| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| | * | | | -changed type of C component of vec interp, fixes #1144 | Juan Linietsky | 2015-01-07 | 1 | -1/+1 | |
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| * | | | | Merge remote-tracking branch 'upstream/master' | Maximillian | 2015-01-07 | 33 | -46/+91 | |
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| | * | | | -Visual Shader Editing Finished, PLEASE TEST! | Juan Linietsky | 2015-01-07 | 33 | -46/+91 | |
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| * | | | | fix little mistake that made the project run each save | Maximillian | 2015-01-06 | 1 | -1/+0 | |
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| * | | | | Prompt save dialog if running a unsaved scene. Solution for #966 | Maximillian | 2015-01-06 | 2 | -5/+26 | |
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| * | | | | Fix invaild path error text in project manager when no path is entered | Maximillian | 2015-01-06 | 1 | -2/+2 | |
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| * | | | -attempt to be friendlier on non english keyboards | Juan Linietsky | 2015-01-04 | 3 | -8/+8 | |
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| * | | | -Fix shortcuts for OSX code completion, fixes #1111 | Juan Linietsky | 2015-01-04 | 1 | -0/+4 | |
| | | | | | | | | | | | | | -Fixed how translation fallbacks works, fixes #1011 | |||||
| * | | | -Completely removed EmptyControl (but added fallback), closes #1017 | Juan Linietsky | 2015-01-03 | 11 | -31/+31 | |
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| * | | | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-01-03 | 5 | -2/+92 | |
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| | * | | | -fixed bug on focus capture, now respets line/text edit | Juan Linietsky | 2015-01-03 | 4 | -0/+82 | |
| | | | | | | | | | | | | | | | | | -when playing animations, property editor is now refreshed properly, fixes #1046 | |||||
| | * | | | -add *.flags as a filter automatically when exporting, solves #1029 | Juan Linietsky | 2015-01-03 | 1 | -2/+10 | |
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| * | | | | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky | 2015-01-03 | 10 | -838/+1194 | |
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| * | | | -added a check for setget while running the game , closes #1009 | Juan Linietsky | 2015-01-03 | 2 | -1/+8 | |
| | | | | | | | | | | | | | -fixed issues in tilemap editor (swap arrows not showing/hiding properly) | |||||
| * | | | -fixed key insert from editor window (#976) | Juan Linietsky | 2015-01-02 | 1 | -1/+1 | |
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| * | | | -make sure selected font is applied on load (#1050) | Juan Linietsky | 2015-01-02 | 1 | -1/+13 | |
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| * | | | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-01-02 | 8 | -49/+64 | |
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| | * \ \ | Merge pull request #1068 from jaromirhribal/master | Juan Linietsky | 2015-01-02 | 3 | -4/+29 | |
| | |\ \ \ | | | | | | | | | | | Blender/Maya zoom style. | |||||
| | | * | | | added blender/maya like zoom style | jaromirhribal | 2014-12-28 | 3 | -4/+29 | |
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| | * | | | | Merge pull request #1069 from tommy3/typo-fix | Juan Linietsky | 2015-01-02 | 1 | -1/+1 | |
| | |\ \ \ \ | | | | | | | | | | | | | fixed a typo | |||||
| | | * | | | | fixed a typo | tommy3 | 2014-12-28 | 1 | -1/+1 | |
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| | * / / / | Replace TileMapEditor floating tile palette with HSplitContainer. | Carl Olsson | 2014-12-29 | 4 | -44/+34 | |
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| * / / / | -fixed NODE_OUT error in animtreeplayer #1078 | Juan Linietsky | 2015-01-02 | 1 | -0/+1 | |
| |/ / / | | | | | | | | | | -fixed randon button when editing menubutton #1079 | |||||
| * | | | Merge pull request #985 from adolson/toggle-comment-shortcut-fix | Juan Linietsky | 2014-12-18 | 1 | -1/+1 | |
| |\ \ \ | | | | | | | | | change shortcut for toggle-comment to Ctrl+K | |||||
