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authorRémi Verschelde2018-01-17 10:43:23 +0100
committerRémi Verschelde2018-01-17 10:43:23 +0100
commit6c46787749879e4afe37e652446801fc6f4cd8f1 (patch)
treee67dac921e8c7a07097500b9fe4384bd3461fc11
parentff59c562f745de957e8395fc02af1e5d7377a302 (diff)
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doc: Replace some more "val" with "value" + sync
-rw-r--r--core/io/stream_peer.cpp25
-rw-r--r--doc/classes/@GDScript.xml2
-rw-r--r--doc/classes/AABB.xml2
-rw-r--r--doc/classes/Animation.xml2
-rw-r--r--doc/classes/AnimationPlayer.xml2
-rw-r--r--doc/classes/AudioServer.xml2
-rw-r--r--doc/classes/AudioStream.xml2
-rw-r--r--doc/classes/BakedLightmap.xml2
-rw-r--r--doc/classes/CanvasItem.xml2
-rw-r--r--doc/classes/CanvasLayer.xml2
-rw-r--r--doc/classes/CollisionShape.xml2
-rw-r--r--doc/classes/CollisionShape2D.xml2
-rw-r--r--doc/classes/Control.xml4
-rw-r--r--doc/classes/DirectionalLight.xml2
-rw-r--r--doc/classes/Directory.xml2
-rw-r--r--doc/classes/EditorPlugin.xml2
-rw-r--r--doc/classes/Environment.xml2
-rw-r--r--doc/classes/File.xml2
-rw-r--r--doc/classes/GIProbe.xml2
-rw-r--r--doc/classes/HTTPClient.xml2
-rw-r--r--doc/classes/HTTPRequest.xml2
-rw-r--r--doc/classes/KinematicBody.xml2
-rw-r--r--doc/classes/Light.xml2
-rw-r--r--doc/classes/NetworkedMultiplayerPeer.xml2
-rw-r--r--doc/classes/Node.xml2
-rw-r--r--doc/classes/Node2D.xml2
-rw-r--r--doc/classes/OmniLight.xml2
-rw-r--r--doc/classes/Physics2DDirectSpaceState.xml2
-rw-r--r--doc/classes/PhysicsBody.xml2
-rw-r--r--doc/classes/PhysicsBody2D.xml2
-rw-r--r--doc/classes/PhysicsDirectSpaceState.xml2
-rw-r--r--doc/classes/Plane.xml2
-rw-r--r--doc/classes/Rect2.xml2
-rw-r--r--doc/classes/ReflectionProbe.xml2
-rw-r--r--doc/classes/RichTextLabel.xml2
-rw-r--r--doc/classes/RigidBody.xml2
-rw-r--r--doc/classes/SceneTree.xml2
-rw-r--r--doc/classes/Script.xml2
-rw-r--r--doc/classes/Shader.xml2
-rw-r--r--doc/classes/Shape.xml2
-rw-r--r--doc/classes/Shape2D.xml2
-rw-r--r--doc/classes/Spatial.xml2
-rw-r--r--doc/classes/SpatialMaterial.xml2
-rw-r--r--doc/classes/SpotLight.xml2
-rw-r--r--doc/classes/StreamPeer.xml24
-rw-r--r--doc/classes/StreamPeerSSL.xml2
-rw-r--r--doc/classes/TileMap.xml2
-rw-r--r--doc/classes/Transform.xml2
-rw-r--r--doc/classes/Vector2.xml2
-rw-r--r--doc/classes/Vector3.xml2
-rw-r--r--doc/classes/Viewport.xml2
-rw-r--r--doc/classes/World.xml2
-rw-r--r--doc/classes/World2D.xml2
-rw-r--r--doc/classes/WorldEnvironment.xml2
-rw-r--r--modules/gdscript/doc_classes/GDScript.xml2
-rw-r--r--modules/gridmap/doc_classes/GridMap.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScript.xml2
-rw-r--r--scene/gui/scroll_container.cpp4
58 files changed, 82 insertions, 83 deletions
diff --git a/core/io/stream_peer.cpp b/core/io/stream_peer.cpp
index fc00c2688..f6c4948fc 100644
--- a/core/io/stream_peer.cpp
+++ b/core/io/stream_peer.cpp
@@ -375,18 +375,18 @@ void StreamPeer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_big_endian", "enable"), &StreamPeer::set_big_endian);
ClassDB::bind_method(D_METHOD("is_big_endian_enabled"), &StreamPeer::is_big_endian_enabled);
- ClassDB::bind_method(D_METHOD("put_8", "val"), &StreamPeer::put_8);
- ClassDB::bind_method(D_METHOD("put_u8", "val"), &StreamPeer::put_u8);
- ClassDB::bind_method(D_METHOD("put_16", "val"), &StreamPeer::put_16);
- ClassDB::bind_method(D_METHOD("put_u16", "val"), &StreamPeer::put_u16);
- ClassDB::bind_method(D_METHOD("put_32", "val"), &StreamPeer::put_32);
- ClassDB::bind_method(D_METHOD("put_u32", "val"), &StreamPeer::put_u32);
- ClassDB::bind_method(D_METHOD("put_64", "val"), &StreamPeer::put_64);
- ClassDB::bind_method(D_METHOD("put_u64", "val"), &StreamPeer::put_u64);
- ClassDB::bind_method(D_METHOD("put_float", "val"), &StreamPeer::put_float);
- ClassDB::bind_method(D_METHOD("put_double", "val"), &StreamPeer::put_double);
- ClassDB::bind_method(D_METHOD("put_utf8_string", "val"), &StreamPeer::put_utf8_string);
- ClassDB::bind_method(D_METHOD("put_var", "val"), &StreamPeer::put_var);
+ ClassDB::bind_method(D_METHOD("put_8", "value"), &StreamPeer::put_8);
