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extends Node
func _ready():
var view = get_tree().get_root().get_viewport()
view.connect("size_changed", self, "_on_size_changed", [view])
func _on_ms_button_pressed():
_toggle("ms")
func _on_storage_button_pressed():
popup("storage")
func _on_help_button_pressed():
popup("help")
func _toggle(which):
var visible = get_node(which).is_visible()
get_node(which).set_visible(!visible)
func popup(which):
var tabs = ["storage", "help"]
for tab in tabs:
var vis = false
if tab == which:
vis = !get_node("right/" + tab).is_visible()
get_node("right/" + tab).set_visible(vis)
func set_funds(cash):
get_node("right/funds/cash").set_text(str(cash))
func update_storage(id, amount):
get_node("right/storage").update_storage(id, amount)
func display_message(message, time=5):
get_node("messages").display_message(message, time)
func _select_machine(machine):
var cam = get_tree().get_root().get_camera()
var node = get_tree().get_root().get_node("Game/" + machine)
cam.select(node, node.get_node("point"))
func _on_combinator_button_pressed():
self._select_machine("Combinator")
func _on_incubator_button_pressed():
self._select_machine("Incubator")
func _on_exporter_button_pressed():
self._select_machine("Exporter")
func _on_size_changed(viewport):
var size = viewport.get_size()
var right = get_node("right")
right.set_position(Vector2(size.x, 0))
var left_bottom = get_node("left_bottom")
left_bottom.set_position(Vector2(0, size.y))
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