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extends Control
const Items = preload("res://scripts/items.gd")
func _ready():
var map = {"solid": get_node("tabs/*/items"),
"gas": get_node("tabs/*/items"),
"precursor": get_node("tabs/**/items"),
"life": get_node("tabs/***/items")}
var items = Items.new()
for k in items.data.keys():
var tree = map[k]
var root = null
if tree.get_root() == null:
root = tree.create_item()
else:
root = tree.get_root()
tree.set_columns(2)
tree.set_column_title(0, "Item")
tree.set_column_title(1, "Cost")
tree.set_column_titles_visible(true)
tree.set_column_expand(1, false)
tree.set_column_min_width(1,40)
tree.set_hide_root(true)
tree.set_select_mode(Tree.SELECT_ROW)
for i in range(items.data[k].size()):
var dict = items.data[k][i]
var id = dict["id"]
var item = items.get(id)
item.insert_in_shop(tree, root)
func _on_buy_pressed():
var tab = get_node("tabs").get_current_tab_control()
var tree = tab.get_node("items")
var itm = tree.get_selected()
if itm != null and itm.is_selected(0):
var item = itm.get_metadata(0)
var player = get_tree().get_root().get_node("Game/Player")
if player.cash >= item["cost"]:
player.add_item(item["id"], 1)
player.cash -= item["cost"]
else:
pass
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