+ ClassDB::bind_method(D_METHOD("put_u8", "value"), &StreamPeer::put_u8);
+ ClassDB::bind_method(D_METHOD("put_16", "value"), &StreamPeer::put_16);
+ ClassDB::bind_method(D_METHOD("put_u16", "value"), &StreamPeer::put_u16);
+ ClassDB::bind_method(D_METHOD("put_32", "value"), &StreamPeer::put_32);
+ ClassDB::bind_method(D_METHOD("put_u32", "value"), &StreamPeer::put_u32);
+ ClassDB::bind_method(D_METHOD("put_64", "value"), &StreamPeer::put_64);
+ ClassDB::bind_method(D_METHOD("put_u64", "value"), &StreamPeer::put_u64);
+ ClassDB::bind_method(D_METHOD("put_float", "value"), &StreamPeer::put_float);
+ ClassDB::bind_method(D_METHOD("put_double", "value"), &StreamPeer::put_double);
+ ClassDB::bind_method(D_METHOD("put_utf8_string", "value"), &StreamPeer::put_utf8_string);
+ ClassDB::bind_method(D_METHOD("put_var", "value"), &StreamPeer::put_var);
ClassDB::bind_method(D_METHOD("get_8"), &StreamPeer::get_8);
ClassDB::bind_method(D_METHOD("get_u8"), &StreamPeer::get_u8);
@@ -418,7 +418,6 @@ void StreamPeerBuffer::_bind_methods() {
ClassDB::bind_method(D_METHOD("duplicate"), &StreamPeerBuffer::duplicate);
ADD_PROPERTY(PropertyInfo(Variant::POOL_BYTE_ARRAY, "data_array"), "set_data_array", "get_data_array");
-
}
Error StreamPeerBuffer::put_data(const uint8_t *p_data, int p_bytes) {
diff --git a/doc/classes/@GDScript.xml b/doc/classes/@GDScript.xml
index 9a8eaf38c..778d4f75c 100644
--- a/doc/classes/@GDScript.xml
+++ b/doc/classes/@GDScript.xml
@@ -466,7 +466,7 @@
</argument>
<argument index="1" name="to" type="float">
</argument>
- <argument index="2" name="value" type="float">
+ <argument index="2" name="weight" type="float">
</argument>
<description>
Returns a normalized value considering the given range.
diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml
index 6ca327b9d..c288e2a0c 100644
--- a/doc/classes/AABB.xml
+++ b/doc/classes/AABB.xml
@@ -7,7 +7,7 @@
AABB consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/math/index.html
+ http://docs.godotengine.org/en/3.0/learning/features/math/index.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml
index e618e6925..104cdb114 100644
--- a/doc/classes/Animation.xml
+++ b/doc/classes/Animation.xml
@@ -8,7 +8,7 @@
Animations are just data containers, and must be added to odes such as an [AnimationPlayer] or [AnimationTreePlayer] to be played back.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/animation/index.html
+ http://docs.godotengine.org/en/3.0/learning/features/animation/index.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index 50e4e9ff2..4baef0a7f 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -7,7 +7,7 @@
An animation player is used for general purpose playback of [Animation] resources. It contains a dictionary of animations (referenced by name) and custom blend times between their transitions. Additionally, animations can be played and blended in different channels.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/step_by_step/animations.html
+ http://docs.godotengine.org/en/3.0/learning/step_by_step/animations.html
http://docs.godotengine.org/en/3.0/learning/features/animation/index.html
</tutorials>
<demos>
diff --git a/doc/classes/AudioServer.xml b/doc/classes/AudioServer.xml
index c0c7f4b4e..c078359c1 100644
--- a/doc/classes/AudioServer.xml
+++ b/doc/classes/AudioServer.xml
@@ -7,7 +7,7 @@
AudioServer is a low level server interface for audio access. It is in charge of creating sample data (playable audio) as well as its playback via a voice interface.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/audio/audio_buses.html
+ http://docs.godotengine.org/en/3.0/learning/features/audio/audio_buses.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/AudioStream.xml b/doc/classes/AudioStream.xml
index b7ec1a017..7de0cb91f 100644
--- a/doc/classes/AudioStream.xml
+++ b/doc/classes/AudioStream.xml
@@ -7,7 +7,7 @@
Base class for audio streams. Audio streams are used for music playback, or other types of streamed sounds that don't fit or require more flexibility than a [Sample].
