aboutsummaryrefslogtreecommitdiff
path: root/tools/ios_xcode_template/godot_ios.xcodeproj (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Move templates and distribution stuff to tools/distRémi Verschelde2016-09-055-599/+0
| | | | Also removed the obsolete iOS xcode template.
* Replace hardcoded references to Okam Studio by Godot EngineRémi Verschelde2015-11-271-1/+1
| | | | | Since the engine development is now independent. Fixes #2836.
* -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-0/+0
| | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
* -fixed bug in Button now exporting font propertyJuan Linietsky2014-02-155-0/+599
-made GUI Theme editor usable -editor does not allow to export or create .pck in the same path as a project -changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export. -will not look for .pck files recursively, was causing unexpected behaviors -fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.