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package sk.neuromancer.sphaera.rewrite;
import com.badlogic.gdx.graphics.g3d.Material;
import sk.neuromancer.sphaera.interf.Moving;
public class MovingSphere extends Sphere implements Moving {
private float azimuth = 0f;
public MovingSphere() {
super();
}
public MovingSphere(float radius) {
super(radius);
}
public MovingSphere(float radius, Material... mat) {
super(radius, mat);
}
public MovingSphere(float x, float y, float z, float radius,
Material... mat) {
super(x, y, z, radius, mat);
}
public MovingSphere(Sphere parent, float a, float b, float radius,
Material... mat) {
super(parent, a, b, radius, mat);
}
public MovingSphere(Sphere parent, float a, float b, float radius, float azimuth,
Material... mat) {
super(parent, a, b, radius, mat);
this.azimuth = azimuth;
}
@Override
public void forward(float angle){
this.setVelocity(SphereUtils.rotateDegVelocity(getSphericalPosition(), angle, azimuth));
}
@Override
public void back(float angle){
this.forward(-angle);
}
@Override
public void rotateAzimuth(float angle){
this.azimuth+=angle;
}
@Override
public void rotateLeft(float angle){
rotateAzimuth(-angle);
}
@Override
public void rotateRight(float angle){
rotateAzimuth(angle);
}
public float getAzimuth() {
return azimuth;
}
public void setAzimuth(float azimuth) {
this.azimuth = azimuth;
}
}
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