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package sk.neuromancer.sphaera.rewrite;
import sk.neuromancer.sphaera.interf.Tickable;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
public class SphaeraGame extends Game implements Tickable{
private Splash splash = null;
private Menu menu = null;
private World world = null;
private SoundPlayer soundPlayer;
public static final int DEFAULT_WIDTH = 900;
public static final int DEFAULT_HEIGHT = 650;
public static final int TPS = 30;
public static final int FOV = 75;
private long lastTickTime;
private long ticks, frames;
@Override
public void create(){
Gdx.graphics.setTitle("Sphaera");
splash = new Splash();
setScreen(splash);
Gdx.input.setInputProcessor(splash);
soundPlayer = new SoundPlayer();
soundPlayer.load();
//soundPlayer.play();
ticks = frames = 0;
lastTickTime = System.currentTimeMillis();
}
@Override
public void resize(int width, int height) {
super.resize(width, height);
}
@Override
public void render() {
long now = System.currentTimeMillis();
if(now - lastTickTime > (1/TPS) * 1000){
tick(ticks);
lastTickTime = now;
}
draw();
}
@Override
public void tick(long tickCount) {
ticks++;
GameState state = getScreen();
state.tick(tickCount);
soundPlayer.tick(tickCount);
if(ticks % 30 == 0){
System.out.println(Gdx.graphics.getFramesPerSecond());
}
if(state.isFinished()){
if(state instanceof World){
soundPlayer.playExplosion();
}
state = state.next();
Gdx.input.setInputProcessor(state);
setScreen(state);
if(state instanceof Menu){
menu = (Menu) state;
}else if(state instanceof World){
world = (World) state;
}else if(state instanceof Exit){
this.dispose();
state.dispose();
Gdx.app.exit();
}
}
}
public void draw(){
frames++;
super.render();
}
@Override
public void pause() {
super.pause();
}
@Override
public void resume() {
super.resume();
}
@Override
public void dispose() {
if(splash != null)
splash.dispose();
if(menu != null)
menu.dispose();
if(world != null)
world.dispose();
if(soundPlayer != null)
soundPlayer.dispose();
}
@Override
public GameState getScreen() {
return (GameState) super.getScreen();
}
}
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