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extends Spatial
var worlds = []
var selected_pos = null
var selected = null
func _enter_tree():
for x in range(4):
var line = []
self.worlds.append(line)
for y in range(2):
line.append(null)
func set_world(x, y, world):
self.worlds[x][y] = world
var pos = get_node("spawns/" + str(x) + "-" + str(y))
world.set_translation(pos.global_transform.origin)
func push_world(world):
for x in range(4):
for y in range(2):
if self.worlds[x][y] == null:
set_world(x, y, world)
return true
return false
func get_world(x, y):
return self.worlds[x][y]
func _on_body_input_event( camera, event, click_pos, click_normal, shape_idx ):
if event.type == InputEvent.MOUSE_BUTTON and event.button_index == BUTTON_LEFT and event.is_pressed():
print("body")
var cam = get_tree().get_root().get_camera()
cam.select(self, get_node("point"))
func _on_panel_input_event( camera, event, click_pos, click_normal, shape_idx ):
if event.type == InputEvent.MOUSE_BUTTON and event.button_index == BUTTON_LEFT and event.is_pressed():
print("panel")
get_node("animation").play("click")
if self.selected_pos != null:
var w = get_world(self.selected_pos.x, self.selected_pos.y)
if w != null:
print(w)
func _on_cylinder_input_event( camera, event, click_pos, click_normal, shape_idx, node, pos ):
if event.type == InputEvent.MOUSE_BUTTON and event.button_index == BUTTON_LEFT and event.is_pressed():
print(node, pos, get_node(node))
self.selected = get_node(node)
self.selected_pos = pos
self.selected.material_override.set_albedo(Color(0.8,0.3,0.3))
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