorials> <demos> </demos> diff --git a/doc/classes/AudioServer.xml b/doc/classes/AudioServer.xml index afeeae02d..c0c7f4b4e 100644 --- a/doc/classes/AudioServer.xml +++ b/doc/classes/AudioServer.xml @@ -7,6 +7,7 @@ AudioServer is a low level server interface for audio access. It is in charge of creating sample data (playable audio) as well as its playback via a voice interface. </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/audio/audio_buses.html </tutorials> <demos> </demos> diff --git a/doc/classes/AudioStream.xml b/doc/classes/AudioStream.xml index 430d06db6..b7ec1a017 100644 --- a/doc/classes/AudioStream.xml +++ b/doc/classes/AudioStream.xml @@ -7,6 +7,7 @@ Base class for audio streams. Audio streams are used for music playback, or other types of streamed sounds that don't fit or require more flexibility than a [Sample]. </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/audio/audio_streams.html </tutorials> <demos> </demos> diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml index 109b2d986..219afb211 100644 --- a/doc/classes/AudioStreamPlayer.xml +++ b/doc/classes/AudioStreamPlayer.xml @@ -8,6 +8,7 @@ </description> <tutorials> http://docs.godotengine.org/en/latest/learning/features/audio/index.html + http://docs.godotengine.org/en/3.0/learning/features/audio/audio_streams.html </tutorials> <demos> </demos> diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml index 5996038f9..fc4f4b34c 100644 --- a/doc/classes/AudioStreamPlayer2D.xml +++ b/doc/classes/AudioStreamPlayer2D.xml @@ -8,6 +8,7 @@ </description> <tutorials> http://docs.godotengine.org/en/latest/learning/features/audio/index.html + http://docs.godotengine.org/en/3.0/learning/features/audio/audio_streams.html </tutorials> <demos> </demos> diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index ec855cdff..49d572387 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -8,6 +8,7 @@ </description> <tutorials> http://docs.godotengine.org/en/latest/learning/features/audio/index.html + http://docs.godotengine.org/en/3.0/learning/features/audio/audio_streams.html </tutorials> <demos> </demos> diff --git a/doc/classes/BakedLightmap.xml b/doc/classes/BakedLightmap.xml index 0c28e989e..6a8e10485 100644 --- a/doc/classes/BakedLightmap.xml +++ b/doc/classes/BakedLightmap.xml @@ -5,6 +5,7 @@ <description> </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/3d/baked_lightmaps.html </tutorials> <demos> </demos> diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index f7a71d7ea..6d5576d95 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -11,6 +11,8 @@ Ultimately, a transform notification can be requested, which will notify the node that its global position changed in case the parent tree changed. </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/2d/2d_transforms.html + http://docs.godotengine.org/en/3.0/learning/features/2d/custom_drawing_in_2d.html </tutorials> <demos> </demos> diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml index 1d924b6ea..1533a29e5 100644 --- a/doc/classes/CanvasLayer.xml +++ b/doc/classes/CanvasLayer.xml @@ -7,6 +7,8 @@ Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [code]CanvasLayer[/code] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [code]CanvasLayer[/code] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below). </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/2d/2d_transforms.html + http://docs.godotengine.org/en/3.0/learning/features/2d/canvas_layers.html </tutorials> <demos> </demos> diff --git a/doc/classes/CollisionShape.xml b/doc/classes/CollisionShape.xml index 08a371baf..e2f1d8138 100644 --- a/doc/classes/CollisionShape.xml +++ b/doc/classes/CollisionShape.xml @@ -7,6 +7,7 @@ Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to give create solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape. </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html </tutorials> <demos> </demos> diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml index 94ae8189d..4382bc99d 100644 --- a/doc/classes/CollisionShape2D.xml +++ b/doc/classes/CollisionShape2D.xml @@ -7,6 +7,7 @@ Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to give create solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape. </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html </tutorials> <demos> </demos> diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 33fcc513d..b974ecda6 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -13,6 +13,8 @@ [Theme] resources change the Control's appearance. If you change the [Theme] on a [code]Control[/code] node, it affects all of its children. To override some of the theme's parameters, call one of the [code]add_*_override[/code] methods, like [method add_font_override]. You can override the theme with the inspector. </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/gui/index.html + http://docs.godotengine.org/en/3.0/learning/features/2d/custom_drawing_in_2d.html </tutorials> <demos> </demos> diff --git a/doc/classes/DirectionalLight.xml b/doc/classes/DirectionalLight.xml index 0a282403f..74fe8e856 100644 --- a/doc/classes/DirectionalLight.xml +++ b/doc/classes/DirectionalLight.xml @@ -7,6 +7,7 @@ A DirectionalLight is a type of [Light] node that emits light constantly in one direction (the negative z axis of the node). It is used lights with strong intensity that are located far away from the scene to model sunlight or moonlight. The worldspace location of the DirectionalLight transform (origin) is ignored, only the basis is used do determine light direction. </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/3d/lights_and_shadows.html </tutorials> <demos> </demos> diff --git a/doc/classes/Directory.xml b/doc/classes/Directory.xml index 7b577e94f..bd854dde3 100644 --- a/doc/classes/Directory.xml +++ b/doc/classes/Directory.xml @@ -23,6 +23,7 @@ [/codeblock] </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/step_by_step/filesystem.html </tutorials> <demos> </demos> diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml index 0f0c5d288..1f94ef5dd 100644 --- a/doc/classes/EditorPlugin.xml +++ b/doc/classes/EditorPlugin.xml @@ -7,6 +7,7 @@ Plugins are used by the editor to extend functionality. The most common types of plugins are those which edit a given node or resource type, import plugins and export plugins. </description> <tutorials> + http://docs.godotengine.org/en/3.0/development/plugins/index.html </tutorials> <demos> </demos> diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index dde952b4e..f5fd87434 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -12,6 +12,8 @@ - Adjustments </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/3d/environment_and_post_processing.html + http://docs.godotengine.org/en/3.0/learning/features/3d/high_dynamic_range.html </tutorials> <demos> </demos> diff --git a/doc/classes/File.xml b/doc/classes/File.xml index d9e60a97a..2491e3b61 100644 --- a/doc/classes/File.xml +++ b/doc/classes/File.xml @@ -22,6 +22,7 @@ [/codeblock] </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/step_by_step/filesystem.html </tutorials> <demos> </demos> diff --git a/doc/classes/GIProbe.xml b/doc/classes/GIProbe.xml index e10aa6148..687974ba0 100644 --- a/doc/classes/GIProbe.xml +++ b/doc/classes/GIProbe.xml @@ -5,6 +5,7 @@ <description> </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/3d/gi_probes.html </tutorials> <demos> </demos> diff --git a/doc/classes/HTTPClient.xml b/doc/classes/HTTPClient.xml index 57ea7ab17..e08b90224 100644 --- a/doc/classes/HTTPClient.xml +++ b/doc/classes/HTTPClient.xml @@ -10,6 +10,8 @@ For more information on HTTP, see https://developer.mozilla.org/en-US/docs/Web/HTTP (or read RFC 2616 to get it straight from the source: https://tools.ietf.org/html/rfc2616). </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/networking/http_client_class.html + http://docs.godotengine.org/en/3.0/learning/features/networking/ssl_certificates.html </tutorials> <demos> </demos> diff --git a/doc/classes/HTTPRequest.xml b/doc/classes/HTTPRequest.xml index ba8a92bf3..02d74aba0 100644 --- a/doc/classes/HTTPRequest.xml +++ b/doc/classes/HTTPRequest.xml @@ -8,6 +8,7 @@ Can be used to make HTTP requests, i.e. download or upload files or web content via HTTP. </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/networking/ssl_certificates.html </tutorials> <demos> </demos> diff --git a/doc/classes/InputEvent.xml b/doc/classes/InputEvent.xml index f17b20be3..322c85b3a 100644 --- a/doc/classes/InputEvent.xml +++ b/doc/classes/InputEvent.xml @@ -7,7 +7,8 @@ Base class of all sort of input event. See [method