diff options
Diffstat (limited to 'base.tscn')
| -rw-r--r-- | base.tscn | 32 |
1 files changed, 27 insertions, 5 deletions
@@ -1,11 +1,12 @@ -[gd_scene load_steps=8 format=2] +[gd_scene load_steps=9 format=2] [ext_resource path="res://scripts/base.gd" type="Script" id=1] [ext_resource path="res://scripts/camera.gd" type="Script" id=2] [ext_resource path="res://incubator.tscn" type="PackedScene" id=3] [ext_resource path="res://combinator.tscn" type="PackedScene" id=4] -[ext_resource path="res://hud.tscn" type="PackedScene" id=5] -[ext_resource path="res://player.tscn" type="PackedScene" id=6] +[ext_resource path="res://exporter.tscn" type="PackedScene" id=5] +[ext_resource path="res://hud.tscn" type="PackedScene" id=6] +[ext_resource path="res://player.tscn" type="PackedScene" id=7] [sub_resource type="Animation" id=1] @@ -75,6 +76,10 @@ transform = Transform( -4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, - transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 0, 0 ) +[node name="Exporter" parent="." instance=ExtResource( 5 )] + +transform = Transform( -1, 8.74228e-08, 0, 8.74228e-08, 1, 8.74228e-08, 7.64274e-15, 8.74228e-08, -1, 5, 0, 0 ) + [node name="center" type="Position3D" parent="."] [node name="overview" type="Camera" parent="."] @@ -91,9 +96,9 @@ environment = null h_offset = 0.0 v_offset = 0.0 -[node name="HUD" parent="." instance=ExtResource( 5 )] +[node name="HUD" parent="." instance=ExtResource( 6 )] -[node name="Player" parent="." instance=ExtResource( 6 )] +[node name="Player" parent="." instance=ExtResource( 7 )] [node name="cmb2inc" type="Position3D" parent="."] @@ -110,6 +115,23 @@ playback/speed = 1.0 blend_times = [ ] autoplay = "" +[node name="Quad" type="Quad" parent="."] + +layers = 1 +material_override = null +cast_shadow = 1 +extra_cull_margin = 0.0 +visible_in_all_rooms = false +use_in_baked_light = false +lod_min_distance = 0.0 +lod_min_hysteresis = 0.0 +lod_max_distance = 0.0 +lod_max_hysteresis = 0.0 +axis = 1 +size = Vector2( 50, 50 ) +offset = Vector2( 0, 0 ) +centered = true + [connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"] |
