| Commit message (Expand) | Author | Age | Files | Lines |
| * | renamed joystick to joypad everywhere around source code! | Juan Linietsky | 2017-01-08 | 3 | -15/+15 |
| * | renamed _input_event for GUI events to _gui_input, so it's more differentiate... | Juan Linietsky | 2017-01-08 | 69 | -134/+134 |
| * | i18n: Sync templates with current code | Rémi Verschelde | 2017-01-08 | 31 | -951/+2522 |
| * | i18n: Sync translations with Weblate | Rémi Verschelde | 2017-01-08 | 13 | -16543/+3219 |
| * | Fix code completion for new getnode syntax | Juan Linietsky | 2017-01-08 | 1 | -0/+1 |
| * | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 40 | -256/+256 |
| * | Editor settings categories are now tidy and beautiful! | Juan Linietsky | 2017-01-05 | 39 | -464/+463 |
| * | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky | 2017-01-05 | 28 | -305/+315 |
| * | -GDScript support for accessing properties directly | Juan Linietsky | 2017-01-04 | 1 | -2/+6 |
| * | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2017-01-04 | 7 | -27/+27 |
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| | * | Use right handed coordinate system for rotation matrices and quaternions. Als... | Ferenc Arn | 2017-01-03 | 7 | -27/+27 |
| * | | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 28 | -349/+521 |
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| * | Begin modifying properties to make them more friendly to script and doc. | Juan Linietsky | 2017-01-03 | 2 | -5/+32 |
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 205 | -1578/+1578 |
| * | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2017-01-02 | 284 | -4332/+19841 |
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| | * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 55 | -563/+1099 |
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| | | * | WIP particle system | Juan Linietsky | 2017-01-01 | 1 | -0/+11 |
| | | * | put some limits to max ubo sizes to avoid crashes | Juan Linietsky | 2016-12-23 | 1 | -1/+0 |
| | | * | baking now shows a proper button, and bakes can be saved. | Juan Linietsky | 2016-12-23 | 3 | -0/+99 |
| | | * | Some BRDF fixes | Juan Linietsky | 2016-12-21 | 2 | -1/+4 |
| | | * | work in progress global illumination | Juan Linietsky | 2016-12-20 | 4 | -8/+203 |
| | | * | Screen space reflection effect | Juan Linietsky | 2016-11-29 | 1 | -3/+9 |
| | | * | Blend shapes using transform feedback (GPU) | Juan Linietsky | 2016-11-24 | 2 | -11/+19 |
| | | * | Instancing is working! (hooray) | Juan Linietsky | 2016-11-22 | 1 | -2/+6 |
| | | * | working reflection probes!! | Juan Linietsky | 2016-11-19 | 2 | -0/+190 |
| | | * | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 3 | -7/+21 |
| | | * | -Many many fixes | Juan Linietsky | 2016-10-29 | 5 | -91/+98 |
| | | * | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | 2016-10-27 | 12 | -172/+168 |
| | | * | Everything returning to normal in 3D, still a long way to go | Juan Linietsky | 2016-10-19 | 1 | -0/+1 |
| | | * | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky | 2016-10-10 | 1 | -0/+4 |
| | | * | -the new shader language seems to work | Juan Linietsky | 2016-10-07 | 3 | -167/+95 |
| | | * | -Added ViewportContainer, this is the only way to make viewports show up in G... | Juan Linietsky | 2016-10-05 | 5 | -11/+15 |
| | | * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 45 | -206/+242 |
| | * | | Merge pull request #7364 from guilhermefelipecgs/fix_bottom_panel_visibility_... | Rémi Verschelde | 2017-01-02 | 3 | -14/+5 |
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| | | * | | Add new option to always open output on play | Guilherme Felipe | 2016-12-24 | 1 | -0/+3 |
| | | * | | Fix visibility of bottom panel when start playing | Guilherme Felipe | 2016-12-24 | 2 | -14/+2 |
| | * | | | Merge pull request #7401 from Zylann/bucket_fill_preview | Rémi Verschelde | 2017-01-02 | 2 | -9/+89 |
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| | | * | | | Added option to toggle bucket fill preview | Marc Gilleron | 2016-12-31 | 1 | -2/+3 |
| | | * | | | Added bucket fill preview | Marc Gilleron | 2016-12-31 | 2 | -8/+87 |
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| | * | | | Merge pull request #7382 from volzhs/fix-visibility | Rémi Verschelde | 2017-01-02 | 2 | -14/+15 |
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| | | * | | | Show visual notice for visibility on Scene Dock | volzhs | 2016-12-28 | 2 | -1/+15 |
| | | * | | | Able to change visibility when ancestor node is hidden | volzhs | 2016-12-28 | 1 | -13/+0 |
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| | * | | | Exposing edit_resource method of EditorNode in the EditorPlugin (#7355) | Bruno Ortiz | 2017-01-02 | 2 | -0/+7 |
| | * | | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 259 | -264/+264 |
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| | * | | Merge pull request #7347 from bebae/master | Rémi Verschelde | 2016-12-23 | 2 | -12/+9 |
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| | | * | | Allows to start the scene with custom arguments within the editor | bebae | 2016-12-21 | 2 | -12/+9 |
| | * | | | PopupMenu upgrade: Hide on item selection (#7306) | Ivan P. Skodje | 2016-12-23 | 1 | -0/+1 |
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| | * | | Merge pull request #7233 from Hinsbart/fix_dnd_crash | Rémi Verschelde | 2016-12-08 | 1 | -1/+1 |
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| | | * | | Fix crash on project importing by dragging a folder. | Andreas Haas | 2016-12-02 | 1 | -1/+1 |
| | * | | | Merge pull request #7229 from volzhs/show-selected-node | Rémi Verschelde | 2016-12-08 | 1 | -0/+6 |
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