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authorRémi Verschelde2018-01-17 10:43:23 +0100
committerRémi Verschelde2018-01-17 10:43:23 +0100
commit6c46787749879e4afe37e652446801fc6f4cd8f1 (patch)
treee67dac921e8c7a07097500b9fe4384bd3461fc11 /doc/classes/CanvasLayer.xml
parentff59c562f745de957e8395fc02af1e5d7377a302 (diff)
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doc: Replace some more "val" with "value" + sync
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diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml
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--- a/doc/classes/CanvasLayer.xml
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Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [code]CanvasLayer[/code] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [code]CanvasLayer[/code] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/2d/2d_transforms.html
+ http://docs.godotengine.org/en/3.0/learning/features/2d/2d_transforms.html
http://docs.godotengine.org/en/3.0/learning/features/2d/canvas_layers.html
</tutorials>
<demos>