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* fixed last level->no win messageHEADmasterJ08nY2016-04-183-1/+6
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* typoJ08nY2016-04-181-1/+1
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* fixed bug: the game was supposed to have 4 levels with the third being ↵J08nY2016-04-183-5/+5
| | | | | | infinite. however -1 != Infinity :) fixed bug: the last level was supposed to increase in difficulty, however not so much that it freezes.
* faviconJ08nY2016-04-182-1/+2
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* enlarged worldJ08nY2016-04-181-1/+1
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* enlarged worldJ08nY2016-04-181-1/+1
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* finishing touchesJ08nY2016-04-186-2187/+3
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* DONE!J08nY2016-04-185-27/+54
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* delete unnecessary stuffJ08nY2016-04-1814-296/+0
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* almost, the spawn mechanism is almost okayJ08nY2016-04-183-18/+44
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* getting there, will test/ adjust, speed/physics settings nowJ08nY2016-04-185-1/+20
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* getting closer, still not how I want it.J08nY2016-04-184-31/+37
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* overlay on the wayJ08nY2016-04-185-23/+85
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* canvas fallback doneJ08nY2016-04-183-132/+185
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* levels somewhat workingJ08nY2016-04-174-145/+348
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* train workJ08nY2016-04-176-91/+320
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* projectiles!J08nY2016-04-173-4/+10
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* projectiles!J08nY2016-04-173-64/+164
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* lolJ08nY2016-04-173-126/+177
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* responsivness better, grow/shrink addedJ08nY2016-04-174-135/+116
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* rotation now works/somewhat.J08nY2016-04-174-116/+262
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* fixed camera wobbleJ08nY2016-04-164-32/+129
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* paths are all weirdJ08nY2016-04-163-3/+3
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* webworker source loading is all weirdJ08nY2016-04-163-5/+5
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* finallly, figured out Physijs...J08nY2016-04-168-81/+321
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* fix pointerlockJ08nY2016-04-163-3/+3
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* first deploymentJ08nY2016-04-162-1/+79
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* first deploymentJ08nY2016-04-1610-0/+47164
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* Pointerlock working(somewhat)J08nY2016-04-1613-66/+355
| | | | ~lunch~
* Pointerlock working(somewhat)J08nY2016-04-161-0/+0
| | | | ~lunch~
* atleast got typescript workingJ08nY2016-04-1610-4/+373
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* initJ08nY2016-04-163-0/+14