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| author | J08nY | 2016-04-16 19:39:37 +0200 |
|---|---|---|
| committer | J08nY | 2016-04-16 19:39:37 +0200 |
| commit | c1e89bd4779294761edf8960f3ffa90ecff7ab5c (patch) | |
| tree | 44ed3bbea8c18f497cb5a64640a1eca1aa7dec25 /game.js | |
| parent | ecf1f78d2c83fdab789c9dd84819e12710b85d6c (diff) | |
| download | ld35-c1e89bd4779294761edf8960f3ffa90ecff7ab5c.tar.gz ld35-c1e89bd4779294761edf8960f3ffa90ecff7ab5c.tar.zst ld35-c1e89bd4779294761edf8960f3ffa90ecff7ab5c.zip | |
Diffstat (limited to 'game.js')
| -rw-r--r-- | game.js | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -10,8 +10,8 @@ var __extends = (this && this.__extends) || function (d, b) { var Vector3 = THREE.Vector3; var Material = THREE.Material; var Geometry = THREE.Geometry; -Physijs.scripts.worker = "/physi_js/physijs_worker.js"; -Physijs.scripts.ammo = "/physi_js/ammo.js"; +Physijs.scripts.worker = "physi_js/physijs_worker.js"; +Physijs.scripts.ammo = "physi_js/ammo.js"; var PointerLock = (function () { function PointerLock(game, blocker, instructions) { this.game = game; |
