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authorJ08nY2016-04-18 02:54:48 +0200
committerJ08nY2016-04-18 02:54:48 +0200
commitb9423627ed933f4fc9e47a9f46a98c7a93f08df5 (patch)
treec5cb2281de97785c25f3491ccf0b36de48ad20b5 /index.html
parent02ada33b88219f4924db8dd91e0426fa0049da0c (diff)
downloadld35-b9423627ed933f4fc9e47a9f46a98c7a93f08df5.tar.gz
ld35-b9423627ed933f4fc9e47a9f46a98c7a93f08df5.tar.zst
ld35-b9423627ed933f4fc9e47a9f46a98c7a93f08df5.zip
Diffstat (limited to 'index.html')
-rw-r--r--index.html6
1 files changed, 0 insertions, 6 deletions
diff --git a/index.html b/index.html
index a1ed31e..82b9630 100644
--- a/index.html
+++ b/index.html
@@ -5,7 +5,6 @@
<title>Transmuto</title>
<link rel="stylesheet" type="text/css" href="index.css"/>
<script type="text/javascript" src="three_js/dist/three.min.js"></script>
- <!-- <script type="text/javascript" src="three_js/dist/three.js"></script> -->
<script type="text/javascript" src="three_js/dist/Detector.js"></script>
<script type="text/javascript" src="physi_js/physi.js"></script>
</head>
@@ -27,13 +26,8 @@
Collect polygons dropped, use them to <i>shift_shapes™</i> (Q/E). <br/>
Your enemies are deadly, shoot them, they are only vulnerable to their own shape. <br/>
</div>
-
</div>
</div>
-<script id="vertex_shader" type="x-shader/x-vertex" src="shader/vertex_shader.vert"></script>
-<script id="world_shader" type="x-shader/x-fragment" src="shader/world_shader.frag"></script>
-<script id="player_shader" type="x-shader/x-fragment" src="shader/player_shader.frag"></script>
-<script id="enemy_shader" type="x-shader/x-fragment" src="shader/enemy_shader.frag"></script>
<script type="text/javascript" src="game.js"></script>
</body>
</html> \ No newline at end of file