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-rw-r--r--index.html43
1 files changed, 11 insertions, 32 deletions
diff --git a/index.html b/index.html
index 7eafeb6..69e022f 100644
--- a/index.html
+++ b/index.html
@@ -3,45 +3,24 @@
<head>
<meta charset="UTF-8">
<title>Transmuto</title>
+ <link rel="stylesheet" type="text/css" href="index.css"/>
<script type="text/javascript" src="three_js/dist/three.min.js"></script>
<script type="text/javascript" src="three_js/src/Detector.js"></script>
+ <script type="text/javascript" src="three_js/dist/PointerLockControls.js"></script>
<script type="text/javascript" src="physi_js/physi.js"></script>
</head>
<body>
-<script id="fragment_shader" type="x-shader/x-fragment">
+<div id="block">
- uniform float time;
- uniform vec2 resolution;
+ <div id="instructions">
+ <span style="font-size:40px">Transmuto</span>
+ </div>
- varying vec2 vUv;
-
- void main( void ) {
-
- vec2 position = -1.0 + 2.0 * vUv;
-
- float red = abs( sin( position.x * position.y + time / 5.0 ) );
- float green = abs( sin( position.x * position.y + time / 4.0 ) );
- float blue = abs( sin( position.x * position.y + time / 3.0 ) );
- gl_FragColor = vec4( red, green, blue, 1.0 );
-
- }
-
-
-
-</script>
-<script id="vertex_shader" type="x-shader/x-vertex">
-
- varying vec2 vUv;
-
- void main()
- {
- vUv = uv;
- vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
- gl_Position = projectionMatrix * mvPosition;
- }
-
-
-</script>
+</div>
+<script id="vertex_shader" type="x-shader/x-vertex" src="shader/vertex_shader.vert"></script>
+<script id="world_shader" type="x-shader/x-fragment" src="shader/world_shader.frag"></script>
+<script id="player_shader" type="x-shader/x-fragment" src="shader/player_shader.frag"></script>
+<script id="enemy_shader" type="x-shader/x-fragment" src="shader/enemy_shader.frag"></script>
<script type="text/javascript" src="game.js"></script>
</body>
</html> \ No newline at end of file