| | * | | | change shortcut for toggle-comment to Ctrl+K | Dana Olson | 2014-12-17 | 1 | -1/+1 | |
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| * | | | | Small clean-up.. | TheoXD | 2014-12-18 | 1 | -7/+4 | |
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| * | | | | Restricted to same parent, seem to work better now. | TheoXD | 2014-12-18 | 1 | -8/+11 | |
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| * | | | | Selected node(s) can now be moved up and down in scene tree dock. | TheoXD | 2014-12-18 | 1 | -10/+43 | |
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| * | | | -added brace matching to go with the new code completion | Juan Linietsky | 2014-12-17 | 4 | -0/+4 | |
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| * | | | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2014-12-16 | 1 | -1/+1 | |
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| | * | | | Small batch of fixes | Juan Linietsky | 2014-12-15 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= -Fixed looping error in AudioStreamResampled -winrt port progress -fixes in material in ambient light | |||||
| * | | | | New Code Completion | Juan Linietsky | 2014-12-16 | 5 | -17/+52 | |
| |/ / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting | |||||
| * | | | remove old unused pref, added new confirm insert track | Dana Olson | 2014-12-08 | 2 | -12/+15 | |
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| * | | | apply patch #882 from dcubix | Dana Olson | 2014-12-07 | 2 | -28/+98 | |
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| * | | | Batch of Bugfixes | Juan Linietsky | 2014-12-07 | 5 | -2/+23 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test! | |||||
| * | | | -fixes to vmethod for button | Juan Linietsky | 2014-12-02 | 1 | -1/+1 | |
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| * | | | -Ability to ask for documents/pictures/etc system dirs. | Juan Linietsky | 2014-12-02 | 1 | -12/+54 | |
| | | | | | | | | | | | | | | | | -Fixes to animationplayer -fixes to collada importer | |||||
| * | | | Merge pull request #879 from DCubix/master | Juan Linietsky | 2014-11-13 | 2 | -6/+173 | |
| |\ \ \ | | | | | | | | | GDScript Editor Goodies | |||||
| | * | | | Editor goodies update | Diego Lopes | 2014-11-12 | 2 | -6/+173 | |
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| * | | | | 3D Import Import & UDP | Juan Linietsky | 2014-11-12 | 7 | -12/+231 | |
| |/ / / | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support. | |||||
| * | | | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 56 | -315/+357 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | |||||
| * | | | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2014-11-02 | 3 | -48/+25 | |
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| | * \ \ | Merge pull request #722 from Marqin/master | Juan Linietsky | 2014-11-02 | 1 | -47/+20 | |
| | |\ \ \ | | | | | | | | | | | [FIX] "File->Save As" in Script panel | |||||
| | | * | | | Fix File->Save As in Script panel | Marqin | 2014-09-23 | 1 | -47/+20 | |
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| | * | | | | Merge pull request #725 from Qwertie-/PR-GUI | Juan Linietsky | 2014-11-02 | 1 | -1/+1 | |
| | |\ \ \ \ | | | |/ / | | |/| | | Changed GUI text to better match action | |||||
| | | * | | | Changed GUI text to better match action | Luke Picciau | 2014-09-24 | 1 | -1/+1 | |
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| | * | | | Merge pull request #811 from sanikoyes/Pr-Image-Group-UI | Juan Linietsky | 2014-11-02 | 1 | -0/+4 | |
| | |\ \ \ | | | | | | | | | | | Fix Export -> image group panel | |||||
| | | * | | | Fix Export -> image group panel | sanikoyes | 2014-10-23 | 1 | -0/+4 | |
| | | | |/ | | |/| | | | | | | | | | | | | | 1.click group item doe's not refresh group_images 2.Switch to Atlas mode that preview button doe's not shown | |||||
| * | / | | Bug Fixes | Juan Linietsky | 2014-11-02 | 12 | -47/+753 | |
| |/ / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features) | |||||
| * | | | Merge pull request #851 from adolson/default-project-dir-fix | Juan Linietsky | 2014-11-02 | 1 | -0/+1 | |
| |\ \ \ | | | | | | | | | fixes default project dir option | |||||