Node._input]. </description> <tutorials> - http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html + http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html + http://docs.godotengine.org/en/3.0/learning/features/2d/2d_transforms.html </tutorials> <demos> </demos> diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml index b9e8ef230..246f2dc12 100644 --- a/doc/classes/InputEventAction.xml +++ b/doc/classes/InputEventAction.xml @@ -7,7 +7,7 @@ Contains a generic action which can be targeted from several type of inputs. Actions can be created from the project settings menu [code]Project > Project Settings > Input Map[/code]. See [method Node._input]. </description> <tutorials> - http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html#actions + http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html#actions </tutorials> <demos> </demos> diff --git a/doc/classes/InputEventJoypadButton.xml b/doc/classes/InputEventJoypadButton.xml index 6de45b628..ed8342298 100644 --- a/doc/classes/InputEventJoypadButton.xml +++ b/doc/classes/InputEventJoypadButton.xml @@ -7,7 +7,7 @@ Input event type for gamepad buttons. For joysticks see [InputEventJoypadMotion]. </description> <tutorials> - http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html + http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html </tutorials> <demos> </demos> diff --git a/doc/classes/InputEventJoypadMotion.xml b/doc/classes/InputEventJoypadMotion.xml index 1794f94a7..c29d05d92 100644 --- a/doc/classes/InputEventJoypadMotion.xml +++ b/doc/classes/InputEventJoypadMotion.xml @@ -7,7 +7,7 @@ Stores information about joystick motions. One [code]InputEventJoypadMotion[/code] represents one axis at a time. </description> <tutorials> - http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html + http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html </tutorials> <demos> </demos> diff --git a/doc/classes/InputEventKey.xml b/doc/classes/InputEventKey.xml index 86254a5b9..f41f6923a 100644 --- a/doc/classes/InputEventKey.xml +++ b/doc/classes/InputEventKey.xml @@ -7,7 +7,7 @@ Stores key presses on the keyboard. Supports key presses, key releases and [member echo] events. </description> <tutorials> - http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html + http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html </tutorials> <demos> </demos> diff --git a/doc/classes/InputEventMouse.xml b/doc/classes/InputEventMouse.xml index 132138257..7d5a60ff0 100644 --- a/doc/classes/InputEventMouse.xml +++ b/doc/classes/InputEventMouse.xml @@ -7,7 +7,7 @@ Stores general mouse events informations. </description> <tutorials> - http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html + http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html </tutorials> <demos> </demos> diff --git a/doc/classes/InputEventMouseButton.xml b/doc/classes/InputEventMouseButton.xml index e082efa52..6b93fbfa6 100644 --- a/doc/classes/InputEventMouseButton.xml +++ b/doc/classes/InputEventMouseButton.xml @@ -7,7 +7,7 @@ Contains mouse click informations. See [method Node._input]. </description> <tutorials> - http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html + http://docs.godotengine.org/en/3.0/learning/features/inputs/mouse_and_input_coordinates.html </tutorials> <demos> </demos> diff --git a/doc/classes/InputEventMouseMotion.xml b/doc/classes/InputEventMouseMotion.xml index b160844ca..4b3126dc7 100644 --- a/doc/classes/InputEventMouseMotion.xml +++ b/doc/classes/InputEventMouseMotion.xml @@ -7,7 +7,7 @@ Contains mouse motion informations. Supports relative, absolute positions and speed. See [method Node._input]. </description> <tutorials> - http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html + http://docs.godotengine.org/en/3.0/learning/features/inputs/mouse_and_input_coordinates.html </tutorials> <demos> </demos> diff --git a/doc/classes/InputEventScreenDrag.xml b/doc/classes/InputEventScreenDrag.xml index 6f2aed17a..bbf141118 100644 --- a/doc/classes/InputEventScreenDrag.xml +++ b/doc/classes/InputEventScreenDrag.xml @@ -8,7 +8,7 @@ Contains screen drag informations. See [method Node._input]. </description> <tutorials> - http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html + http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html </tutorials> <demos> </demos> diff --git a/doc/classes/InputEventScreenTouch.xml b/doc/classes/InputEventScreenTouch.xml index f98e575e3..bd94770da 100644 --- a/doc/classes/InputEventScreenTouch.xml +++ b/doc/classes/InputEventScreenTouch.xml @@ -8,7 +8,7 @@ Stores multi-touch press/release information. Supports touch press, touch release and [member index] for multi-touch count and order. </description> <tutorials> - http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html + http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html </tutorials> <demos> </demos> diff --git a/doc/classes/InputEventWithModifiers.xml b/doc/classes/InputEventWithModifiers.xml index ad867a900..68a554040 100644 --- a/doc/classes/InputEventWithModifiers.xml +++ b/doc/classes/InputEventWithModifiers.xml @@ -7,7 +7,7 @@ Contains keys events informations with modifiers support like [code]SHIFT[/code] or [code]ALT[/code]. See [method Node._input]. </description> <tutorials> - http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html + http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html </tutorials> <demos> </demos> diff --git a/doc/classes/InputMap.xml b/doc/classes/InputMap.xml index a84c6807a..dde302c09 100644 --- a/doc/classes/InputMap.xml +++ b/doc/classes/InputMap.xml @@ -7,7 +7,7 @@ Manages all [InputEventAction] which can be created/modified from the project settings menu [code]Project > Project Settings > Input Map[/code] or in code with [method add_action] and [method action_add_event]. See [method Node._input]. </description> <tutorials> - http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html#inputmap + http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html#inputmap </tutorials> <demos> </demos> diff --git a/doc/classes/JavaScript.xml b/doc/classes/JavaScript.xml index 7bad3d80f..f6ba522f1 100644 --- a/doc/classes/JavaScript.xml +++ b/doc/classes/JavaScript.xml @@ -7,7 +7,7 @@ The JavaScript singleton is implemented only in HTML5 export. It's used to access the browser's JavaScript context. This allows interaction with embedding pages or calling third-party JavaScript APIs. </description> <tutorials> - http://docs.godotengine.org/en/stable/learning/workflow/export/exporting_for_web.html#calling-javascript-from-script + http://docs.godotengine.org/en/3.0/learning/workflow/export/exporting_for_web.html#calling-javascript-from-script </tutorials> <demos> </demos> diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml index 7ddc74bdd..bda749fc9 100644 --- a/doc/classes/KinematicBody.xml +++ b/doc/classes/KinematicBody.xml @@ -9,6 +9,7 @@ Kinematic Characters: KinematicBody also has an API for moving objects (the [method move_and_collide] and [method move_and_slide] methods) while performing collision tests. This makes them really useful to implement characters that collide against a world, but that don't require advanced physics. </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/physics/kinematic_character_2d.html </tutorials> <demos> </demos> diff --git a/doc/classes/Light.xml b/doc/classes/Light.xml index 4862558aa..073cc3406 100644 --- a/doc/classes/Light.xml +++ b/doc/classes/Light.xml @@ -7,6 +7,7 @@ Light is the abstract base class for light nodes, so it shouldn't be used directly (It can't be instanced). Other types of light nodes inherit from it. Light contains the common variables and parameters used for lighting. </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/3d/lights_and_shadows.html </tutorials> <demos> </demos> diff --git a/doc/classes/NetworkedMultiplayerPeer.xml b/doc/classes/NetworkedMultiplayerPeer.xml index 004a0d52b..441768d64 100644 --- a/doc/classes/NetworkedMultiplayerPeer.xml +++ b/doc/classes/NetworkedMultiplayerPeer.xml @@ -7,6 +7,7 @@ Manages the connection to network peers. Assigns unique IDs to each client connected to the server. </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/networking/high_level_multiplayer.html </tutorials> <demos> </demos> diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 51d11104b..657c4b443 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -16,6 +16,7 @@ [b]Networking with nodes:[/b] After connecting to a server (or making one, see [NetworkedMultiplayerENet]) it is possible to use the built-in RPC (remote procedure call) system to communicate