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* Improve drag and drop on 2D viewportvolzhs2016-10-313-6/+453
| | | | (cherry picked from commit eed9179ea30deaf4b4fa7348bbe54904a165eb55)
* Fix p_index out of size error when closing scriptvolzhs2016-10-311-1/+1
| | | | (cherry picked from commit 707185d9d8a273c1bf2a70dcba707045295427a9)
* Remove dead code in FileSystemDockvolzhs2016-10-311-7/+0
| | | | (cherry picked from commit 9605a1d0da481c7ad071ffdf99d6f6728ac0bccb)
* Prevent unwanted script editor input on game crashHenrique Lacreta Alves2016-10-311-0/+1
| | | | | Fixes #6530. (cherry picked from commit 853d1ce9f30b93933e5e2f5dad78f7bf75742b15)
* SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-309-1/+17
| | | | | | Also switch existing shebangs to "better" /usr/bin/env python. (cherry picked from commit fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163)
* Add option for root node name on Import 3D scene windowvolzhs2016-10-171-2/+18
| | | | (cherry picked from commit dd04ac7ba9a6a9a892ec8a2213720aecacf2ea6a)
* Only show AnimationEditor automatically when an Animplayer is selected.Andreas Haas2016-10-171-1/+1
| | | | | | | Previous behaviour was to show it when an AnimationPlayer has been detected in the scene, now you actually have to select it. Fixes #6213 (cherry picked from commit 86fd40b06c14f32327def8d872312974ecd32436)
* Possibility to write node path by hand in exported NodePath variable (#3486)Mateusz Adamczyk2016-10-171-2/+14
| | | | (cherry picked from commit cf4f3815b330093a0b4cf25569843929277739fd)
* Replace a node with saved branch scene instancevolzhs2016-10-172-1/+30
| | | | (cherry picked from commit cc33c528eba7de158f5610fa884145fffc8df1c6)
* Refresh TextureRegionEditor when region has been changed externally.Andreas Haas2016-10-172-0/+9
| | | | | | | | | Now the TextureRegionEditor updates when you change the region_rect either via the inspector or via undo/redo. Fixes #6772 (cherry picked from commit 094073e4b22344c4b969d55850c7927e569bfd43)
* New load icon, removed unused open iconPawel Kowal2016-10-175-0/+85
| | | | (cherry picked from commit ed1e71a77ed5913d64fc9db30c810eb64484573f)
* Allow step for integer propertiesPedro J. Estébanez2016-10-171-6/+6
| | | | | | Small readability improvement (cherry picked from commit 7b293aa4d412c938b56d8996dab04232d3c40e2e)
* Make text column numbers one-basedPedro J. Estébanez2016-10-172-2/+2
| | | | | | | | | | Make one-based the column number on the code editor Make one-based the column number for GDScript error messages Make one-based the column number for shader code error messages (cherry picked from commit 2f80965845dd40c4a7981b0d3f011f26c185d63f)
* i18n: Sync translations from Weblate and merge with current codeRémi Verschelde2016-10-0931-693/+8796
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* i18n: Fix string that broke msgmergeRémi Verschelde2016-10-091-0/+1
| | | | (cherry picked from commit 2fb5a0030527ac04f1026d80bd8cf12ca3b3f38b)
* editor_node: add an option to stop the update spinner from spinning, fixes #6653J08nY2016-10-092-4/+13
| | | | (cherry picked from commit 4527fbcfa11c8e5fe618ce862d641c63b0204301)
* Fix reparent undo not renaming backPedro J. Estébanez2016-10-091-0/+3
| | | | (cherry picked from commit 88a32c11f1d35c57a7af4b8f6733595b95ab4e4b)
* Project manager: grab focus on ok button after path selection.Andreas Haas2016-10-091-1/+2
| | | | | | | Slight usability improvement: grabs focus on the Import/Create button after engine.cfg/path selection. So then I can just press enter to create the project ^^ (cherry picked from commit 36d2dd5318f5a021d6956a772cd7fc288e222253)
* fixes #6695 - MultiNodeEdit edit path in exported NodePathRăzvan Cosmin Rădulescu2016-10-091-1/+8
| | | | (cherry picked from commit ced8fb480600b9b64e0c82735e592c2103accb3f)
* Add shortcut to reset cursor position in 3D Editor ( #166 )Fabio Alessandrelli2016-10-092-0/+8
| | | | | | | | | | The shortcut will focus the origin after you moved around with shift + mouse3. The default shortcut is the letter "O", like "F" for focus. This can be customized in the editor shortcuts menu. Closes #166 (cherry picked from commit 63abe3dcd0ba5323450b9b0603a34d61b2fe3033)
* ConnectionDialog: Don't allow connecting to a Node without a script if ↵Andreas Haas2016-10-091-0/+8
| | | | | | | | | target method is invalid. Shows a warning now. Fixes #6656 (cherry picked from commit 5b7021434f27145550ddb5de74dc66e9273d4dcb)
* Improve debug focus behaviorPedro J. Estébanez2016-10-094-0/+9
| | | | | | | Fix focusing debugged game on Windows Add re-focusing editor on continue (cherry picked from commit 66dac878ac9fc278044281b7f67fbed668e4523d)
* PCKPacker: moved from tools into core, fixes #4129J08nY2016-10-094-255/+0
| | | | (cherry picked from commit b1fba2e013e0dc53dec7406e5db4fbc65ad17a94)
