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extends Control
var Items = preload("res://scripts/items.gd")
var items
var storage = {}
var tree
func _ready():
self.items = Items.new()
self.tree = get_node("panel/items")
self.tree.create_item()
self.tree.set_columns(2)
self.tree.set_column_title(0, "Item")
self.tree.set_column_title(1, "Amount")
self.tree.set_column_titles_visible(true)
self.tree.set_column_expand(1, false)
self.tree.set_column_min_width(1,50)
self.tree.set_hide_root(true)
self.tree.set_select_mode(Tree.SELECT_ROW)
func _update_item(id, amount):
var child = self.tree.get_root().get_children()
while child != null:
var meta = child.get_metadata(0)
if meta == id:
if amount == 0:
self.tree.get_root().remove_child(child)
else:
child.set_text(1, str(amount))
return
child = child.get_next()
func _add_item(id, amount):
var root = self.tree.get_root()
var item = self.tree.create_item(root)
item.set_text(0, self.items.get(id)["name"])
item.set_text(1, str(amount))
item.set_metadata(0, id)
func update_storage(update):
for k in update.keys():
print("key: ", k)
if self.storage.has(k):
if self.storage[k] != update[k]:
_update_item(k, update[k])
if update[k] == 0:
self.storage.erase(k)
else:
self.storage[k] = update[k]
else:
self.storage[k] = update[k]
_add_item(k, update[k])
func get_selected():
var itm = self.tree.get_selected()
if itm != null and itm.is_selected(0):
return itm.get_metadata(0)
return null
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