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-rwxr-xr-xcore/src/sk/neuromancer/sphaera/rewrite/DirectedSphere.java105
1 files changed, 105 insertions, 0 deletions
diff --git a/core/src/sk/neuromancer/sphaera/rewrite/DirectedSphere.java b/core/src/sk/neuromancer/sphaera/rewrite/DirectedSphere.java
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+++ b/core/src/sk/neuromancer/sphaera/rewrite/DirectedSphere.java
@@ -0,0 +1,105 @@
+package sk.neuromancer.sphaera.rewrite;
+
+import com.badlogic.gdx.graphics.g3d.Material;
+import com.badlogic.gdx.math.Vector3;
+
+import sk.neuromancer.sphaera.interf.Moving;
+
+public class DirectedSphere extends Sphere implements Moving {
+
+ private Vector3 direction;
+
+ public DirectedSphere() {
+ super();
+ this.direction = Vector3.Zero.cpy();
+ }
+
+ public DirectedSphere(float radius) {
+ super(radius);
+ }
+
+ public DirectedSphere(float radius, Material... mat) {
+ super(radius, mat);
+ }
+
+ public DirectedSphere(float x, float y, float z, float radius,
+ Material... mat) {
+ super(x, y, z, radius, mat);
+ }
+
+ public DirectedSphere(Sphere parent, float a, float b, float radius,
+ Material... mat) {
+ super(parent, a, b, radius, mat);
+ }
+
+ public DirectedSphere(Sphere parent, float a, float b, float radius, Vector3 direction,
+ Material... mat) {
+ super(parent, a, b, radius, mat);
+ this.direction = direction;
+ }
+
+ public void randomDirection(){
+ Vector3 relative = this.getRelativePosition();
+ Vector3 random = new Vector3().setToRandomDirection();
+ Vector3 circleNormal = relative.cpy().crs(random);
+ float angle = SphereUtils.angleDeg(random, relative);
+ random.rotate(circleNormal, angle);
+ this.direction = random;
+ }
+
+ @Override
+ public void forward(float angle) {
+ Vector3 oldRelative = this.getRelativePosition();
+ Vector3 circleNormal = oldRelative.cpy().crs(this.direction);
+ Vector3 newRelative = oldRelative.cpy().rotate(circleNormal, angle);
+ this.setVelocity(newRelative.cpy().sub(oldRelative));
+ }
+
+ @Override
+ public void back(float angle) {
+ this.forward(-angle);
+ }
+
+ @Override
+ public void rotateAzimuth(float angle) {
+ this.direction.rotate(this.getRelativePosition(), angle);
+ }
+
+ @Override
+ public void rotateLeft(float angle) {
+ rotateAzimuth(angle);
+ }
+
+ @Override
+ public void rotateRight(float angle) {
+ rotateAzimuth(-angle);
+ }
+
+ @Override
+ public void move(float howMuch) {
+ if(this.getVelocity().len() == 0)
+ return;
+ Vector3 oldRelative = this.getRelativePosition();
+ super.move(howMuch);
+ Vector3 newRelative = this.getRelativePosition();
+ this.updateDirection(oldRelative, newRelative);
+ }
+
+ private void updateDirection(Vector3 oldPos, Vector3 newPos) {
+ Vector3 circleNormal = oldPos.cpy().crs(newPos);
+ float angle = SphereUtils.angleDeg(oldPos, newPos);
+ this.direction = circleNormal.cpy().crs(newPos);
+ }
+
+ public void setDirection(float x, float y, float z){
+ this.direction = new Vector3(x,y,z);
+ }
+
+ public void setDirection(Vector3 direction){
+ this.direction = direction;
+ }
+
+ public Vector3 getDirection(){
+ return this.direction.cpy();
+ }
+}