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* fixed bug: the game was supposed to have 4 levels with the third being ↵J08nY2016-04-181-2/+2
| | | | | | infinite. however -1 != Infinity :) fixed bug: the last level was supposed to increase in difficulty, however not so much that it freezes.
* enlarged worldJ08nY2016-04-181-1/+1
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* finishing touchesJ08nY2016-04-181-1/+1
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* DONE!J08nY2016-04-181-11/+15
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* almost, the spawn mechanism is almost okayJ08nY2016-04-181-7/+19
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* getting there, will test/ adjust, speed/physics settings nowJ08nY2016-04-181-0/+7
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* getting closer, still not how I want it.J08nY2016-04-181-12/+12
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* overlay on the wayJ08nY2016-04-181-5/+24
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* canvas fallback doneJ08nY2016-04-181-53/+78
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* levels somewhat workingJ08nY2016-04-171-71/+150
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* train workJ08nY2016-04-171-28/+147
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* projectiles!J08nY2016-04-171-3/+6
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* projectiles!J08nY2016-04-171-27/+75
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* lolJ08nY2016-04-171-66/+96
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* responsivness better, grow/shrink addedJ08nY2016-04-171-28/+49
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* rotation now works/somewhat.J08nY2016-04-171-57/+100
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* fixed camera wobbleJ08nY2016-04-161-15/+55
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* paths are all weirdJ08nY2016-04-161-1/+1
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* webworker source loading is all weirdJ08nY2016-04-161-2/+2
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* finallly, figured out Physijs...J08nY2016-04-161-34/+52
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* fix pointerlockJ08nY2016-04-161-1/+1
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* first deploymentJ08nY2016-04-161-0/+330