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<!DOCTYPE html>
<html>
<head>
<script type="text/javascript" src="/three_js/dist/three.min.js"></script>
<script type="text/javascript" src="/physi_js/physi.js"></script>
</head>
<body>
<div id="viewport"></div>
<script type="text/javascript">
'use strict';
Physijs.scripts.worker = '/physi_js/physijs_worker.js';
Physijs.scripts.ammo = '/physi_js/ammo.js';
var initScene, render, renderer, scene, camera, box;
initScene = function() {
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize( window.innerWidth, window.innerHeight );
document.getElementById( 'viewport' ).appendChild( renderer.domElement );
scene = new Physijs.Scene;
camera = new THREE.PerspectiveCamera(
35,
window.innerWidth / window.innerHeight,
1,
1000
);
camera.position.set( 60, 50, 60 );
camera.lookAt( scene.position );
scene.add( camera );
// Box
box = new Physijs.BoxMesh(
new THREE.CubeGeometry( 5, 5, 5 ),
new THREE.MeshBasicMaterial({ color: 0x888888 })
);
scene.add( box );
requestAnimationFrame( render );
};
render = function() {
box.applyCentralForce(new THREE.Vector3(1,0,0));
scene.simulate(); // run physics
renderer.render( scene, camera); // render the scene
requestAnimationFrame( render );
};
window.onload = initScene();
</script>
</body>
</html>
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