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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Transmuto</title>
<link rel="stylesheet" type="text/css" href="index.css"/>
<script type="text/javascript" src="three_js/dist/three.min.js"></script>
<!-- <script type="text/javascript" src="three_js/dist/three.js"></script> -->
<script type="text/javascript" src="three_js/dist/Detector.js"></script>
<script type="text/javascript" src="physi_js/physi.js"></script>
</head>
<body>
<div id="container">
<div id="overlay">
<span id="score"></span><br/>
<span id="time"></span><br/>
<span id="level"></span><br/>
---------------- <br/>
<span id="life"></span><br/>
<span id="positive"></span><br/>
<span id="negative"></span><br/>
</div>
<div id="block">
<div id="instructions">
<span id="name">Transmuto</span> <br/>
WASD to move, mouse to look/aim. <br/>
Collect positive and negative polygons, use them to change shape (Q/E). <br/>
Your enemies are deadly, shoot them, they are only vulnerable to their own shape. <br/>
</div>
</div>
</div>
<script id="vertex_shader" type="x-shader/x-vertex" src="shader/vertex_shader.vert"></script>
<script id="world_shader" type="x-shader/x-fragment" src="shader/world_shader.frag"></script>
<script id="player_shader" type="x-shader/x-fragment" src="shader/player_shader.frag"></script>
<script id="enemy_shader" type="x-shader/x-fragment" src="shader/enemy_shader.frag"></script>
<script type="text/javascript" src="game.js"></script>
</body>
</html>
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