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| author | Wilhem Barbier | 2017-01-02 12:24:37 +0100 |
|---|---|---|
| committer | Wilhem Barbier | 2017-01-02 12:24:37 +0100 |
| commit | f6262fde11cac8b7d1a3d299042c1af6b321cf24 (patch) | |
| tree | 02fa393edc26ab3e72f1ae1cbbff12842c1665bd /doc/base | |
| parent | c7bc44d5ad9aae4902280012f7654e2318cd910e (diff) | |
| download | godot-f6262fde11cac8b7d1a3d299042c1af6b321cf24.tar.gz godot-f6262fde11cac8b7d1a3d299042c1af6b321cf24.tar.zst godot-f6262fde11cac8b7d1a3d299042c1af6b321cf24.zip | |
Add the 'finished' signal to AnimatedSprite
Diffstat (limited to 'doc/base')
| -rw-r--r-- | doc/base/classes.xml | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 234ef04be..82f54d16b 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -2519,6 +2519,11 @@ Emitted when frame is changed. </description> </signal> + <signal name="finished"> + <description> + Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted everytime the last frame is drawn, before looping. + </description> + </signal> </signals> <constants> </constants> |