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/audio/audio_streams.html
+ http://docs.godotengine.org/en/3.0/learning/features/audio/audio_streams.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/BakedLightmap.xml b/doc/classes/BakedLightmap.xml
index 6a8e10485..e193b8d89 100644
--- a/doc/classes/BakedLightmap.xml
+++ b/doc/classes/BakedLightmap.xml
@@ -5,7 +5,7 @@
<description>
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/3d/baked_lightmaps.html
+ http://docs.godotengine.org/en/3.0/learning/features/3d/baked_lightmaps.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index 6d5576d95..ed53bc85b 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -11,7 +11,7 @@
Ultimately, a transform notification can be requested, which will notify the node that its global position changed in case the parent tree changed.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/2d/2d_transforms.html
+ http://docs.godotengine.org/en/3.0/learning/features/2d/2d_transforms.html
http://docs.godotengine.org/en/3.0/learning/features/2d/custom_drawing_in_2d.html
</tutorials>
<demos>
diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml
index 1533a29e5..625fa217c 100644
--- a/doc/classes/CanvasLayer.xml
+++ b/doc/classes/CanvasLayer.xml
@@ -7,7 +7,7 @@
Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [code]CanvasLayer[/code] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [code]CanvasLayer[/code] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/2d/2d_transforms.html
+ http://docs.godotengine.org/en/3.0/learning/features/2d/2d_transforms.html
http://docs.godotengine.org/en/3.0/learning/features/2d/canvas_layers.html
</tutorials>
<demos>
diff --git a/doc/classes/CollisionShape.xml b/doc/classes/CollisionShape.xml
index e2f1d8138..f7215ea09 100644
--- a/doc/classes/CollisionShape.xml
+++ b/doc/classes/CollisionShape.xml
@@ -7,7 +7,7 @@
Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to give create solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html
+ http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml
index 4382bc99d..3bfa29968 100644
--- a/doc/classes/CollisionShape2D.xml
+++ b/doc/classes/CollisionShape2D.xml
@@ -7,7 +7,7 @@
Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to give create solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html
+ http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index b974ecda6..3ce045775 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -13,8 +13,8 @@
[Theme] resources change the Control's appearance. If you change the [Theme] on a [code]Control[/code] node, it affects all of its children. To override some of the theme's parameters, call one of the [code]add_*_override[/code] methods, like [method add_font_override]. You can override the theme with the inspector.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/gui/index.html
- http://docs.godotengine.org/en/3.0/learning/features/2d/custom_drawing_in_2d.html
+ http://docs.godotengine.org/en/3.0/learning/features/gui/index.html
+ http://docs.godotengine.org/en/3.0/learning/features/2d/custom_drawing_in_2d.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/DirectionalLight.xml b/doc/classes/DirectionalLight.xml
index 74fe8e856..d8db69517 100644
--- a/doc/classes/DirectionalLight.xml
+++ b/doc/classes/DirectionalLight.xml
@@ -7,7 +7,7 @@
A DirectionalLight is a type of [Light] node that emits light constantly in one direction (the negative z axis of the node). It is used lights with strong intensity that are located far away from the scene to model sunlight or moonlight. The worldspace location of the DirectionalLight transform (origin) is ignored, only the basis is used do determine light direction.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/3d/lights_and_shadows.html
+ http://docs.godotengine.org/en/3.0/learning/features/3d/lights_and_shadows.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Directory.xml b/doc/classes/Directory.xml
index bd854dde3..776db64fe 100644
--- a/doc/classes/Directory.xml
+++ b/doc/classes/Directory.xml
@@ -23,7 +23,7 @@
[/codeblock]
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/step_by_step/filesystem.html
+ http://docs.godotengine.org/en/3.0/learning/step_by_step/filesystem.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index 1f94ef5dd..6ff6053b7 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -7,7 +7,7 @@
Plugins are used by the editor to extend functionality. The most common types of plugins are those which edit a given node or resource type, import plugins and export plugins.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/development/plugins/index.html
+ http://docs.godotengine.org/en/3.0/development/plugins/index.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml
index f5fd87434..fcd7b17b1 100644
--- a/doc/classes/Environment.xml
+++ b/doc/classes/Environment.xml
@@ -12,7 +12,7 @@
- Adjustments
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/3d/environment_and_post_processing.html
+ http://docs.godotengine.org/en/3.0/learning/features/3d/environment_and_post_processing.html
http://docs.godotengine.org/en/3.0/learning/features/3d/high_dynamic_range.html
</tutorials>
<demos>
diff --git a/doc/classes/File.xml b/doc/classes/File.xml
index 2491e3b61..f1106f61b 100644
--- a/doc/classes/File.xml
+++ b/doc/classes/File.xml
@@ -22,7 +22,7 @@
[/codeblock]
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/step_by_step/filesystem.html
+ http://docs.godotengine.org/en/3.0/learning/step_by_step/filesystem.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/GIProbe.xml b/doc/classes/GIProbe.xml
index 687974ba0..487f0113f 100644
--- a/doc/classes/GIProbe.xml
+++ b/doc/classes/GIProbe.xml
@@ -5,7 +5,7 @@
<description>
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/3d/gi_probes.html
+ http://docs.godotengine.org/en/3.0/learning/features/3d/gi_probes.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/HTTPClient.xml b/doc/classes/HTTPClient.xml
index e08b90224..1c07bcf88 100644
--- a/doc/classes/HTTPClient.xml
+++ b/doc/classes/HTTPClient.xml
@@ -10,7 +10,7 @@
For more information on HTTP, see https://developer.mozilla.org/en-US/docs/Web/HTTP (or read RFC 2616 to get it straight from the source: https://tools.ietf.org/html/rfc2616).
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/networking/http_client_class.html
+ http://docs.godotengine.org/en/3.0/learning/features/networking/http_client_class.html
http://docs.godotengine.org/en/3.0/learning/features/networking/ssl_certificates.html
</tutorials>
<demos>
diff --git a/doc/classes/HTTPRequest.xml b/doc/classes/HTTPRequest.xml
index 02d74aba0..be65600d8 100644
--- a/doc/classes/HTTPRequest.xml
+++ b/doc/classes/HTTPRequest.xml
@@ -8,7 +8,7 @@
Can be used to make HTTP requests, i.e. download or upload files or web content via HTTP.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/networking/ssl_certificates.html
+ http://docs.godotengine.org/en/3.0/learning/features/networking/ssl_certificates.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml
index bda749fc9..747c46cce 100644
--- a/doc/classes/KinematicBody.xml
+++ b/doc/classes/KinematicBody.xml
@@ -9,7 +9,7 @@
Kinematic Characters: KinematicBody also has an API for moving objects (the [method move_and_collide] and [method move_and_slide] methods) while performing collision tests. This makes them really useful to implement characters that collide against a world, but that don't require advanced physics.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/physics/kinematic_character_2d.html
+ http://docs.godotengine.org/en/3.0/learning/features/physics/kinematic_character_2d.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Light.xml b/doc/classes/Light.xml
index 073cc3406..e6bf39848 100644
--- a/doc/classes/Light.xml
+++ b/doc/classes/Light.xml
@@ -7,7 +7,7 @@
Light is the abstract base class for light nodes, so it shouldn't be used directly (It can't be instanced). Other types of light nodes inherit from it. Light contains the common variables and parameters used for lighting.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/3d/lights_and_shadows.html
+ http://docs.godotengine.org/en/3.0/learning/features/3d/lights_and_shadows.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/NetworkedMultiplayerPeer.xml b/doc/classes/NetworkedMultiplayerPeer.xml
index 441768d64..5a600319b 100644
--- a/doc/classes/NetworkedMultiplayerPeer.xml
+++ b/doc/classes/NetworkedMultiplayerPeer.xml
@@ -7,7 +7,7 @@
Manages the connection to network peers. Assigns unique IDs to each client connected to the server.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/networking/high_level_multiplayer.html
+ http://docs.godotengine.org/en/3.0/learning/features/networking/high_level_multiplayer.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 657c4b443..e7627e11c 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -16,7 +16,7 @@
[b]Networking with nodes:[/b] After connecting to a server (or making one, see [NetworkedMultiplayerENet]) it is possible to use the built-in RPC (remote procedure call) system to communicate over the network. By calling [method rpc] with a method name, it will be called locally and in all connected peers (peers = clients and the server that accepts connections), with behaviour varying depending on the network mode ([method set_network_mode]) of the receiving peer. To identify which node receives the RPC call Godot will use its [NodePath] (make sure node names are the same on all peers).