over the network. By calling [method rpc] with a method name, it will be called locally and in all connected peers (peers = clients and the server that accepts connections), with behaviour varying depending on the network mode ([method set_network_mode]) of the receiving peer. To identify which node receives the RPC call Godot will use its [NodePath] (make sure node names are the same on all peers). </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/step_by_step/scenes_and_nodes.html </tutorials> <demos> </demos> diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml index 8fb9e88d4..882327db0 100644 --- a/doc/classes/Node2D.xml +++ b/doc/classes/Node2D.xml @@ -7,6 +7,7 @@ A 2D game object, with a position, rotation and scale. All 2D physics nodes and sprites inherit from Node2D. Use Node2D as a parent node to move, scale and rotate children in a 2D project. Also gives control on the node's render order. </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/2d/custom_drawing_in_2d.html </tutorials> <demos> </demos> diff --git a/doc/classes/OmniLight.xml b/doc/classes/OmniLight.xml index 9848419c2..d9f7d2c07 100644 --- a/doc/classes/OmniLight.xml +++ b/doc/classes/OmniLight.xml @@ -7,6 +7,7 @@ An OmniDirectional light is a type of [Light] node that emits lights in all directions. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of [Light]. </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/3d/lights_and_shadows.html </tutorials> <demos> </demos> diff --git a/doc/classes/Physics2DDirectSpaceState.xml b/doc/classes/Physics2DDirectSpaceState.xml index 845425d27..f1086e86e 100644 --- a/doc/classes/Physics2DDirectSpaceState.xml +++ b/doc/classes/Physics2DDirectSpaceState.xml @@ -7,6 +7,7 @@ Direct access object to a space in the [Physics2DServer]. It's used mainly to do queries against objects and areas residing in a given space. </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/physics/ray-casting.html </tutorials> <demos> </demos> diff --git a/doc/classes/PhysicsBody.xml b/doc/classes/PhysicsBody.xml index aec7f76d1..99b5629eb 100644 --- a/doc/classes/PhysicsBody.xml +++ b/doc/classes/PhysicsBody.xml @@ -7,6 +7,7 @@ PhysicsBody is an abstract base class for implementing a physics body. All *Body types inherit from it. </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html </tutorials> <demos> </demos> diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml index f974e12db..c82e404e4 100644 --- a/doc/classes/PhysicsBody2D.xml +++ b/doc/classes/PhysicsBody2D.xml @@ -7,6 +7,7 @@ PhysicsBody2D is an abstract base class for implementing a physics body. All *Body2D types inherit from it. </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html </tutorials> <demos> </demos> diff --git a/doc/classes/PhysicsDirectSpaceState.xml b/doc/classes/PhysicsDirectSpaceState.xml index 07e65dd00..d02f2261e 100644 --- a/doc/classes/PhysicsDirectSpaceState.xml +++ b/doc/classes/PhysicsDirectSpaceState.xml @@ -7,6 +7,7 @@ Direct access object to a space in the [PhysicsServer]. It's used mainly to do queries against objects and areas residing in a given space. </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/physics/ray-casting.html </tutorials> <demos> </demos> diff --git a/doc/classes/Plane.xml b/doc/classes/Plane.xml index ae6f2215d..c69730ebe 100644 --- a/doc/classes/Plane.xml +++ b/doc/classes/Plane.xml @@ -7,6 +7,7 @@ Plane represents a normalized plane equation. Basically, "normal" is the normal of the plane (a,b,c normalized), and "d" is the distance from the origin to the plane (in the direction of "normal"). "Over" or "Above" the plane is considered the side of the plane towards where the normal is pointing. </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/math/index.html </tutorials> <demos> </demos> diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml index 8dea117f8..830189122 100644 --- a/doc/classes/Rect2.xml +++ b/doc/classes/Rect2.xml @@ -7,6 +7,7 @@ Rect2 consists of a position, a size, and several utility functions. It is typically used for fast overlap tests. </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/math/index.html </tutorials> <demos> </demos> diff --git a/doc/classes/ReflectionProbe.xml b/doc/classes/ReflectionProbe.xml index afa170ff1..0a6f534fe 100644 --- a/doc/classes/ReflectionProbe.xml +++ b/doc/classes/ReflectionProbe.xml @@ -5,6 +5,7 @@ <description> </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/3d/reflection_probes.html </tutorials> <demos> </demos> diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml index 1eaa9dbc8..70631c6c6 100644 --- a/doc/classes/RichTextLabel.xml +++ b/doc/classes/RichTextLabel.xml @@ -8,6 +8,7 @@ Note that assignments to [member bbcode_text] clear the tag stack and reconstruct it from the property's contents. Any edits made to [member bbcode_text] will erase previous edits made from other manual sources such as [method append_bbcode] and the [code]push_*[/code] / [method pop] methods. </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/gui/bbcode_in_richtextlabel.html </tutorials> <demos> </demos> diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml index c42ed78a6..247be1d43 100644 --- a/doc/classes/RigidBody.xml +++ b/doc/classes/RigidBody.xml @@ -11,6 +11,7 @@ As a warning, don't change RigidBody's position every frame or very often. Sporadic changes work fine, but physics runs at a different granularity (fixed hz) than usual rendering (process callback) and maybe even in a separate thread, so changing this from a process loop will yield strange behavior. </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html </tutorials> <demos> </demos> diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index 6625d70f5..28eba6ae8 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -5,6 +5,8 @@ <description> </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/step_by_step/scene_tree.html + http://docs.godotengine.org/en/3.0/learning/features/viewports/multiple_resolutions.html </tutorials> <demos> </demos> diff --git a/doc/classes/Script.xml b/doc/classes/Script.xml index df96d2a6c..bbe360cb8 100644 --- a/doc/classes/Script.xml +++ b/doc/classes/Script.xml @@ -8,6 +8,7 @@ The 'new' method of a script subclass creates a new instance. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes. </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/step_by_step/scripting.html </tutorials> <demos> </demos> diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml index ebd1eb692..14c47940a 100644 --- a/doc/classes/Shader.xml +++ b/doc/classes/Shader.xml @@ -7,6 +7,7 @@ To be changed, ignore. </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/shading/index.html </tutorials> <demos> </demos> diff --git a/doc/classes/Shape.xml b/doc/classes/Shape.xml index 15f32f95a..6cedfd937 100644 --- a/doc/classes/Shape.xml +++ b/doc/classes/Shape.xml @@ -7,6 +7,7 @@ Base class for all 3D shape resources. All 3D shapes that inherit from this can be set into a [PhysicsBody] or [Area]. </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html </tutorials> <demos> </demos> diff --git a/doc/classes/Shape2D.xml b/doc/classes/Shape2D.xml index 09e1883ec..c835ab492 100644 --- a/doc/classes/Shape2D.xml +++ b/doc/classes/Shape2D.xml @@ -7,6 +7,7 @@ Base class for all 2D Shapes. All 2D shape types inherit from this. </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html </tutorials> <demos> </demos> diff --git a/doc/classes/Spatial.xml b/doc/classes/Spatial.xml index 0cf2b49da..f9e53673d 100644 --- a/doc/classes/Spatial.xml +++ b/doc/classes/Spatial.xml @@ -9,6 +9,7 @@ Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the Spatial object is set as top level. Affine operations in this coordinate system correspond to direct affine operations on the Spatial's transform. The word local below refers to this coordinate system. The coordinate system that is attached to the Spatial object itself is referred to as object-local coordinate system. </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/3d/introduction_to_3d.html </tutorials> <demos> </demos> diff --git a/doc/classes/SpatialMaterial.xml b/doc/classes/SpatialMaterial.xml index f3b7ef3a4..617fc10a4 100644 --- a/doc/classes/SpatialMaterial.xml +++ b/doc/classes/SpatialMaterial.xml @@ -5,6 +5,7 @@ <description> </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/3d/spatial_material.html </tutorials> <demos> </demos> diff --git a/doc/classes/SpotLight.xml b/doc/classes/SpotLight.xml index 498a7fc02..58489cae2 100644 --- a/doc/classes/SpotLight.xml +++ b/doc/classes/SpotLight.xml @@ -7,6 +7,7 @@ A SpotLight light