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| * | | -changed type of C component of vec interp, fixes #1144Juan Linietsky2015-01-071-1/+1
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* | | | Merge remote-tracking branch 'upstream/master'Maximillian2015-01-0733-46/+91
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| * | | -Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky2015-01-0733-46/+91
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* | | | fix little mistake that made the project run each saveMaximillian2015-01-061-1/+0
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* | | | Prompt save dialog if running a unsaved scene. Solution for #966Maximillian2015-01-062-5/+26
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* | | | Fix invaild path error text in project manager when no path is enteredMaximillian2015-01-061-2/+2
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* | | -attempt to be friendlier on non english keyboardsJuan Linietsky2015-01-043-8/+8
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* | | -Fix shortcuts for OSX code completion, fixes #1111Juan Linietsky2015-01-041-0/+4
| | | | | | | | | | | | -Fixed how translation fallbacks works, fixes #1011
* | | -Completely removed EmptyControl (but added fallback), closes #1017Juan Linietsky2015-01-0311-31/+31
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* | | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-01-035-2/+92
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| * | | -fixed bug on focus capture, now respets line/text editJuan Linietsky2015-01-034-0/+82
| | | | | | | | | | | | | | | | -when playing animations, property editor is now refreshed properly, fixes #1046
| * | | -add *.flags as a filter automatically when exporting, solves #1029Juan Linietsky2015-01-031-2/+10
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* | | | -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-0310-838/+1194
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* | | -added a check for setget while running the game , closes #1009Juan Linietsky2015-01-032-1/+8
| | | | | | | | | | | | -fixed issues in tilemap editor (swap arrows not showing/hiding properly)
* | | -fixed key insert from editor window (#976)Juan Linietsky2015-01-021-1/+1
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* | | -make sure selected font is applied on load (#1050)Juan Linietsky2015-01-021-1/+13
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* | | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-01-028-49/+64
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| * \ \ Merge pull request #1068 from jaromirhribal/masterJuan Linietsky2015-01-023-4/+29
| |\ \ \ | | | | | | | | | | Blender/Maya zoom style.
| | * | | added blender/maya like zoom stylejaromirhribal2014-12-283-4/+29
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| * | | | Merge pull request #1069 from tommy3/typo-fixJuan Linietsky2015-01-021-1/+1
| |\ \ \ \ | | | | | | | | | | | | fixed a typo
| | * | | | fixed a typotommy32014-12-281-1/+1
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| * / / / Replace TileMapEditor floating tile palette with HSplitContainer.Carl Olsson2014-12-294-44/+34
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* / / / -fixed NODE_OUT error in animtreeplayer #1078Juan Linietsky2015-01-021-0/+1
|/ / / | | | | | | | | | -fixed randon button when editing menubutton #1079
* | | Merge pull request #985 from adolson/toggle-comment-shortcut-fixJuan Linietsky2014-12-181-1/+1
|\ \ \ | | | | | | | | change shortcut for toggle-comment to Ctrl+K
| * | | change shortcut for toggle-comment to Ctrl+KDana Olson2014-12-171-1/+1
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* | | | Small clean-up..TheoXD2014-12-181-7/+4
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* | | | Restricted to same parent, seem to work better now.TheoXD2014-12-181-8/+11
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* | | | Selected node(s) can now be moved up and down in scene tree dock.TheoXD2014-12-181-10/+43
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* | | -added brace matching to go with the new code completionJuan Linietsky2014-12-174-0/+4
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* | | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-12-161-1/+1
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| * | | Small batch of fixesJuan Linietsky2014-12-151-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= -Fixed looping error in AudioStreamResampled -winrt port progress -fixes in material in ambient light
* | | | New Code CompletionJuan Linietsky2014-12-165-17/+52
|/ / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting
* | | remove old unused pref, added new confirm insert trackDana Olson2014-12-082-12/+15
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* | | apply patch #882 from dcubixDana Olson2014-12-072-28/+98
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* | | Batch of BugfixesJuan Linietsky2014-12-075-2/+23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test!
* | | -fixes to vmethod for buttonJuan Linietsky2014-12-021-1/+1
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* | | -Ability to ask for documents/pictures/etc system dirs.Juan Linietsky2014-12-021-12/+54
| | | | | | | | | | | | | | | -Fixes to animationplayer -fixes to collada importer
* | | Merge pull request #879 from DCubix/masterJuan Linietsky2014-11-132-6/+173
|\ \ \ | | | | | | | | GDScript Editor Goodies
| * | | Editor goodies updateDiego Lopes2014-11-122-6/+173
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* | | | 3D Import Import & UDPJuan Linietsky2014-11-127-12/+231
|/ / / | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=- -Animation Import filter support -Animation Clip import support -Animation Optimizer Fixes, Improvements and Visibile Options -Extremely Experimental UDP support.
* | | SceneMainLoop -> SceneTreeJuan Linietsky2014-11-0556-315/+357
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* | | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-11-023-48/+25
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| * \ \ Merge pull request #722 from Marqin/masterJuan Linietsky2014-11-021-47/+20
| |\ \ \ | | | | | | | | | | [FIX] "File->Save As" in Script panel
| | * | | Fix File->Save As in Script panelMarqin2014-09-231-47/+20
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| * | | | Merge pull request #725 from Qwertie-/PR-GUIJuan Linietsky2014-11-021-1/+1
| |\ \ \ \ | | | |/ / | | |/| | Changed GUI text to better match action
| | * | | Changed GUI text to better match actionLuke Picciau2014-09-241-1/+1
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| * | | Merge pull request #811 from sanikoyes/Pr-Image-Group-UIJuan Linietsky2014-11-021-0/+4
| |\ \ \ | | | | | | | | | | Fix Export -> image group panel
| | * | | Fix Export -> image group panelsanikoyes2014-10-231-0/+4
| | | |/ | | |/| | | | | | | | | | | | | 1.click group item doe's not refresh group_images 2.Switch to Atlas mode that preview button doe's not shown
* | / | Bug FixesJuan Linietsky2014-11-0212-47/+753
|/ / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
* | | Merge pull request #851 from adolson/default-project-dir-fixJuan Linietsky2014-11-021-0/+1
|\ \ \ | | | | | | | | fixes default project dir option