diff options
| author | J08nY | 2016-04-18 02:54:48 +0200 |
|---|---|---|
| committer | J08nY | 2016-04-18 02:54:48 +0200 |
| commit | b9423627ed933f4fc9e47a9f46a98c7a93f08df5 (patch) | |
| tree | c5cb2281de97785c25f3491ccf0b36de48ad20b5 /index.html | |
| parent | 02ada33b88219f4924db8dd91e0426fa0049da0c (diff) | |
| download | ld35-b9423627ed933f4fc9e47a9f46a98c7a93f08df5.tar.gz ld35-b9423627ed933f4fc9e47a9f46a98c7a93f08df5.tar.zst ld35-b9423627ed933f4fc9e47a9f46a98c7a93f08df5.zip | |
Diffstat (limited to 'index.html')
| -rw-r--r-- | index.html | 6 |
1 files changed, 0 insertions, 6 deletions
@@ -5,7 +5,6 @@ <title>Transmuto</title> <link rel="stylesheet" type="text/css" href="index.css"/> <script type="text/javascript" src="three_js/dist/three.min.js"></script> - <!-- <script type="text/javascript" src="three_js/dist/three.js"></script> --> <script type="text/javascript" src="three_js/dist/Detector.js"></script> <script type="text/javascript" src="physi_js/physi.js"></script> </head> @@ -27,13 +26,8 @@ Collect polygons dropped, use them to <i>shift_shapes™</i> (Q/E). <br/> Your enemies are deadly, shoot them, they are only vulnerable to their own shape. <br/> </div> - </div> </div> -<script id="vertex_shader" type="x-shader/x-vertex" src="shader/vertex_shader.vert"></script> -<script id="world_shader" type="x-shader/x-fragment" src="shader/world_shader.frag"></script> -<script id="player_shader" type="x-shader/x-fragment" src="shader/player_shader.frag"></script> -<script id="enemy_shader" type="x-shader/x-fragment" src="shader/enemy_shader.frag"></script> <script type="text/javascript" src="game.js"></script> </body> </html>
\ No newline at end of file |