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/step_by_step/scenes_and_nodes.html
+ http://docs.godotengine.org/en/3.0/learning/step_by_step/scenes_and_nodes.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml
index 882327db0..17fcd0938 100644
--- a/doc/classes/Node2D.xml
+++ b/doc/classes/Node2D.xml
@@ -7,7 +7,7 @@
A 2D game object, with a position, rotation and scale. All 2D physics nodes and sprites inherit from Node2D. Use Node2D as a parent node to move, scale and rotate children in a 2D project. Also gives control on the node's render order.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/2d/custom_drawing_in_2d.html
+ http://docs.godotengine.org/en/3.0/learning/features/2d/custom_drawing_in_2d.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/OmniLight.xml b/doc/classes/OmniLight.xml
index d9f7d2c07..b3c3ce31e 100644
--- a/doc/classes/OmniLight.xml
+++ b/doc/classes/OmniLight.xml
@@ -7,7 +7,7 @@
An OmniDirectional light is a type of [Light] node that emits lights in all directions. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of [Light].
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/3d/lights_and_shadows.html
+ http://docs.godotengine.org/en/3.0/learning/features/3d/lights_and_shadows.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Physics2DDirectSpaceState.xml b/doc/classes/Physics2DDirectSpaceState.xml
index f1086e86e..08b10da71 100644
--- a/doc/classes/Physics2DDirectSpaceState.xml
+++ b/doc/classes/Physics2DDirectSpaceState.xml
@@ -7,7 +7,7 @@
Direct access object to a space in the [Physics2DServer]. It's used mainly to do queries against objects and areas residing in a given space.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/physics/ray-casting.html
+ http://docs.godotengine.org/en/3.0/learning/features/physics/ray-casting.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/PhysicsBody.xml b/doc/classes/PhysicsBody.xml
index 99b5629eb..078512ccc 100644
--- a/doc/classes/PhysicsBody.xml
+++ b/doc/classes/PhysicsBody.xml
@@ -7,7 +7,7 @@
PhysicsBody is an abstract base class for implementing a physics body. All *Body types inherit from it.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html
+ http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml
index c82e404e4..340422aea 100644
--- a/doc/classes/PhysicsBody2D.xml
+++ b/doc/classes/PhysicsBody2D.xml
@@ -7,7 +7,7 @@
PhysicsBody2D is an abstract base class for implementing a physics body. All *Body2D types inherit from it.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html
+ http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/PhysicsDirectSpaceState.xml b/doc/classes/PhysicsDirectSpaceState.xml
index d02f2261e..88a567831 100644
--- a/doc/classes/PhysicsDirectSpaceState.xml
+++ b/doc/classes/PhysicsDirectSpaceState.xml
@@ -7,7 +7,7 @@
Direct access object to a space in the [PhysicsServer]. It's used mainly to do queries against objects and areas residing in a given space.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/physics/ray-casting.html
+ http://docs.godotengine.org/en/3.0/learning/features/physics/ray-casting.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Plane.xml b/doc/classes/Plane.xml
index c69730ebe..307049e05 100644
--- a/doc/classes/Plane.xml
+++ b/doc/classes/Plane.xml
@@ -7,7 +7,7 @@
Plane represents a normalized plane equation. Basically, "normal" is the normal of the plane (a,b,c normalized), and "d" is the distance from the origin to the plane (in the direction of "normal"). "Over" or "Above" the plane is considered the side of the plane towards where the normal is pointing.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/math/index.html
+ http://docs.godotengine.org/en/3.0/learning/features/math/index.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml
index 830189122..4890c2bc2 100644
--- a/doc/classes/Rect2.xml
+++ b/doc/classes/Rect2.xml
@@ -7,7 +7,7 @@
Rect2 consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/math/index.html
+ http://docs.godotengine.org/en/3.0/learning/features/math/index.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/ReflectionProbe.xml b/doc/classes/ReflectionProbe.xml
index 0a6f534fe..50eca9699 100644
--- a/doc/classes/ReflectionProbe.xml
+++ b/doc/classes/ReflectionProbe.xml
@@ -5,7 +5,7 @@
<description>
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/3d/reflection_probes.html
+ http://docs.godotengine.org/en/3.0/learning/features/3d/reflection_probes.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml
index 70631c6c6..a50d4e039 100644
--- a/doc/classes/RichTextLabel.xml
+++ b/doc/classes/RichTextLabel.xml
@@ -8,7 +8,7 @@
