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authorrobojumper2018-06-11 13:35:44 +0200
committerrobojumper2018-06-12 17:40:24 +0200
commit98b59cf2a387e469851eee137cc6310cfc4b2a6d (patch)
treeab4d5a8a7fb9e7e5bb0159c1e6660a4e851ddad0 /doc/classes/CollisionShape2D.xml
parent76875ba145c5745033d0a1c9fda2f4349e2509b3 (diff)
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Add support for tutorial links to makerst.py
Also change the <tutorials> structure to make use of individual <link> tags
Diffstat (limited to 'doc/classes/CollisionShape2D.xml')
-rw-r--r--doc/classes/CollisionShape2D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml
index 3136f132b..3312fad99 100644
--- a/doc/classes/CollisionShape2D.xml
+++ b/doc/classes/CollisionShape2D.xml
@@ -7,7 +7,7 @@
Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html
+ <link>http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html</link>
</tutorials>
<demos>
</demos>