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[gd_scene load_steps=5 format=2]

[ext_resource path="res://mesh/exporter.dae" type="PackedScene" id=1]
[ext_resource path="res://scripts/exporter.gd" type="Script" id=2]
[ext_resource path="res://glass.tres" type="Material" id=3]

[sub_resource type="ConvexPolygonShape" id=1]

points = PoolVector3Array( 1, -1, 1, -0.999512, -1, -1, 1, -1, -0.999512, -0.999512, 1, -1, 0.999512, 1, 1, 1, 1, -0.999512, 1, 1, -0.999512, 1, -1, 1, 1, -1, -0.999512, 0.999512, 1, 1, -1, -1, 0.999512, 1, -1, 1, -1, -1, 0.999512, -0.999512, 1, -1, -0.999512, -1, -1, 1, -1, -0.999512, -0.999512, 1, -1, 1, 1, -0.999512, -1, -1, 0.999512, -1, 1, 0.999512, 0.999512, 1, 1, -1, 1, 0.999512, -1, 1, 0.999512, -0.999512, -1, -1 )

[node name="Exporter" instance=ExtResource( 1 )]

script = ExtResource( 2 )

[node name="StaticBody" type="StaticBody" parent="Cube"]

input_ray_pickable = true
input_capture_on_drag = false
shape_count = 1
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
shapes/0/trigger = true
collision_layer = 1
collision_mask = 1
friction = 1.0
bounce = 0.0
constant_linear_velocity = Vector3( 0, 0, 0 )
constant_angular_velocity = Vector3( 0, 0, 0 )

[node name="CollisionShape" type="CollisionShape" parent="Cube/StaticBody"]

shape = SubResource( 1 )
trigger = true
_update_shape_index = 0

[node name="cover" parent="."]

material_override = ExtResource( 3 )

[node name="bulb" type="OmniLight" parent="."]

transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.05032, 2.05093, 1.5916 )
layers = 1
light_color = Color( 1, 1, 1, 1 )
light_energy = 4.0
light_negative = false
light_specular = 0.5
light_cull_mask = -1
shadow_enabled = true
shadow_color = Color( 0, 0, 0, 1 )
shadow_bias = 0.1
shadow_contact = 0.0
shadow_max_distance = 0.0
editor_only = false
omni_range = 5.0
omni_attenuation = 1.0
omni_shadow_mode = 0
omni_shadow_detail = 1

[node name="point" type="Camera" parent="."]

transform = Transform( -3.09086e-08, -0.707107, 0.707107, -1.28028e-08, 0.707107, 0.707107, -1, 1.28028e-08, -3.09086e-08, 2.2, 3.5, 0 )
projection = 0
fov = 60.0
near = 0.1
far = 100.0
keep_aspect = 1
current = false
cull_mask = 1048575
environment = null
h_offset = 0.0
v_offset = 0.0

[connection signal="input_event" from="Cube/StaticBody" to="." method="_on_body_input_event"]