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* fixed last level->no win messageHEADmasterJ08nY2016-04-181-0/+3
* fixed bug: the game was supposed to have 4 levels with the third being infini...J08nY2016-04-181-2/+2
* enlarged worldJ08nY2016-04-181-1/+1
* finishing touchesJ08nY2016-04-181-1/+1
* DONE!J08nY2016-04-181-11/+15
* almost, the spawn mechanism is almost okayJ08nY2016-04-181-7/+19
* getting there, will test/ adjust, speed/physics settings nowJ08nY2016-04-181-0/+7
* getting closer, still not how I want it.J08nY2016-04-181-12/+12
* overlay on the wayJ08nY2016-04-181-5/+24
* canvas fallback doneJ08nY2016-04-181-53/+78
* levels somewhat workingJ08nY2016-04-171-71/+150
* train workJ08nY2016-04-171-28/+147
* projectiles!J08nY2016-04-171-3/+6
* projectiles!J08nY2016-04-171-27/+75
* lolJ08nY2016-04-171-66/+96
* responsivness better, grow/shrink addedJ08nY2016-04-171-28/+49
* rotation now works/somewhat.J08nY2016-04-171-57/+100
* fixed camera wobbleJ08nY2016-04-161-15/+55
* paths are all weirdJ08nY2016-04-161-1/+1
* webworker source loading is all weirdJ08nY2016-04-161-2/+2
* finallly, figured out Physijs...J08nY2016-04-161-34/+52
* fix pointerlockJ08nY2016-04-161-1/+1
* first deploymentJ08nY2016-04-161-0/+330