Note that assignments to [member bbcode_text] clear the tag stack and reconstruct it from the property's contents. Any edits made to [member bbcode_text] will erase previous edits made from other manual sources such as [method append_bbcode] and the [code]push_*[/code] / [method pop] methods.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/gui/bbcode_in_richtextlabel.html
+ http://docs.godotengine.org/en/3.0/learning/features/gui/bbcode_in_richtextlabel.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml
index 247be1d43..ffc5c8607 100644
--- a/doc/classes/RigidBody.xml
+++ b/doc/classes/RigidBody.xml
@@ -11,7 +11,7 @@
As a warning, don't change RigidBody's position every frame or very often. Sporadic changes work fine, but physics runs at a different granularity (fixed hz) than usual rendering (process callback) and maybe even in a separate thread, so changing this from a process loop will yield strange behavior.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html
+ http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index 28eba6ae8..f6b8d2548 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -5,7 +5,7 @@
<description>
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/step_by_step/scene_tree.html
+ http://docs.godotengine.org/en/3.0/learning/step_by_step/scene_tree.html
http://docs.godotengine.org/en/3.0/learning/features/viewports/multiple_resolutions.html
</tutorials>
<demos>
diff --git a/doc/classes/Script.xml b/doc/classes/Script.xml
index bbe360cb8..14570ab61 100644
--- a/doc/classes/Script.xml
+++ b/doc/classes/Script.xml
@@ -8,7 +8,7 @@
The 'new' method of a script subclass creates a new instance. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/step_by_step/scripting.html
+ http://docs.godotengine.org/en/3.0/learning/step_by_step/scripting.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml
index 14c47940a..d39014fa2 100644
--- a/doc/classes/Shader.xml
+++ b/doc/classes/Shader.xml
@@ -7,7 +7,7 @@
To be changed, ignore.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/shading/index.html
+ http://docs.godotengine.org/en/3.0/learning/features/shading/index.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Shape.xml b/doc/classes/Shape.xml
index 6cedfd937..706c66d38 100644
--- a/doc/classes/Shape.xml
+++ b/doc/classes/Shape.xml
@@ -7,7 +7,7 @@
Base class for all 3D shape resources. All 3D shapes that inherit from this can be set into a [PhysicsBody] or [Area].
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html
+ http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Shape2D.xml b/doc/classes/Shape2D.xml
index c835ab492..97171fdd2 100644
--- a/doc/classes/Shape2D.xml
+++ b/doc/classes/Shape2D.xml
@@ -7,7 +7,7 @@
Base class for all 2D Shapes. All 2D shape types inherit from this.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html
+ http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Spatial.xml b/doc/classes/Spatial.xml
index f9e53673d..852982346 100644
--- a/doc/classes/Spatial.xml
+++ b/doc/classes/Spatial.xml
@@ -9,7 +9,7 @@
Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the Spatial object is set as top level. Affine operations in this coordinate system correspond to direct affine operations on the Spatial's transform. The word local below refers to this coordinate system. The coordinate system that is attached to the Spatial object itself is referred to as object-local coordinate system.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/3d/introduction_to_3d.html
+ http://docs.godotengine.org/en/3.0/learning/features/3d/introduction_to_3d.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/SpatialMaterial.xml b/doc/classes/SpatialMaterial.xml
index 617fc10a4..044e6fbd1 100644
--- a/doc/classes/SpatialMaterial.xml
+++ b/doc/classes/SpatialMaterial.xml
@@ -5,7 +5,7 @@
<description>
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/3d/spatial_material.html
+ http://docs.godotengine.org/en/3.0/learning/features/3d/spatial_material.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/SpotLight.xml b/doc/classes/SpotLight.xml
index 58489cae2..68b2eec3a 100644
--- a/doc/classes/SpotLight.xml
+++ b/doc/classes/SpotLight.xml
@@ -7,7 +7,7 @@
A SpotLight light is a type of [Light] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of [Light]. TODO: Image of a spotlight.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/3d/lights_and_shadows.html
+ http://docs.godotengine.org/en/3.0/learning/features/3d/lights_and_shadows.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/StreamPeer.xml b/doc/classes/StreamPeer.xml
index ec11bfc6e..014f8b865 100644
--- a/doc/classes/StreamPeer.xml
+++ b/doc/classes/StreamPeer.xml
@@ -134,7 +134,7 @@
<method name="put_16">
<return type="void">
</return>
- <argument index="0" name="val" type="int">
+ <argument index="0" name="value" type="int">
</argument>
<description>
Put a signed 16 bit value into the stream.
