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extends Object
const Items = preload("res://scripts/items.gd")
var items
var stage
var materials
var age
func _init(stage, materials):
self.items = Items.new()
self.stage = stage
self.materials = materials
self.age = 0
func evolve():
var r = randf()
if r > 0.95:
print("destroy")
self.stage = 0
# destroy life
elif r > 0.7:
print("choice")
# choice event
elif r > 0.5:
print("up")
self.stage += 1
# move up
elif r > 0.45:
print("down")
self.stage = int(max(self.stage, 0))
# move down
else:
print("none")
# none
print("life evolve", stage, materials)
self.age += 1
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