1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
|
module Omni {
export class Cube extends Physijs.Scene implements Tickable {
private blocks:Block[];
private puzzles:Puzzle[];
static SIZE:number = 4;
constructor(private loader:BlockLoader) {
super();
}
init(level?:number):void {
//cube size, 4*4*4
//generate corners first
let half = Cube.SIZE / 2;
let corners = [
new THREE.Vector3(-1, -1, -1),
new THREE.Vector3(1, -1, -1),
new THREE.Vector3(-1, -1, 1),
new THREE.Vector3(1, -1, 1),
new THREE.Vector3(-1, 1, -1),
new THREE.Vector3(1, 1, -1),
new THREE.Vector3(-1, 1, 1),
new THREE.Vector3(1, 1, 1)
];
for (let corner of corners) {
let vertex = corner.clone().multiplyScalar(half);
let block = new PlainBlock(this.loader);
block.setPosition(vertex.add(corner.clone().multiplyScalar(0.5)));
this.add(block.getObject());
this.blocks.push(block);
}
//then edges
//then fill in the rest
}
tick(delta:number):void {
this.simulate(delta);
}
}
}
|