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| author | Rémi Verschelde | 2018-01-17 10:43:23 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2018-01-17 10:43:23 +0100 |
| commit | 6c46787749879e4afe37e652446801fc6f4cd8f1 (patch) | |
| tree | e67dac921e8c7a07097500b9fe4384bd3461fc11 /doc/classes/CanvasLayer.xml | |
| parent | ff59c562f745de957e8395fc02af1e5d7377a302 (diff) | |
| download | godot-6c46787749879e4afe37e652446801fc6f4cd8f1.tar.gz godot-6c46787749879e4afe37e652446801fc6f4cd8f1.tar.zst godot-6c46787749879e4afe37e652446801fc6f4cd8f1.zip | |
doc: Replace some more "val" with "value" + sync
Diffstat (limited to 'doc/classes/CanvasLayer.xml')
| -rw-r--r-- | doc/classes/CanvasLayer.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml index 1533a29e5..625fa217c 100644 --- a/doc/classes/CanvasLayer.xml +++ b/doc/classes/CanvasLayer.xml @@ -7,7 +7,7 @@ Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [code]CanvasLayer[/code] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [code]CanvasLayer[/code] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below). </description> <tutorials> - http://docs.godotengine.org/en/3.0/learning/features/2d/2d_transforms.html + http://docs.godotengine.org/en/3.0/learning/features/2d/2d_transforms.html http://docs.godotengine.org/en/3.0/learning/features/2d/canvas_layers.html </tutorials> <demos> |
