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[gd_scene load_steps=6 format=2]
[ext_resource path="res://mesh/incubator.dae" type="PackedScene" id=1]
[ext_resource path="res://scripts/incubator.gd" type="Script" id=2]
[sub_resource type="ConvexPolygonShape" id=2]
points = PoolVector3Array( 1, -1, 1, -0.999512, -1, -1, 1, -1, -0.999512, -0.999512, 1, -1, 0.999512, 1, 1, 1, 1, -0.999512, 1, 1, -0.999512, 1, -1, 1, 1, -1, -0.999512, 0.999512, 1, 1, -1, -1, 0.999512, 1, -1, 1, -1, -1, 0.999512, -0.999512, 1, -1, -0.999512, -1, -1, 1, -1, -0.999512, -0.999512, 1, -1, 1, 1, -0.999512, -1, -1, 0.999512, -1, 1, 0.999512, 0.999512, 1, 1, -1, 1, 0.999512, -1, 1, 0.999512, -0.999512, -1, -1 )
[sub_resource type="ConvexPolygonShape" id=3]
points = PoolVector3Array( -1, 1, 2.81836, -1, -1, -1, -1, -1, 2.81836, -1, 1, -1, 1, -1, -1, -1, -1, -1, 1, 1, -1, 1, -1, 2.81836, 1, -1, -1, 1, 1, 2.81836, -1, -1, 2.81836, 1, -1, 2.81836, 1, -1, -1, -1, -1, 2.81836, -1, -1, -1, -1, 1, -1, 1, 1, 2.81836, 1, 1, -1, -1, 1, -1, 1, 1, -1, 1, 1, 2.81836, -1, 1, 2.81836, 1, -1, 2.81836, -1, 1, 2.81836 )
[sub_resource type="SpatialMaterial" id=1]
resource_name = "glass"
flags_transparent = true
flags_unshaded = false
flags_on_top = false
flags_use_point_size = false
flags_fixed_size = false
vertex_color_use_as_albedo = false
vertex_color_is_srgb = false
params_diffuse_mode = 0
params_blend_mode = 1
params_cull_mode = 0
params_depth_draw_mode = 0
params_line_width = 1.0
params_point_size = 1.0
params_billboard_mode = 0
albedo_color = Color( 0.491638, 0.509477, 0.699219, 0.294706 )
specular_mode = 1
specular_color = Color( 0.491638, 0.509477, 0.699219, 1 )
specular_metalness = 0.1
specular_roughness = 0.0
emission_enabled = false
normal_enabled = false
rim_enabled = false
clearcoat_enabled = false
anisotropy_enabled = false
ao_enabled = false
height_enabled = false
subsurf_scatter_enabled = false
refraction_enabled = false
detail_enabled = false
uv1_scale = Vector2( 1, 1 )
uv1_offset = Vector2( 0, 0 )
uv2_scale = Vector2( 1, 1 )
uv2_offset = Vector2( 0, 0 )
[node name="Incubator" instance=ExtResource( 1 )]
script = ExtResource( 2 )
[node name="StaticBody" type="StaticBody" parent="Cube"]
input_ray_pickable = true
input_capture_on_drag = false
shape_count = 1
shapes/0/shape = SubResource( 2 )
shapes/0/transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
shapes/0/trigger = true
collision_layer = 1
collision_mask = 1
friction = 1.0
bounce = 0.0
constant_linear_velocity = Vector3( 0, 0, 0 )
constant_angular_velocity = Vector3( 0, 0, 0 )
[node name="CollisionShape" type="CollisionShape" parent="Cube/StaticBody"]
shape = SubResource( 2 )
trigger = true
_update_shape_index = 0
[node name="StaticBody" type="StaticBody" parent="Cube.1"]
input_ray_pickable = true
input_capture_on_drag = false
shape_count = 1
shapes/0/shape = SubResource( 3 )
shapes/0/transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
shapes/0/trigger = true
collision_layer = 1
collision_mask = 1
friction = 1.0
bounce = 0.0
constant_linear_velocity = Vector3( 0, 0, 0 )
constant_angular_velocity = Vector3( 0, 0, 0 )
[node name="CollisionShape" type="CollisionShape" parent="Cube.1/StaticBody"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
shape = SubResource( 3 )
trigger = true
_update_shape_index = 0
[node name="cover" parent="."]
material_override = SubResource( 1 )
material/0 = null
[node name="spawns" type="Spatial" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0 )
[node name="0-1" type="Position3D" parent="spawns"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0511715, 1.64196, 1.41775 )
[node name="1-1" type="Position3D" parent="spawns"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0511715, 1.64196, 0.631948 )
[node name="2-1" type="Position3D" parent="spawns"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0511715, 1.64196, -0.150503 )
[node name="3-1" type="Position3D" parent="spawns"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0511715, 1.64196, -0.97198 )
[node name="0-0" type="Position3D" parent="spawns"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.732647, 1.64196, 1.41775 )
[node name="1-0" type="Position3D" parent="spawns"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.732647, 1.64196, 0.631948 )
[node name="2-0" type="Position3D" parent="spawns"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.732647, 1.64196, -0.150503 )
[node name="3-0" type="Position3D" parent="spawns"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.732647, 1.64196, -0.97198 )
[connection signal="input_event" from="Cube/StaticBody" to="." method="_on_body_input_event"]
[connection signal="input_event" from="Cube.1/StaticBody" to="." method="_on_panel_input_event"]
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