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/// <reference path="three_js/ts/three.d.ts"/>
/// <reference path="three_js/ts/detector.d.ts"/>
import {Player} from "./Player";
import {World} from "./World";
export class Game {
renderer:THREE.WebGLRenderer;
scene:THREE.Scene;
camera:THREE.PerspectiveCamera;
player:Player;
world:World;
private ticks:number;
private running:boolean;
constructor() {
this.renderer = new THREE.WebGLRenderer({
antialias: true
});
this.renderer.setClearColor(0xffffff);
this.renderer.setPixelRatio(window.devicePixelRatio);
this.renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(this.renderer.domElement);
this.scene = new THREE.Scene();
this.camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 1000);
}
init():void {
//init world
this.player = new Player();
this.world = new World(this.player, this.scene, this.camera);
//init camera
}
render():void {
this.renderer.render(this.scene, this.camera);
}
tick():void {
this.ticks++;
}
run():void {
this.running = true;
while (this.running) {
this.tick();
let shouldRender = true;
if (shouldRender) {
this.render();
}
}
}
}
if (!Detector.webgl) {
Detector.addGetWebGLMessage();
}
window.onload = () => {
var game = new Game();
game.init();
game.run();
};
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