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Add way to look for templates at system wide level too
est31
2015-11-30
4
-15
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+72
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Script Editor: automatic indentation after a colon
koalefant
2015-11-29
1
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+1
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-orphan resource explorer dialog + tools menu
Juan Linietsky
2015-11-29
4
-1
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+226
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Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2015-11-28
15
-63
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+132
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Fix message - ERROR: get_path: Condition ' !is_inside_tree() ' is true - when...
Franklin Sobrinho
2015-11-28
1
-1
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+0
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Merge pull request #2932 from TheHX/pr-editor-help-scroll
Rémi Verschelde
2015-11-28
1
-1
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+1
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Fix editor help scroll to result
Franklin Sobrinho
2015-11-27
1
-1
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+1
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Update copyright header in ios xcode templates
Rémi Verschelde
2015-11-27
2
-14
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+56
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Replace hardcoded references to Okam Studio by Godot Engine
Rémi Verschelde
2015-11-27
4
-5
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+5
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Merge pull request #2891 from TheHX/fix_matrix_property
Rémi Verschelde
2015-11-26
1
-1
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+8
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Fix property editor Matrix3 and Matrix32 editing
Franklin Sobrinho
2015-11-23
1
-1
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+8
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Merge pull request #2912 from TheHX/pr-mesh-import-plugin
Rémi Verschelde
2015-11-25
1
-25
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+14
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Better import mesh warnings
Franklin Sobrinho
2015-11-25
1
-25
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+14
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Merge pull request #2895 from TheHX/oneshot_connection
Rémi Verschelde
2015-11-25
2
-4
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+17
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Add ability to set oneshot connection from Editor
Franklin Sobrinho
2015-11-23
2
-4
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+17
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Merge pull request #2910 from est31/export_error_on_headless
Rémi Verschelde
2015-11-25
2
-1
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+14
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Print errors to console when exporting
est31
2015-11-25
2
-1
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+14
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Merge pull request #2909 from neikeq/imp_2908
Rémi Verschelde
2015-11-25
3
-11
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+17
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Put 2D, 3D and Script editor index in enum
neikeq
2015-11-25
3
-11
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+17
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-Fixed bug with scene inheritance, should work again
Juan Linietsky
2015-11-28
1
-3
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+4
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Merge pull request #2908 from neikeq/fix_editor_select
Rémi Verschelde
2015-11-25
3
-7
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+17
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Fix Class Reference request from Inspector
neikeq
2015-11-25
2
-1
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+2
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Fix switching between 2D/3D/Script
neikeq
2015-11-25
2
-6
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+15
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Merge pull request #2907 from neikeq/fix_2887
Rémi Verschelde
2015-11-24
1
-6
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+5
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Fix Class Search dialog not showing up
neikeq
2015-11-24
1
-6
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+5
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Remember last help search
neikeq
2015-11-24
3
-2
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+11
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-11-24
10
-88
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+295
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Merge pull request #2872 from akien-mga/pr-load-main-scene
Rémi Verschelde
2015-11-24
1
-5
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+0
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Load main scene if defined when running editor from the command line
Rémi Verschelde
2015-11-22
1
-5
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+0
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Import Sub-Scene as root's child if no node is selected
neikeq
2015-11-23
1
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+4
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Better PropertyEditor search
Franklin Sobrinho
2015-11-22
1
-3
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+12
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Implement name filter to PropertyEditor
Franklin Sobrinho
2015-11-21
8
-72
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+254
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Merge pull request #2825 from StraToN/fix-tabclose-confirmation
Juan Linietsky
2015-11-20
2
-10
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+28
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Ask confirmation on closing a scene tab
Julian Murgia - StraToN
2015-11-19
2
-10
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+28
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-work in progress resourceparser and .tscn parser. Still non-functional
Juan Linietsky
2015-11-24
1
-1
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+0
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Fix help display
eska
2015-11-20
1
-1
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+2
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-small fix to avoid warnings
Juan Linietsky
2015-11-19
1
-1
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+1
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Merge pull request #2830 from Ovnuniarchos/ShapeLine2DXPolygonEditor
Juan Linietsky
2015-11-19
1
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+8
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get_handle_value implemented for LINE_SHAPE. Normal length normalized.
Ovnuniarchos
2015-11-19
1
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+8
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Merge pull request #2831 from neikeq/select_menu_patch
Juan Linietsky
2015-11-19
2
-52
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+52
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Show select menu on button pressed (instead of released)
neikeq
2015-11-19
2
-52
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+52
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fix with refactoring, refrash re-run icon
Alexander Holland
2015-11-19
1
-3
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+1
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removed iconv dependency from pe_bliss
Juan Linietsky
2015-11-19
2
-34
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+11
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Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-11-19
4
-3
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+20
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Merge pull request #2822 from kurikaesu/master
Juan Linietsky
2015-11-19
3
-3
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+19
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Fixes https://github.com/godotengine/godot/issues/2821
Aren Villanueva
2015-11-19
1
-0
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+1
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Fixes the make_doc.sh, <, > and & signs in descriptions that cause the parser...
Aren Villanueva
2015-11-19
2
-3
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+18
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Fixes Visual Studio compile error due to pe_bliss
ZuBsPaCe
2015-11-19
1
-0
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+1
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-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260
Juan Linietsky
2015-11-19
3
-4
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+4
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Revert "Ignore alpha materials in baked light ray-tracer."
Juan Linietsky
2015-11-19
2
-106
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+66
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