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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>Transmuto</title>
    <script type="text/javascript" src="three_js/dist/three.min.js"></script>
    <script type="text/javascript" src="three_js/src/Detector.js"></script>
    <script type="text/javascript" src="physi_js/physi.js"></script>
</head>
<body>
<script id="fragment_shader" type="x-shader/x-fragment">

			uniform float time;
			uniform vec2 resolution;

			varying vec2 vUv;

			void main( void ) {

				vec2 position = -1.0 + 2.0 * vUv;

				float red = abs( sin( position.x * position.y + time / 5.0 ) );
				float green = abs( sin( position.x * position.y + time / 4.0 ) );
				float blue = abs( sin( position.x * position.y + time / 3.0 ) );
				gl_FragColor = vec4( red, green, blue, 1.0 );

			}



</script>
<script id="vertex_shader" type="x-shader/x-vertex">

			varying vec2 vUv;

			void main()
			{
				vUv = uv;
				vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
				gl_Position = projectionMatrix * mvPosition;
			}


</script>
<script type="text/javascript" src="game.js"></script>
</body>
</html>