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* Add way to look for templates at system wide level tooest312015-11-304-15/+72
* Script Editor: automatic indentation after a colonkoalefant2015-11-291-0/+1
* -orphan resource explorer dialog + tools menuJuan Linietsky2015-11-294-1/+226
* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2015-11-2815-63/+132
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| * Fix message - ERROR: get_path: Condition ' !is_inside_tree() ' is true - when...Franklin Sobrinho2015-11-281-1/+0
| * Merge pull request #2932 from TheHX/pr-editor-help-scrollRémi Verschelde2015-11-281-1/+1
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| | * Fix editor help scroll to resultFranklin Sobrinho2015-11-271-1/+1
| * | Update copyright header in ios xcode templatesRémi Verschelde2015-11-272-14/+56
| * | Replace hardcoded references to Okam Studio by Godot EngineRémi Verschelde2015-11-274-5/+5
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| * Merge pull request #2891 from TheHX/fix_matrix_propertyRémi Verschelde2015-11-261-1/+8
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| | * Fix property editor Matrix3 and Matrix32 editingFranklin Sobrinho2015-11-231-1/+8
| * | Merge pull request #2912 from TheHX/pr-mesh-import-pluginRémi Verschelde2015-11-251-25/+14
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| | * | Better import mesh warningsFranklin Sobrinho2015-11-251-25/+14
| * | | Merge pull request #2895 from TheHX/oneshot_connectionRémi Verschelde2015-11-252-4/+17
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| | * | | Add ability to set oneshot connection from EditorFranklin Sobrinho2015-11-232-4/+17
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| * | | Merge pull request #2910 from est31/export_error_on_headlessRémi Verschelde2015-11-252-1/+14
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| | * | | Print errors to console when exportingest312015-11-252-1/+14
| * | | | Merge pull request #2909 from neikeq/imp_2908Rémi Verschelde2015-11-253-11/+17
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| | * | | | Put 2D, 3D and Script editor index in enumneikeq2015-11-253-11/+17
* | | | | | -Fixed bug with scene inheritance, should work againJuan Linietsky2015-11-281-3/+4
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* | | | | Merge pull request #2908 from neikeq/fix_editor_selectRémi Verschelde2015-11-253-7/+17
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| * | | | Fix Class Reference request from Inspectorneikeq2015-11-252-1/+2
| * | | | Fix switching between 2D/3D/Scriptneikeq2015-11-252-6/+15
* | | | | Merge pull request #2907 from neikeq/fix_2887Rémi Verschelde2015-11-241-6/+5
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| * | | | | Fix Class Search dialog not showing upneikeq2015-11-241-6/+5
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* / / / / Remember last help searchneikeq2015-11-243-2/+11
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* | | | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-11-2410-88/+295
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| * \ \ \ Merge pull request #2872 from akien-mga/pr-load-main-sceneRémi Verschelde2015-11-241-5/+0
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| | * | | Load main scene if defined when running editor from the command lineRémi Verschelde2015-11-221-5/+0
| * | | | Import Sub-Scene as root's child if no node is selectedneikeq2015-11-231-1/+4
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| * | | Better PropertyEditor searchFranklin Sobrinho2015-11-221-3/+12
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| * | Implement name filter to PropertyEditorFranklin Sobrinho2015-11-218-72/+254
| * | Merge pull request #2825 from StraToN/fix-tabclose-confirmationJuan Linietsky2015-11-202-10/+28
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| | * Ask confirmation on closing a scene tabJulian Murgia - StraToN2015-11-192-10/+28
* | | -work in progress resourceparser and .tscn parser. Still non-functionalJuan Linietsky2015-11-241-1/+0
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* | Fix help displayeska2015-11-201-1/+2
* | -small fix to avoid warningsJuan Linietsky2015-11-191-1/+1
* | Merge pull request #2830 from Ovnuniarchos/ShapeLine2DXPolygonEditorJuan Linietsky2015-11-191-1/+8
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| * | get_handle_value implemented for LINE_SHAPE. Normal length normalized.Ovnuniarchos2015-11-191-1/+8
* | | Merge pull request #2831 from neikeq/select_menu_patchJuan Linietsky2015-11-192-52/+52
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| * | | Show select menu on button pressed (instead of released)neikeq2015-11-192-52/+52
* | | | fix with refactoring, refrash re-run iconAlexander Holland2015-11-191-3/+1
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* | | removed iconv dependency from pe_blissJuan Linietsky2015-11-192-34/+11
* | | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-11-194-3/+20
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| * \ \ Merge pull request #2822 from kurikaesu/masterJuan Linietsky2015-11-193-3/+19
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| | * | Fixes https://github.com/godotengine/godot/issues/2821Aren Villanueva2015-11-191-0/+1
| | * | Fixes the make_doc.sh, <, > and & signs in descriptions that cause the parser...Aren Villanueva2015-11-192-3/+18
| * | | Fixes Visual Studio compile error due to pe_blissZuBsPaCe2015-11-191-0/+1
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* / / -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260Juan Linietsky2015-11-193-4/+4
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* | Revert "Ignore alpha materials in baked light ray-tracer."Juan Linietsky2015-11-192-106/+66