@@ -143,7 +143,7 @@
<method name="put_32">
<return type="void">
</return>
- <argument index="0" name="val" type="int">
+ <argument index="0" name="value" type="int">
</argument>
<description>
Put a signed 32 bit value into the stream.
@@ -152,7 +152,7 @@
<method name="put_64">
<return type="void">
</return>
- <argument index="0" name="val" type="int">
+ <argument index="0" name="value" type="int">
</argument>
<description>
Put a signed 64 bit value into the stream.
@@ -161,7 +161,7 @@
<method name="put_8">
<return type="void">
</return>
- <argument index="0" name="val" type="int">
+ <argument index="0" name="value" type="int">
</argument>
<description>
Put a signed byte into the stream.
@@ -179,7 +179,7 @@
<method name="put_double">
<return type="void">
</return>
- <argument index="0" name="val" type="float">
+ <argument index="0" name="value" type="float">
</argument>
<description>
Put a double-precision float into the stream.
@@ -188,7 +188,7 @@
<method name="put_float">
<return type="void">
</return>
- <argument index="0" name="val" type="float">
+ <argument index="0" name="value" type="float">
</argument>
<description>
Put a single-precision float into the stream.
@@ -206,7 +206,7 @@
<method name="put_u16">
<return type="void">
</return>
- <argument index="0" name="val" type="int">
+ <argument index="0" name="value" type="int">
</argument>
<description>
Put an unsigned 16 bit value into the stream.
@@ -215,7 +215,7 @@
<method name="put_u32">
<return type="void">
</return>
- <argument index="0" name="val" type="int">
+ <argument index="0" name="value" type="int">
</argument>
<description>
Put an unsigned 32 bit value into the stream.
@@ -224,7 +224,7 @@
<method name="put_u64">
<return type="void">
</return>
- <argument index="0" name="val" type="int">
+ <argument index="0" name="value" type="int">
</argument>
<description>
Put an unsigned 64 bit value into the stream.
@@ -233,7 +233,7 @@
<method name="put_u8">
<return type="void">
</return>
- <argument index="0" name="val" type="int">
+ <argument index="0" name="value" type="int">
</argument>
<description>
Put an unsigned byte into the stream.
@@ -242,7 +242,7 @@
<method name="put_utf8_string">
<return type="void">
</return>
- <argument index="0" name="val" type="String">
+ <argument index="0" name="value" type="String">
</argument>
<description>
Put a zero-terminated utf8 string into the stream.
@@ -251,7 +251,7 @@
<method name="put_var">
<return type="void">
</return>
- <argument index="0" name="val" type="Variant">
+ <argument index="0" name="value" type="Variant">
</argument>
<description>
Put a Variant into the stream.
diff --git a/doc/classes/StreamPeerSSL.xml b/doc/classes/StreamPeerSSL.xml
index 6503e8ad7..23b7f7159 100644
--- a/doc/classes/StreamPeerSSL.xml
+++ b/doc/classes/StreamPeerSSL.xml
@@ -7,7 +7,7 @@
SSL Stream peer. This object can be used to connect to SSL servers.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/networking/ssl_certificates.html
+ http://docs.godotengine.org/en/3.0/learning/features/networking/ssl_certificates.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index 58630780c..faecf5664 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -7,7 +7,7 @@
Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list of tiles (textures plus optional collision, navigation, and/or occluder shapes) which are used to create grid-based maps.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/2d/using_tilemaps.html
+ http://docs.godotengine.org/en/3.0/learning/features/2d/using_tilemaps.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Transform.xml b/doc/classes/Transform.xml
index 4d093c8bf..1cb808532 100644
--- a/doc/classes/Transform.xml
+++ b/doc/classes/Transform.xml
@@ -7,7 +7,7 @@
Represents one or many transformations in 3D space such as translation, rotation, or scaling. It consists of a [Basis] "basis" and an [Vector3] "origin". It is similar to a 3x4 matrix.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/math/index.html
+ http://docs.godotengine.org/en/3.0/learning/features/math/index.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml
index c7ed45dfc..ac54c2f09 100644
--- a/doc/classes/Vector2.xml
+++ b/doc/classes/Vector2.xml
@@ -7,7 +7,7 @@
2-element structure that can be used to represent positions in 2d-space, or any other pair of numeric values.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/math/index.html
+ http://docs.godotengine.org/en/3.0/learning/features/math/index.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml
index a0c09a752..dafb21517 100644
--- a/doc/classes/Vector3.xml
+++ b/doc/classes/Vector3.xml
@@ -7,7 +7,7 @@
