| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | FileSystemDock: Collapse folders by default, add context menu with "Expand ↵ | lonesurvivor | 2017-01-10 | 2 | -2/+55 |
| | | | | | all" / "Collapse all" option. | ||||
| * | Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵ | Juan Linietsky | 2017-01-10 | 41 | -60/+58 |
| | | | | | container! | ||||
| * | Groundbreaking!! Godot resources can now be flagged to be local to the scene ↵ | Juan Linietsky | 2017-01-10 | 9 | -14/+71 |
| | | | | | | | | | | being edited! This means that each time this scene is instanced, the resource will be unique! As such, thanks to this, the following features were implemented: -ButtonGroup is no longer a control, it's now a resource local to the scene -ViewportTexture can be created from the editor and set to any object, making ViewportSprite and other kind of nodes obsolete! | ||||
| * | -All types have editable script now in properties | Juan Linietsky | 2017-01-09 | 5 | -5/+7 |
| | | | | | -Changed clip to a property in Control which can be set by the user | ||||
| * | Merge pull request #7471 from djrm/icons | Juan Linietsky | 2017-01-09 | 111 | -187/+3487 |
| |\ | | | | | Added missing node icons, plus some icon changes | ||||
| | * | Added resources icons | Daniel J. Ramirez | 2017-01-09 | 97 | -163/+3206 |
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| | * | Added missing node icons, plus some icon changes | Daniel J. Ramirez | 2017-01-08 | 14 | -24/+281 |
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| * | | Merge pull request #7458 from bojidar-bg/right-click-menu | Rémi Verschelde | 2017-01-09 | 1 | -8/+9 |
| |\ \ | |/ |/| | Fix #7455 - script text editor's right click menu being weird | ||||
| | * | Fix #7455 - script text editor's right click menu being weird | Bojidar Marinov | 2017-01-07 | 1 | -8/+9 |
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| * | | Add clamp and wrap loop modes for animation tracks. | Juan Linietsky | 2017-01-09 | 4 | -15/+93 |
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| * | | Moved JSON functions to built-in to_json, parse_json, validate_json | Juan Linietsky | 2017-01-08 | 2 | -5/+13 |
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| * | | -removed stop mouse and ignore mouse from control, which were confusing, ↵ | Juan Linietsky | 2017-01-08 | 5 | -7/+7 |
| | | | | | | | | | replaced by mouse filter | ||||
| * | | Removed ratio anchoring (will have to fix multiple 3D views later..) | Juan Linietsky | 2017-01-08 | 5 | -38/+32 |
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| * | | PopupMenu now emits both index_pressed and id_pressed instead of ↵ | Juan Linietsky | 2017-01-08 | 36 | -77/+77 |
| | | | | | | | | | item_pressed, closes #3188 | ||||
| * | | Finish replacement of joystick by joypad | Rémi Verschelde | 2017-01-08 | 3 | -1/+1 |
| | | | | | | | | | Some parts were forgotten in 547a577. | ||||
| * | | Made Variant::NIL printable as "Null". Please everyone be on the lookout of ↵ | Juan Linietsky | 2017-01-08 | 1 | -1/+4 |
| | | | | | | | | | bugs related to assigning an empty variant to a string, and expecting it to be not empty! | ||||
| * | | renamed joystick to joypad everywhere around source code! | Juan Linietsky | 2017-01-08 | 3 | -15/+15 |
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| * | | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | 2017-01-08 | 69 | -134/+134 |
| | | | | | | | | | differentiated than generalized _input | ||||
| * | | i18n: Sync templates with current code | Rémi Verschelde | 2017-01-08 | 31 | -951/+2522 |
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| * | | i18n: Sync translations with Weblate | Rémi Verschelde | 2017-01-08 | 13 | -16543/+3219 |
| | | | | | | | | | Bengali and Turkish now 100% complete! | ||||
| * | | Fix code completion for new getnode syntax | Juan Linietsky | 2017-01-08 | 1 | -0/+1 |
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| * | | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | 2017-01-07 | 40 | -256/+256 |
| |/ | | | | renamed to PoolVector | ||||
| * | Editor settings categories are now tidy and beautiful! | Juan Linietsky | 2017-01-05 | 39 | -464/+463 |
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| * | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | 2017-01-05 | 28 | -305/+315 |
| | | | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | ||||
| * | -GDScript support for accessing properties directly | Juan Linietsky | 2017-01-04 | 1 | -2/+6 |
| | | | | | -Added code lookup and code completion support for properties too | ||||
| * | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2017-01-04 | 7 | -27/+27 |
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| | * | Use right handed coordinate system for rotation matrices and quaternions. ↵ | Ferenc Arn | 2017-01-03 | 7 | -27/+27 |
| | | | | | | | | | | | | | | | | | Also fixes Euler angles (XYZ convention, which is used as default by Blender). Furthermore, functions which expect a rotation matrix will now give an error simply, rather than trying to orthonormalize such matrices. The documentation for such functions has be updated accordingly. This commit breaks code using 3D rotations, and is a part of the breaking changes in 2.1 -> 3.0 transition. The code affected within Godot code base is fixed in this commit. | ||||
| * | | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 28 | -349/+521 |
| |/ | | | | | | -Modified help to display properties GDScript can still not make use of them, though. | ||||
| * | Begin modifying properties to make them more friendly to script and doc. | Juan Linietsky | 2017-01-03 | 2 | -5/+32 |
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| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 205 | -1578/+1578 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2017-01-02 | 284 | -4332/+19841 |
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| | * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 55 | -563/+1099 |
| | |\ | | | | | | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | ||||
| | | * | WIP particle system | Juan Linietsky | 2017-01-01 | 1 | -0/+11 |
| | | | | | | | | | | | | | | | | | | | Ability to enable and change MSAA settings Ability to change VCT quality Ability to enable/disable HDR rendering | ||||
| | | * | put some limits to max ubo sizes to avoid crashes | Juan Linietsky | 2016-12-23 | 1 | -1/+0 |
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| | | * | baking now shows a proper button, and bakes can be saved. | Juan Linietsky | 2016-12-23 | 3 | -0/+99 |
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| | | * | Some BRDF fixes | Juan Linietsky | 2016-12-21 | 2 | -1/+4 |
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| | | * | work in progress global illumination | Juan Linietsky | 2016-12-20 | 4 | -8/+203 |
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| | | * | Screen space reflection effect | Juan Linietsky | 2016-11-29 | 1 | -3/+9 |
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| | | * | Blend shapes using transform feedback (GPU) | Juan Linietsky | 2016-11-24 | 2 | -11/+19 |
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| | | * | Instancing is working! (hooray) | Juan Linietsky | 2016-11-22 | 1 | -2/+6 |
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| | | * | working reflection probes!! | Juan Linietsky | 2016-11-19 | 2 | -0/+190 |
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| | | * | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 3 | -7/+21 |
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| | | * | -Many many fixes | Juan Linietsky | 2016-10-29 | 5 | -91/+98 |
| | | | | | | | | | | | | | -Gizmos work again | ||||
| | | * | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | 2016-10-27 | 12 | -172/+168 |
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| | | * | Everything returning to normal in 3D, still a long way to go | Juan Linietsky | 2016-10-19 | 1 | -0/+1 |
| | | | | | | | | | | | | | -implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only | ||||
| | | * | 2D Shaders are working again using the new syntax, though all is buggy in ↵ | Juan Linietsky | 2016-10-10 | 1 | -0/+4 |
| | | | | | | | | | | | | | general | ||||
| | | * | -the new shader language seems to work | Juan Linietsky | 2016-10-07 | 3 | -167/+95 |
| | | | | | | | | | | | | | | | | -shader editor plugin can edit shaders -code completion in shader editor plugin | ||||
| | | * | -Added ViewportContainer, this is the only way to make viewports show up in ↵ | Juan Linietsky | 2016-10-05 | 5 | -11/+15 |
| | | | | | | | | | | | | | | | | | | | | | | GUI now -2D editing now seems to work -Added some functions and refactoring to Viewport | ||||
| | | * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 45 | -206/+242 |
| | | | | | | | | | | | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | ||||
| | * | | Merge pull request #7364 from ↵ | Rémi Verschelde | 2017-01-02 | 3 | -14/+5 |
| | |\ \ | | | | | | | | | | | | | | | | | guilhermefelipecgs/fix_bottom_panel_visibility_on_play Fix bottom panel visibility on play | ||||
