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| | * | | Add pin/favorite projects in project managermarynate2014-06-102-7/+60
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| | * | | Allow run/edit multiple projects from project managermarynate2014-06-102-51/+94
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| | * | | Add multi-select to project managermarynate2014-05-022-19/+75
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* | | | | Light Baker!Juan Linietsky2014-06-1112-983/+2381
|/ / / / | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published.
* | | | More 3D ImprovementsJuan Linietsky2014-05-299-9/+47
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now.
* | | | Making Godot Easier to Use..Juan Linietsky2014-05-248-33/+225
| |/ / |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
* | | Added a setting to disable autocomplete popup and fixed the autocomplete ↵Jonas Rudlang2014-05-222-3/+12
| | | | | | | | | | | | timer to updated when the setting has changed
* | | Merge pull request #436 from marynate/PR-2d-uniform-scalereduz2014-05-201-2/+20
|\ \ \ | | | | | | | | Add 2d unifrom scale
| * | | Add 2d unifrom scalemarynate2014-05-211-2/+20
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* | | | Add pan mode in 2d editormarynate2014-05-213-3/+15
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* | | Merge pull request #410 from marynate/PR-hotkey-quit-to-pmreduz2014-05-201-1/+1
|\ \ \ | | | | | | | | Resolve issue #406 by adding hotkey for "quit to project manager"
| * | | Add hotkey Shift+CMD+Q in editor for quit to project manager, resolvesmarynate2014-05-131-1/+1
| | | | | | | | | | | | | | | | issue #406
* | | | Merge pull request #415 from marynate/PR-auto-editor-icons-cppreduz2014-05-203-2255/+63
|\ \ \ \ | | | | | | | | | | Auto generate editor_icons.cpp to make it easy to update editor icons
| * | | | Add sCons dependency for editor_icons.cpp, so it's only re-generated when ↵marynate2014-05-142-12/+24
| | | | | | | | | | | | | | | | | | | | there're icon changes
| * | | | Auto generate editor_icons.cpp to make it more easy to update editor iconsmarynate2014-05-133-2254/+50
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* / / / A bit of everything:Juan Linietsky2014-05-1411-92/+1895
|/ / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM. -New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally. -Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept. -Several fixes and improvements to SurfaceTool. -Anti Aliasing added to WorldEnvironment effects (using FXAA) -2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which. -2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before) -Viewport render target textures can now be filtered. -Few fixes in GDscript make it easier to work with static functions and class members. -Several and many bugfixes.
* | | User can use '.METHOD' or 'METHOD(' to seach exact method in Search Classes ↵marynate2014-05-131-2/+4
| | | | | | | | | | | | dialog
* | | Make String::right count from pos instead of pos+1marynate2014-05-131-2/+2
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* | | Merge pull request #392 from marynate/PR-delete-without-confirmreduz2014-05-112-15/+25
|\ \ \ | | | | | | | | Shift+Del to delete nodes without confirmation
| * | | Shift+Del to delete nodes without confirmationmarynate2014-05-102-15/+25
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* | | | Change key move behavior of canvas item editor to ignore zoom level; Addmarynate2014-05-102-16/+41
|/ / / | | | | | | | | | | | | alt + arrow key as local base move mode; Control + arrow key as local + rotation move mode
* | | Make visibility icon always last to display in scene treemarynate2014-05-091-10/+7
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* | | Merge pull request #383 from sanikoyes/hotfix-Crash-In-Editorreduz2014-05-081-1/+1
|\ \ \ | | | | | | | | Fix crash in editor when open new scene in editing
| * | | Fix crash in editor when open new scene in editingsanikoyes2014-05-081-1/+1
| | | | | | | | | | | | | | | | resources_dock->cleanup(); // This will delete GDScript instance (if property_editor->obj is scene's GDScript instance, editor will crash)
* | | | Add lock and group icon to scene tree editormarynate2014-05-084-7/+48
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* | | remove degud outputjonyrock2014-05-071-1/+1
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* | | call during autocompletionjonyrock2014-05-071-1/+1
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* | | Merge pull request #375 from marynate/PR-2d-editor-F-keyreduz2014-05-062-2/+58
|\ \ \ | | | | | | | | Add F and CMD+F hot key for center/frame selected node(s) in 2d editor
| * | | Press F key in 2d editor to center view to selected nodemarynate2014-05-062-2/+58
| | | | | | | | | | | | | | | | | | | | | | | | Press Ctrl+F to frame selected nodes in 2d editor Change Frame Selection hotkey in 2d editor from Ctrl to CMD for Mac compatability
* | | | Add auto code completion (without press Ctrl+Space manually)marynate2014-05-062-1/+15
|/ / / | | | | | | | | | | | | | | | | | | | | | Disalbe auto code completion even there's only one option Hide auto-completion if only one completion option and it's been typed Support use tab key to accept code completion option
* | | Implement Shift+F1 as contextual help hotkey for script editor; There'smarynate2014-05-062-10/+10
| | | | | | | | | | | | | | | one bug that when jump to help tab first time, the scroll position is wrong.
* | | Update EditorHelp to response help request other than class; Make sure ↵marynate2014-05-062-21/+22
| | | | | | | | | | | | EditorHelpSearch dialog popup with search results
* | | EditorNode consume F1 key only when Shift or Command key not pressed at the ↵marynate2014-05-061-1/+4
| | | | | | | | | | | | same time
* | | Start working on script editor helpmarynate2014-05-063-2/+24
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* | | Another small fixJuan Linietsky2014-05-041-1/+0
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* | | Lots of 3D improvements:Juan Linietsky2014-05-0414-1310/+1745
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now.
* | | Merge remote-tracking branch 'upstream/master' into pair_symbols_tooljonyrock2014-05-012-6/+48
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| * | Sort projects by last modified/accessed date in project managermarynate2014-05-011-3/+36
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| * | Merge pull request #318 from adolson/scene-snap-settings-savereduz2014-04-281-3/+12
| |\ \ | | | | | | | | 2D scene snap settings save
| | * | use Snap / Snap (Pixels) now save to scene fileDana Olson2014-04-231-3/+12
| | | | | | | | | | | | | | | | | | | | Previously, only Use Pixel Snap would save to the scene. Tested and working for me, on Linux.
* | | | setted font bug fixjonyrock2014-05-011-5/+9
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* | | | EDITOR_DEF in the right placejonyrock2014-04-302-5/+9
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* | | | #331 settings menu option title fix oopsjonyrock2014-04-281-1/+1
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* | | | #331 settings menu option title fixjonyrock2014-04-281-1/+1
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* | | | pair symbols tool basic impjonyrock2014-04-271-0/+1
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* / / stops running process when quitting editorDana Olson2014-04-231-1/+2
|/ / | | | | | | | | | | | | | | | | | | I noticed a bug where I could close Godot while I was running a project. If the program was left running and then ran into an error, or if an error was caught by the debugger and then I quit Godot, I could no longer close the running project without manually killing it. This fixes that problem by essentially hitting the Stop button automatically just prior to quitting the editor.
* | Merge pull request #272 from adolson/patch-1reduz2014-04-221-3/+6
|\ \ | |/ |/| editor window title improvements
| * editor window title improvementsadolson2014-04-091-3/+6
| | | | | | | | | | Shows the project name in the window title (good to differentiate multiple instances of Godot with different projects loaded). Clears the previous scene name from the window title when creating a new scene.
* | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-04-191-2/+1
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| * | -Revert change that broke pathsJuan Linietsky2014-04-181-2/+1
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