is a type of [Light] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of [Light]. TODO: Image of a spotlight. </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/3d/lights_and_shadows.html </tutorials> <demos> </demos> diff --git a/doc/classes/StreamPeerSSL.xml b/doc/classes/StreamPeerSSL.xml index 073f324f3..6503e8ad7 100644 --- a/doc/classes/StreamPeerSSL.xml +++ b/doc/classes/StreamPeerSSL.xml @@ -7,6 +7,7 @@ SSL Stream peer. This object can be used to connect to SSL servers. </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/networking/ssl_certificates.html </tutorials> <demos> </demos> diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml index b22ee1139..58630780c 100644 --- a/doc/classes/TileMap.xml +++ b/doc/classes/TileMap.xml @@ -7,6 +7,7 @@ Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list of tiles (textures plus optional collision, navigation, and/or occluder shapes) which are used to create grid-based maps. </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/2d/using_tilemaps.html </tutorials> <demos> </demos> diff --git a/doc/classes/Transform.xml b/doc/classes/Transform.xml index 5172543cd..4d093c8bf 100644 --- a/doc/classes/Transform.xml +++ b/doc/classes/Transform.xml @@ -7,6 +7,7 @@ Represents one or many transformations in 3D space such as translation, rotation, or scaling. It consists of a [Basis] "basis" and an [Vector3] "origin". It is similar to a 3x4 matrix. </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/math/index.html </tutorials> <demos> </demos> diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index e1892c48c..c7ed45dfc 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -7,6 +7,7 @@ 2-element structure that can be used to represent positions in 2d-space, or any other pair of numeric values. </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/math/index.html </tutorials> <demos> </demos> diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml index 7a1bc5339..a0c09a752 100644 --- a/doc/classes/Vector3.xml +++ b/doc/classes/Vector3.xml @@ -7,6 +7,7 @@ Vector3 is one of the core classes of the engine, and includes several built-in helper functions to perform basic vector math operations. </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/math/index.html </tutorials> <demos> </demos> diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml index 3a1f568d5..ad008a0c9 100644 --- a/doc/classes/Viewport.xml +++ b/doc/classes/Viewport.xml @@ -12,6 +12,8 @@ Finally, viewports can also behave as render targets, in which case they will not be visible unless the associated texture is used to draw. </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/2d/2d_transforms.html + http://docs.godotengine.org/en/3.0/learning/features/viewports/index.html </tutorials> <demos> </demos> diff --git a/doc/classes/World.xml b/doc/classes/World.xml index b99871734..868eed787 100644 --- a/doc/classes/World.xml +++ b/doc/classes/World.xml @@ -7,6 +7,7 @@ Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Spatial nodes register their resources into the current world. </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/physics/ray-casting.html </tutorials> <demos> </demos> diff --git a/doc/classes/World2D.xml b/doc/classes/World2D.xml index d826f1d19..7abc9061a 100644 --- a/doc/classes/World2D.xml +++ b/doc/classes/World2D.xml @@ -7,6 +7,7 @@ Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world. </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/physics/ray-casting.html </tutorials> <demos> </demos> diff --git a/doc/classes/WorldEnvironment.xml b/doc/classes/WorldEnvironment.xml index 58a30c81b..5fee1eb56 100644 --- a/doc/classes/WorldEnvironment.xml +++ b/doc/classes/WorldEnvironment.xml @@ -7,6 +7,7 @@ The [code]WorldEnvironment[/code] node can be added to a scene in order to set default [Environment] variables for the scene. The [code]WorldEnvironment[/code] can be overridden by an [Environment] node set on the current [Camera]. Additionally, only one [code]WorldEnvironment[/code] may be instanced in a given scene at a time. The [code]WorldEnvironment[/code] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). </description> <tutorials> + http://docs.godotengine.org/en/3.0/learning/features/3d/environment_and_post_processing.html </tutorials> <demos> </demos> |
