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| author | Rémi Verschelde | 2018-01-17 10:43:23 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2018-01-17 10:43:23 +0100 |
| commit | 6c46787749879e4afe37e652446801fc6f4cd8f1 (patch) | |
| tree | e67dac921e8c7a07097500b9fe4384bd3461fc11 /doc/classes/CollisionShape.xml | |
| parent | ff59c562f745de957e8395fc02af1e5d7377a302 (diff) | |
| download | godot-6c46787749879e4afe37e652446801fc6f4cd8f1.tar.gz godot-6c46787749879e4afe37e652446801fc6f4cd8f1.tar.zst godot-6c46787749879e4afe37e652446801fc6f4cd8f1.zip | |
doc: Replace some more "val" with "value" + sync
Diffstat (limited to 'doc/classes/CollisionShape.xml')
| -rw-r--r-- | doc/classes/CollisionShape.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/CollisionShape.xml b/doc/classes/CollisionShape.xml index e2f1d8138..f7215ea09 100644 --- a/doc/classes/CollisionShape.xml +++ b/doc/classes/CollisionShape.xml @@ -7,7 +7,7 @@ Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to give create solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape. </description> <tutorials> - http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html + http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html </tutorials> <demos> </demos> |
