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extends Node
const Items = preload("res://scripts/items.gd")
var items
var cash = 1000 setget set_cash, get_cash
var storage = {}
var inventory = {}
func _ready():
self.items = Items.new()
_update_funds()
func get_cash():
return cash
func set_cash(csh):
cash = csh
_update_funds()
func add_item(id, amount):
if storage.has(id):
storage[id] += amount
else:
storage[id] = amount
inventory[id] = items.get(id)
_update_storage(id, storage[id])
func has_item(id, amount=1):
return storage.has(id) and storage[id] >= amount
func get_item(id):
return inventory[id]
func get_item_count(id):
return storage[id]
func remove_item(id, amount):
if storage.has(id) and storage[id] >= amount:
storage[id] -= amount
_update_storage(id, storage[id])
func _update_funds():
get_tree().get_root().get_node("Game/HUD").set_funds(cash)
func _update_storage(id, amount):
get_tree().get_root().get_node("Game/HUD").update_storage(id, amount)
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