* Respect texture .flags files on exportPedro J. Estébanez2016-10-092-19/+36
| | | | (cherry picked from commit 11cbbeb17ed0f5ff369046c1a194e0a31863f207)
* Fix typo for word_wrapvolzhs2016-10-092-3/+3
| | | | (cherry picked from commit c333659ebcdf41851761ebd3d8edc8e5e822164e)
* AnimationEditor: zoom using ctrl+wheelAndreas Haas2016-10-091-2/+10
| | | | | | closes #6585 (cherry picked from commit 3cce39c2d37d73124038def2f002cc372ddceb8c)
* Fix crash when disabling main screen pluginGeorge Marques2016-10-091-0/+4
| | | | (cherry picked from commit 0ec2b7baea235c3c5cf43ab296b40c06982b32de)
* Show True/False tooltip in property editor for bool valuesPawel Kowal2016-10-091-0/+2
| | | | (cherry picked from commit 623c483ebaffa8de8f9e53b3910d6cfdf8207e59)
* Make the choosable default editor layout the same as the actual default one.Andreas Haas2016-10-091-3/+3
| | | | | | Fixes #6266 (cherry picked from commit a2bff72eee3bde88184a97f2386055d369ed03f6)
* Add a function to plugin get the main screen parentGeorge Marques2016-10-093-1/+8
| | | | | | | - Fix a bug where the main screen button did not disappear when the plugin was deactivated. (cherry picked from commit 98e7c1edbab6605a7578643485e1e88b61fd83d7)
* Fix highlight current script when script temputure is disabledPaulb232016-09-181-15/+16
| | | | (cherry picked from commit fbd0b6f995667b0874ad76b79c9fbf9c46ed7df9)
* Update current script color on changePaulb232016-09-181-0/+1
| | | | (cherry picked from commit a0136838b36261f21e6bd692089f7904895e807d)
* Move hardcoded theme colors from editor_node into editor_themesRalf Hölzemer2016-09-182-5/+5
| | | | (cherry picked from commit 991a433cb30c8f1ca085db655648b8971c61c9bf)
* Added customisable grid color, issue 3781Paulb232016-09-182-4/+9
| | | | (cherry picked from commit a82ecf6d80c2997fb61c7827de771c1b3a5e36fc)
* Added setting to change current script background color, issue 5450Paulb232016-09-181-2/+9
| | | | (cherry picked from commit 9e92fcaef989f9a368dd26cffd38a45deffbb601)
* Fix dialogs in ProjectManage don't with editor theme issueGeequlim2016-09-181-4/+3
| | | | (cherry picked from commit c1f23bb6af8f6e72cb9b2871690752843e2c3cc9)
* Expose light shadow color to canvas item shadersPedro J. Estébanez2016-09-181-0/+2
| | | | (cherry picked from commit 09608876258ffa7d19be1fb887541f3798fa945e)
* Do not expose resource/ properties in sectioned property editor, closes #6396Juan Linietsky2016-09-181-1/+1
| | | | (cherry picked from commit 0094c30938c870cdc0dd546be792c7f1951b5e08)
* Always show output panel when debuggingsupaiku2016-09-181-0/+3
| | | | (cherry picked from commit 8514eaf34b004ffb7d2c24e2c680a2c9df2e8146)
* Select newly created folder on Directory dialogvolzhs2016-09-181-7/+7
| | | | (cherry picked from commit 28a0ed75ba1d40874d19704342ed7959fff65c00)
* Remove tools/script_plugins, demos of the old plugin APIRémi Verschelde2016-09-186-82/+0
| | | | | | | They are superseded by the official demos in https://github.com/godotengine/godot-demo-projects/tree/master/plugins (cherry picked from commit 3b3502b758fb4127eca7f71dc0c41c95fac97025)
* Merge tools/docdump in tools/docRémi Verschelde2016-09-184-8/+0
| | | | | | Reduces clutter in the tools folder. (cherry picked from commit 6a4ba76836a8a0579a6164351e3fa2d14e29aa79)
* Move various scripts to the "scripts" folderRémi Verschelde2016-09-187-171/+1
| | | | | | Thus cleaning up the "tools" folder a bit. (cherry picked from commit ae9729b6df885eb04c63501b33399d401829a76a)
* Remove obsolete Win32 libraries that everyone had forgotten aboutRémi Verschelde2016-09-181-0/+0
| | | | (cherry picked from commit 08e5e8794aceff8de4a928d1876c6af88601a5db)
* Move templates and distribution stuff to tools/distRémi Verschelde2016-09-1857-383/+214
| | | | | | Also removed the obsolete iOS xcode template. (cherry picked from commit 3efe1231f0ea9570e4985ac5b8e568c768ad87ce)
* Tilemap editor: Bucket tool - allow deleting and replacing of tilesJoscha2016-09-182-11/+38
| | | | (cherry picked from commit acd41d964a62e86742d4411fba1d2a294e259dec)
* i18n: Sync translations from WeblateRémi Verschelde2016-09-0127-3112/+25414
| | | | | | | | Translator credits added manually based on Weblate git log. Adds Catalan, Danish and Norwegian Bokmål initial translations. Those were initially translations for the master branch, merged against the 2.1 template.
* editor: Add mouse position information in TileMapMark Nokalt2016-09-012-0/+13
| | | | (cherry picked from commit cd71fcb097b28a1602e34c7167cc4b4c3fc628c7)
* Show last added action on Input Map and implement InputEvent "=="volzhs2016-09-012-2/+30
| | | | (cherry picked from commit 2e5a4cb5ca33576ea81601f949b2e633ff92213c)
* Prevent to add node to selection when node is not inside treevolzhs2016-09-011-1/+1
| | | | (cherry picked from commit 4857eabddb3eda7fef9ee3740a0325265209c640)