Vector3 is one of the core classes of the engine, and includes several built-in helper functions to perform basic vector math operations.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/math/index.html
+ http://docs.godotengine.org/en/3.0/learning/features/math/index.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index ad008a0c9..8bc891376 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -12,7 +12,7 @@
Finally, viewports can also behave as render targets, in which case they will not be visible unless the associated texture is used to draw.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/2d/2d_transforms.html
+ http://docs.godotengine.org/en/3.0/learning/features/2d/2d_transforms.html
http://docs.godotengine.org/en/3.0/learning/features/viewports/index.html
</tutorials>
<demos>
diff --git a/doc/classes/World.xml b/doc/classes/World.xml
index 868eed787..97631b8e0 100644
--- a/doc/classes/World.xml
+++ b/doc/classes/World.xml
@@ -7,7 +7,7 @@
Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Spatial nodes register their resources into the current world.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/physics/ray-casting.html
+ http://docs.godotengine.org/en/3.0/learning/features/physics/ray-casting.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/World2D.xml b/doc/classes/World2D.xml
index 7abc9061a..57f91b1fa 100644
--- a/doc/classes/World2D.xml
+++ b/doc/classes/World2D.xml
@@ -7,7 +7,7 @@
Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/physics/ray-casting.html
+ http://docs.godotengine.org/en/3.0/learning/features/physics/ray-casting.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/WorldEnvironment.xml b/doc/classes/WorldEnvironment.xml
index 5fee1eb56..06a24c98d 100644
--- a/doc/classes/WorldEnvironment.xml
+++ b/doc/classes/WorldEnvironment.xml
@@ -7,7 +7,7 @@
The [code]WorldEnvironment[/code] node can be added to a scene in order to set default [Environment] variables for the scene. The [code]WorldEnvironment[/code] can be overridden by an [Environment] node set on the current [Camera]. Additionally, only one [code]WorldEnvironment[/code] may be instanced in a given scene at a time. The [code]WorldEnvironment[/code] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox).
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/3d/environment_and_post_processing.html
+ http://docs.godotengine.org/en/3.0/learning/features/3d/environment_and_post_processing.html
</tutorials>
<demos>
</demos>
diff --git a/modules/gdscript/doc_classes/GDScript.xml b/modules/gdscript/doc_classes/GDScript.xml
index 31328ab83..ba7d56a3b 100644
--- a/modules/gdscript/doc_classes/GDScript.xml
+++ b/modules/gdscript/doc_classes/GDScript.xml
@@ -8,7 +8,7 @@
[method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/scripting/gdscript/index.html
+ http://docs.godotengine.org/en/3.0/learning/scripting/gdscript/index.html
</tutorials>
<demos>
</demos>
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index 788aa5c6b..0073631a8 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -10,7 +10,7 @@
A GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/3d/using_gridmaps.html
+ http://docs.godotengine.org/en/3.0/learning/features/3d/using_gridmaps.html
</tutorials>
<demos>
</demos>
diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml
index fa94e9ef8..a037344c7 100644
--- a/modules/visual_script/doc_classes/VisualScript.xml
+++ b/modules/visual_script/doc_classes/VisualScript.xml
@@ -9,7 +9,7 @@
You are most likely to use this class via the Visual Script editor or when writing plugins for it.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/scripting/visual_script/index.html
+ http://docs.godotengine.org/en/3.0/learning/scripting/visual_script/index.html
</tutorials>
<demos>
</demos>
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index 413edca21..33b3d4648 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -462,9 +462,9 @@ void ScrollContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_enable_v_scroll", "enable"), &ScrollContainer::set_enable_v_scroll);
ClassDB::bind_method(D_METHOD("is_v_scroll_enabled"), &ScrollContainer::is_v_scroll_enabled);
ClassDB::bind_method(D_METHOD("_update_scrollbar_position"), &ScrollContainer::_update_scrollbar_position);
- ClassDB::bind_method(D_METHOD("set_h_scroll", "val"), &ScrollContainer::set_h_scroll);
+ ClassDB::bind_method(D_METHOD("set_h_scroll", "value"), &ScrollContainer::set_h_scroll);
ClassDB::bind_method(D_METHOD("get_h_scroll"), &ScrollContainer::get_h_scroll);
- ClassDB::bind_method(D_METHOD("set_v_scroll", "val"), &ScrollContainer::set_v_scroll);
+ ClassDB::bind_method(D_METHOD("set_v_scroll", "value"), &ScrollContainer::set_v_scroll);
ClassDB::bind_method(D_METHOD("get_v_scroll"), &ScrollContainer::get_v_scroll);
ADD_GROUP("Scroll", "scroll_");