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extends Spatial
const SIZE = 15
var Cube = preload("res://cube.tscn")
var House = preload("res://house.tscn")
var Pine = preload("res://tree_pine.tscn")
var Oak = preload("res://tree_oak.tscn")
var cubes = Array()
func _enter_tree():
var pn = Pine.instance()
pn.translate(Vector3(2,1,2))
add_child(pn)
var ok = Oak.instance()
ok.translate(Vector3(-2,1,2))
add_child(ok)
var hs = House.instance()
hs.translate(Vector3(0,1,2))
hs.rotate_y(PI/2)
add_child(hs)
_make_ball(SIZE, Vector3(0,0,0))
func _make_ball(size, center):
var blocks = Array()
for x in range(-size, size):
var line_x = Array()
blocks.append(line_x)
for y in range(0, -size, -1):
var line_y = Array()
line_x.append(line_y)
for z in range(-size, size):
var relative = Vector3(x, y, z)
if floor(relative.length()) <= size/2:
var cube = Cube.instance()
cube.translate(relative + center)
cube.set_scale(Vector3(0.5, 0.5, 0.5))
add_child(cube)
line_y.append(cube)
else:
line_y.append(null)
func _on_click():
var cam = get_tree().get_root().get_camera()
cam.select(self, get_node("point"))
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