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-rw-r--r--game.js24
1 files changed, 12 insertions, 12 deletions
diff --git a/game.js b/game.js
index 711fe65..a2a7ff4 100644
--- a/game.js
+++ b/game.js
@@ -352,7 +352,7 @@ var Mob = (function (_super) {
var Player = (function (_super) {
__extends(Player, _super);
function Player(pos) {
- _super.call(this, pos, 1, Physijs.createMaterial(new THREE.MeshBasicMaterial({
+ _super.call(this, pos, 0, Physijs.createMaterial(new THREE.MeshBasicMaterial({
color: 0x00a0b0
}), 1, 0.1), 0.5);
this.minus = 5;
@@ -412,18 +412,18 @@ var Level = (function (_super) {
this.time = 0;
this.setGravity(new THREE.Vector3(0, -40, 0));
this.add(player);
- for (var i = 0; i < 15; i++) {
- this.spawn();
+ for (var i = 0; i < 10; i++) {
+ this.spawn(20, 20);
}
var groundGeometry = new THREE.BoxGeometry(1000, 1, 1000);
this.ground = new Physijs.BoxMesh(groundGeometry, Level.mat, 0);
this.add(this.ground);
}
- Level.prototype.spawn = function () {
+ Level.prototype.spawn = function (start, range) {
var a = Math.random() > 0.5 ? -1 : 1;
var b = Math.random() > 0.5 ? -1 : 1;
- var x = Math.floor(Math.random() * 20 + 10);
- var z = Math.floor(Math.random() * 20 + 10);
+ var x = Math.floor(Math.random() * range + start);
+ var z = Math.floor(Math.random() * range + start);
var size = Math.floor(Math.random() * 4);
this.spawnMob(this.player.position.clone().add(new Vector3(a * x, 0, b * z)), size);
};
@@ -477,7 +477,7 @@ var Level = (function (_super) {
this.mobs = this.mobs.filter(function (mob) {
var alive = mob.isAlive();
if (!alive) {
- _this.player.score += mob.level;
+ _this.player.score += mob.level + 1;
var polys = mob.die();
polys.forEach(function (poly) {
_this.add(poly);
@@ -502,8 +502,8 @@ var Level = (function (_super) {
return true;
});
//spawn new mob?
- if (Math.random() < 0.03) {
- this.spawn();
+ if (Math.random() < 0.035) {
+ this.spawn(20, 10);
}
//physijs
this.simulate(delta, 1);
@@ -613,7 +613,7 @@ var Game = (function () {
};
Game.prototype.updateOverlay = function () {
this.overlay.querySelector("#score").innerHTML = "Score: " + this.player.score;
- this.overlay.querySelector("#time").innerHTML = "Time left: " + this.level.timeLeft();
+ this.overlay.querySelector("#time").innerHTML = "Time left: " + this.level.timeLeft().toFixed(0);
this.overlay.querySelector("#life").innerHTML = "Life: " + this.player.life + "%";
this.overlay.querySelector("#positive").innerHTML = "Pos polygons: " + this.player.plus;
this.overlay.querySelector("#negative").innerHTML = "Neg polygons: " + this.player.minus;
@@ -660,13 +660,13 @@ var Game = (function () {
this.player.setLinearVelocity(velocity);
//morph!
if (this.keyboard.down("Q")) {
- if (this.player.minus > 0) {
+ if (this.player.minus > 0 && this.player.level > 0) {
this.player.shrink();
this.player.minus--;
}
}
else if (this.keyboard.down("E")) {
- if (this.player.plus > 0) {
+ if (this.player.plus > 0 && this.player.level < 3) {
this.player.grow();
this.player.plus--;
}