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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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Age
Files
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Show transparency and accurate color for modulate
volzhs
2017-01-24
4
-2
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+23
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2D and 3D viewport are working again :D
Juan Linietsky
2017-01-15
3
-15
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+15
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no more errors related to missing GlobalConfig::Get (or so I hope)
Juan Linietsky
2017-01-14
2
-8
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+9
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Allow closing a script tab without saving
Wilhem Barbier
2017-01-15
2
-4
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+16
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Merge pull request #7515 from kbake/issue7433
Rémi Verschelde
2017-01-15
1
-1
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+6
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Will now try to use the existing animation's name for filename, defaults to p...
kbake
2017-01-14
1
-1
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+6
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Added missing icons (#7514)
Daniel Ramirez
2017-01-15
11
-18
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+370
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Merge pull request #6519 from RandomShaper/enhance-tileset
Juan Linietsky
2017-01-14
1
-0
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+2
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Add modulate (color) to TileSet tiles
Pedro J. Estébanez
2016-11-30
1
-0
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+2
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removed duplicated functions in class hierarchy that were bound more than once
Juan Linietsky
2017-01-14
12
-42
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+39
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Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
73
-472
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+568
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Finish renaming *Frame GUI classes to *Rect
Rémi Verschelde
2017-01-14
20
-19
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+19
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rename String.extension() -> String.get_extension() / String.basename() -> St...
Juan Linietsky
2017-01-14
22
-60
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+60
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Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method na...
Juan Linietsky
2017-01-13
2
-3
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+3
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renamed tween animationplayer scale functions to speed_scale
Juan Linietsky
2017-01-13
1
-2
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+2
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Reenable node name case setting + code cleanups
Rémi Verschelde
2017-01-13
2
-24
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+5
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Created new Engine singleton, and moved engine related OS functions to it.
Juan Linietsky
2017-01-13
2
-4
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+4
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New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-13
33
-122
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+122
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some class renames
Juan Linietsky
2017-01-12
30
-46
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+46
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Merge pull request #7505 from Paulb23/theme_color_fix
Rémi Verschelde
2017-01-12
2
-31
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+31
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Fix current script background color
Paulb23
2017-01-12
1
-1
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+1
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Fix text editor theme saving and loading
Paulb23
2017-01-12
1
-30
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+30
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Unify naming of blendshape / morphtarget into just "Blend Shape"
Juan Linietsky
2017-01-12
1
-3
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+3
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Renamed most signals so they refer to:
Juan Linietsky
2017-01-12
10
-28
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+28
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Dehardcode version major in editor settings
Rémi Verschelde
2017-01-11
1
-3
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+3
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removed stray hash
Juan Linietsky
2017-01-11
1
-1
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+1
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Editor settings file is now versioned
Juan Linietsky
2017-01-11
1
-2
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+6
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Merge pull request #6930 from bojidar-bg/gdscript-export-array-hint
Rémi Verschelde
2017-01-11
3
-14
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+69
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Allow typing hints for Array class (in GDScript and Inspector/ArrayPropertyEdit)
Bojidar Marinov
2016-10-26
3
-14
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+69
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Both Array and Dictionary are always in shared mode (removed copy on write).
Juan Linietsky
2017-01-11
1
-1
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+1
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Type renames:
Juan Linietsky
2017-01-11
46
-239
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+239
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Merge pull request #7445 from tagcup/2d_math_fixes
Juan Linietsky
2017-01-10
1
-8
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+4
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Various corrections in 2D math.
Ferenc Arn
2017-01-10
1
-8
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+4
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Merge pull request #7438 from tagcup/matrix3_rotate_fix
Juan Linietsky
2017-01-10
2
-20
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+10
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Fix the order in which additional transformations are applied in Matrix3 and ...
Ferenc Arn
2017-01-08
2
-20
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+10
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It is now possible to name layers of different kinds!
Juan Linietsky
2017-01-10
2
-18
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+51
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FileSystemDock: Collapse folders by default, add context menu with "Expand al...
lonesurvivor
2017-01-10
2
-2
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+55
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Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...
Juan Linietsky
2017-01-10
41
-60
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+58
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Groundbreaking!! Godot resources can now be flagged to be local to the scene ...
Juan Linietsky
2017-01-10
9
-14
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+71
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-All types have editable script now in properties
Juan Linietsky
2017-01-09
5
-5
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+7
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Merge pull request #7471 from djrm/icons
Juan Linietsky
2017-01-09
111
-187
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+3487
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Added resources icons
Daniel J. Ramirez
2017-01-09
97
-163
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+3206
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Added missing node icons, plus some icon changes
Daniel J. Ramirez
2017-01-08
14
-24
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+281
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Merge pull request #7458 from bojidar-bg/right-click-menu
Rémi Verschelde
2017-01-09
1
-8
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+9
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Fix #7455 - script text editor's right click menu being weird
Bojidar Marinov
2017-01-07
1
-8
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+9
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Add clamp and wrap loop modes for animation tracks.
Juan Linietsky
2017-01-09
4
-15
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+93
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Moved JSON functions to built-in to_json, parse_json, validate_json
Juan Linietsky
2017-01-08
2
-5
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+13
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-removed stop mouse and ignore mouse from control, which were confusing, repl...
Juan Linietsky
2017-01-08
5
-7
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+7
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Removed ratio anchoring (will have to fix multiple 3D views later..)
Juan Linietsky
2017-01-08
5
-38
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+32
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PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...
Juan Linietsky
2017-01-08
36
-77
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+77
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