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| author | Rémi Verschelde | 2017-01-02 15:54:58 +0100 |
|---|---|---|
| committer | GitHub | 2017-01-02 15:54:58 +0100 |
| commit | c9366f8b563c186b4d0ab09088d09d47580f749d (patch) | |
| tree | 7b404d449f4cae704eca15ad2689d1ffa31af29d /doc/base | |
| parent | caddbbe17425def9f1f1a16045e870e3767f4096 (diff) | |
| parent | f6262fde11cac8b7d1a3d299042c1af6b321cf24 (diff) | |
| download | godot-c9366f8b563c186b4d0ab09088d09d47580f749d.tar.gz godot-c9366f8b563c186b4d0ab09088d09d47580f749d.tar.zst godot-c9366f8b563c186b4d0ab09088d09d47580f749d.zip | |
Merge pull request #7410 from nounoursheureux/master
Add the 'finished' signal to AnimatedSprite
Diffstat (limited to 'doc/base')
| -rw-r--r-- | doc/base/classes.xml | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 5f2a46a5d..d63712782 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -2519,6 +2519,11 @@ Emitted when frame is changed. </description> </signal> + <signal name="finished"> + <description> + Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted everytime the last frame is drawn, before looping. + </description> + </signal> </signals> <constants> </constants> |
