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Diffstat (limited to 'ts/main.ts')
| -rw-r--r-- | ts/main.ts | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/ts/main.ts b/ts/main.ts new file mode 100644 index 0000000..b328a3b --- /dev/null +++ b/ts/main.ts @@ -0,0 +1,67 @@ +/// <reference path="../three_js/ts/three.d.ts"/> +/// <reference path="../three_js/ts/detector.d.ts"/> + +import {Player} from "./Player"; +import {World} from "./World"; + +export class Game { + renderer:THREE.WebGLRenderer; + scene:THREE.Scene; + camera:THREE.PerspectiveCamera; + player:Player; + world:World; + private ticks:number; + private running:boolean; + + constructor() { + this.renderer = new THREE.WebGLRenderer({ + antialias: true + }); + this.renderer.setClearColor(0xffffff); + this.renderer.setPixelRatio(window.devicePixelRatio); + this.renderer.setSize(window.innerWidth, window.innerHeight); + document.body.appendChild(this.renderer.domElement); + + this.scene = new THREE.Scene(); + this.camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 1000); + } + + init():void { + //init world + this.player = new Player(); + this.world = new World(this.player, this.scene, this.camera); + //init camera + + } + + render():void { + this.renderer.render(this.scene, this.camera); + } + + tick():void { + this.ticks++; + + } + + run():void { + this.running = true; + while (this.running) { + this.tick(); + let shouldRender = true; + if (shouldRender) { + this.render(); + } + } + } + +} + +if (!Detector.webgl) { + Detector.addGetWebGLMessage(); +} + +window.onload = () => { + var game = new Game(); + game.init(); + game.run(); +};
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