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path: root/tools/export/blender25/io_scene_dae/export_dae.py
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* Remove Better Collada Exporter, now in its own repoRémi Verschelde2016-07-101-1923/+0
| | | | See https://github.com/godotengine/collada-exporter for the new upstream location.
* Flake8 compliance (except for unused variables)Nobody Really2016-07-091-605/+896
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* Comma fixNobody Really2016-07-091-489/+489
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* Whitespace fixNobody Really2016-07-091-1382/+1290
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* Improved Blender/Collada shadeless->unshaded importPawel Kowal2016-06-071-0/+6
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* Improved Blender/Collada -colonly import creating collision shapes for emptiesPawel Kowal2016-06-051-0/+10
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* Remove trailing spacesRémi Verschelde2016-04-021-20/+20
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* Correct spot light size conversion in Blender exporter.Brandon DeRosier2016-03-131-1/+1
| | | | | | The collada falloff angle is the angle from the center of the spot light projection, whereas Blender's point light size is the angle from one side to the opposite, meaning it's twice as much.
* Fix typoRémi Verschelde2016-01-051-1/+1
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* when copy images enabled, 'images' path prefix was only being written to ↵romulox_x2015-07-091-2/+2
| | | | file if the destination file didn't exist. so it only worked the first time.
* Fix typo that produced invalid markup for imagesGuido Berhoerster2015-06-201-1/+1
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* Fix DAE exporter - files unreadable by AssimpJosh Heidenreich2015-06-021-7/+17
| | | | Colours came though as 3x component instead of 4x component. Index of refraction was in the wrong place.
* -fixed default godot logoJuan Linietsky2015-05-011-6/+10
| | | | -made the packagename generated from name by default
* -Better Collada now keeps mesh names properly from blender, makes the ↵Juan Linietsky2015-04-081-4/+6
| | | | "overwrite existing, keep materials" import mode work properly.
* merging okam changesJuan Linietsky2015-04-021-18/+21
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* merges from okam repoJuan Linietsky2015-03-031-16/+55
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* mergable version of ndee's pull requestDana Olson2015-01-091-22/+49
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* Small FixesJuan Linietsky2014-12-081-4/+7
| | | | | | | | -=-=-=-=-=- -Bug in navmesh demo fixed -Bug in variant -Better Collada Exporter supports proper names of exported shapekeys
* Batch of BugfixesJuan Linietsky2014-12-071-5/+19
| | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
* -Ability to ask for documents/pictures/etc system dirs.Juan Linietsky2014-12-021-3/+16
| | | | | -Fixes to animationplayer -fixes to collada importer
* -fix sound room params (was not working)Juan Linietsky2014-11-261-1/+17
| | | | | -fixes to DAE exporter -ios fixes (video)
* 3D Import Import & UDPJuan Linietsky2014-11-121-1/+1
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support.
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+5
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* -Much improvement to baked light bakerJuan Linietsky2014-10-271-1/+9
| | | | | | | -Fixed many bugs in stretch mode -Fixes to camera project and unproject as consequence of the above -added setget to script (documented in script doc) -more fixes to collada exporter for blender
* -do not use calc_tangents if no UVsJuan Linietsky2014-10-141-1/+4
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* ColladaJuan Linietsky2014-10-141-36/+139
| | | | | | | | | | | | -=-=-=- -Fixed some DAE import & export bugs -Changed Collada exporter to use the mesh loops API -Added tangent export to Collada exporter -Added triangulation option to Collada exporter -Changed a little how normalmaps are handled in shader. Not sure if it's working properly, be careful. -Fixed some strange bug with kinematic bodies #776 -Fix release compilaiton issues #782
* -compatibility fixes, Better Collada is ready for PRIME TIME!Juan Linietsky2014-10-091-82/+97
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* -Rasterizer supports meshes with both skeletons and blend shapesJuan Linietsky2014-10-091-63/+213
| | | | -Collada exporter supports Blend Shapes (even on actions via set driven keys)
* Huge Amount of BugFixJuan Linietsky2014-10-031-1/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
* Restore current frame and assigned actions to the state before exportRalf Hölzemer2014-09-251-0/+15
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* Only export Actions with a user count > 0Ralf Hölzemer2014-09-231-1/+1
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* Recover shape key stateSergey Lapin2014-09-171-0/+2
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* Added option to enable and disable export of shape keysSergey Lapin2014-09-171-1/+1
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* Added shape keys exportSergey Lapin2014-09-171-14/+32
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* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-5/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
* Little BitsJuan Linietsky2014-08-141-2/+5
| | | | | | | | -=-=-=-=-=- -Fixed small bugs all around -Added ability to show/hide entire sections of the spatial (3D) tree -WIP new vehicle (not ready yet) based on Bullet
* Small Issues & MaintenanceJuan Linietsky2014-08-011-3/+27
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1217