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* FileSystemDock: Collapse folders by default, add context menu with "Expand al...lonesurvivor2017-01-102-2/+55
* Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...Juan Linietsky2017-01-1041-60/+58
* Groundbreaking!! Godot resources can now be flagged to be local to the scene ...Juan Linietsky2017-01-109-14/+71
* -All types have editable script now in propertiesJuan Linietsky2017-01-095-5/+7
* Merge pull request #7471 from djrm/iconsJuan Linietsky2017-01-09111-187/+3487
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| * Added resources iconsDaniel J. Ramirez2017-01-0997-163/+3206
| * Added missing node icons, plus some icon changesDaniel J. Ramirez2017-01-0814-24/+281
* | Merge pull request #7458 from bojidar-bg/right-click-menuRémi Verschelde2017-01-091-8/+9
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| * Fix #7455 - script text editor's right click menu being weirdBojidar Marinov2017-01-071-8/+9
* | Add clamp and wrap loop modes for animation tracks.Juan Linietsky2017-01-094-15/+93
* | Moved JSON functions to built-in to_json, parse_json, validate_jsonJuan Linietsky2017-01-082-5/+13
* | -removed stop mouse and ignore mouse from control, which were confusing, repl...Juan Linietsky2017-01-085-7/+7
* | Removed ratio anchoring (will have to fix multiple 3D views later..)Juan Linietsky2017-01-085-38/+32
* | PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...Juan Linietsky2017-01-0836-77/+77
* | Finish replacement of joystick by joypadRémi Verschelde2017-01-083-1/+1
* | Made Variant::NIL printable as "Null". Please everyone be on the lookout of b...Juan Linietsky2017-01-081-1/+4
* | renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-083-15/+15
* | renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky2017-01-0869-134/+134
* | i18n: Sync templates with current codeRémi Verschelde2017-01-0831-951/+2522
* | i18n: Sync translations with WeblateRémi Verschelde2017-01-0813-16543/+3219
* | Fix code completion for new getnode syntaxJuan Linietsky2017-01-081-0/+1
* | Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-0740-256/+256
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* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-0539-464/+463
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-0528-305/+315
* -GDScript support for accessing properties directlyJuan Linietsky2017-01-041-2/+6
* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2017-01-047-27/+27
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| * Use right handed coordinate system for rotation matrices and quaternions. Als...Ferenc Arn2017-01-037-27/+27
* | -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-0428-349/+521
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* Begin modifying properties to make them more friendly to script and doc.Juan Linietsky2017-01-032-5/+32
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-02205-1578/+1578
* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2017-01-02284-4332/+19841
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| * Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-0255-563/+1099
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| | * WIP particle systemJuan Linietsky2017-01-011-0/+11
| | * put some limits to max ubo sizes to avoid crashesJuan Linietsky2016-12-231-1/+0
| | * baking now shows a proper button, and bakes can be saved.Juan Linietsky2016-12-233-0/+99
| | * Some BRDF fixesJuan Linietsky2016-12-212-1/+4
| | * work in progress global illuminationJuan Linietsky2016-12-204-8/+203
| | * Screen space reflection effectJuan Linietsky2016-11-291-3/+9
| | * Blend shapes using transform feedback (GPU)Juan Linietsky2016-11-242-11/+19
| | * Instancing is working! (hooray)Juan Linietsky2016-11-221-2/+6
| | * working reflection probes!!Juan Linietsky2016-11-192-0/+190
| | * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-093-7/+21
| | * -Many many fixesJuan Linietsky2016-10-295-91/+98
| | * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-2712-172/+168
| | * Everything returning to normal in 3D, still a long way to goJuan Linietsky2016-10-191-0/+1
| | * 2D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky2016-10-101-0/+4
| | * -the new shader language seems to workJuan Linietsky2016-10-073-167/+95
| | * -Added ViewportContainer, this is the only way to make viewports show up in G...Juan Linietsky2016-10-055-11/+15
| | * Begining of GLES3 renderer:Juan Linietsky2016-10-0345-206/+242
| * | Merge pull request #7364 from guilhermefelipecgs/fix_bottom_panel_visibility_...Rémi Verschelde2017-01-023-14/+5
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