| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | | | | Begin modifying properties to make them more friendly to script and doc. | Juan Linietsky | 2017-01-03 | 2 | -5/+32 | |
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| * | | | | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 203 | -1559/+1559 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||||
| * | | | | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2017-01-02 | 229 | -1228/+2201 | |
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| | * \ \ \ | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 54 | -560/+1090 | |
| | |\ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | |||||
| | | * | | | | WIP particle system | Juan Linietsky | 2017-01-01 | 1 | -0/+11 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Ability to enable and change MSAA settings Ability to change VCT quality Ability to enable/disable HDR rendering | |||||
| | | * | | | | put some limits to max ubo sizes to avoid crashes | Juan Linietsky | 2016-12-23 | 1 | -1/+0 | |
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| | | * | | | | baking now shows a proper button, and bakes can be saved. | Juan Linietsky | 2016-12-23 | 3 | -0/+99 | |
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| | | * | | | | Some BRDF fixes | Juan Linietsky | 2016-12-21 | 2 | -1/+4 | |
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| | | * | | | | work in progress global illumination | Juan Linietsky | 2016-12-20 | 4 | -8/+203 | |
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| | | * | | | | Blend shapes using transform feedback (GPU) | Juan Linietsky | 2016-11-24 | 2 | -11/+19 | |
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| | | * | | | | Instancing is working! (hooray) | Juan Linietsky | 2016-11-22 | 1 | -2/+6 | |
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| | | * | | | | working reflection probes!! | Juan Linietsky | 2016-11-19 | 2 | -0/+190 | |
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| | | * | | | | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 3 | -7/+21 | |
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| | | * | | | | -Many many fixes | Juan Linietsky | 2016-10-29 | 5 | -91/+98 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | -Gizmos work again | |||||
| | | * | | | | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | 2016-10-27 | 12 | -172/+168 | |
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| | | * | | | | Everything returning to normal in 3D, still a long way to go | Juan Linietsky | 2016-10-19 | 1 | -0/+1 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | -implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only | |||||
| | | * | | | | 2D Shaders are working again using the new syntax, though all is buggy in ↵ | Juan Linietsky | 2016-10-10 | 1 | -0/+4 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | general | |||||
| | | * | | | | -the new shader language seems to work | Juan Linietsky | 2016-10-07 | 3 | -167/+95 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -shader editor plugin can edit shaders -code completion in shader editor plugin | |||||
| | | * | | | | -Added ViewportContainer, this is the only way to make viewports show up in ↵ | Juan Linietsky | 2016-10-05 | 5 | -11/+15 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | GUI now -2D editing now seems to work -Added some functions and refactoring to Viewport | |||||
| | | * | | | | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 45 | -206/+242 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | |||||
| | * | | | | | Merge pull request #7364 from ↵ | Rémi Verschelde | 2017-01-02 | 3 | -14/+5 | |
| | |\ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | guilhermefelipecgs/fix_bottom_panel_visibility_on_play Fix bottom panel visibility on play | |||||
| | | * | | | | | Add new option to always open output on play | Guilherme Felipe | 2016-12-24 | 1 | -0/+3 | |
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| | | * | | | | | Fix visibility of bottom panel when start playing | Guilherme Felipe | 2016-12-24 | 2 | -14/+2 | |
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| | * | | | | | | Merge pull request #7401 from Zylann/bucket_fill_preview | Rémi Verschelde | 2017-01-02 | 2 | -9/+89 | |
| | |\ \ \ \ \ \ | | | | | | | | | | | | | | | | | Bucket fill preview | |||||
| | | * | | | | | | Added option to toggle bucket fill preview | Marc Gilleron | 2016-12-31 | 1 | -2/+3 | |
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| | | * | | | | | | Added bucket fill preview | Marc Gilleron | 2016-12-31 | 2 | -8/+87 | |
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| | * | | | | | | Merge pull request #7382 from volzhs/fix-visibility | Rémi Verschelde | 2017-01-02 | 2 | -14/+15 | |
| | |\ \ \ \ \ \ | | | | | | | | | | | | | | | | | Able to change visibility when ancestor node is hidden | |||||
| | | * | | | | | | Show visual notice for visibility on Scene Dock | volzhs | 2016-12-28 | 2 | -1/+15 | |
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| | | * | | | | | | Able to change visibility when ancestor node is hidden | volzhs | 2016-12-28 | 1 | -13/+0 | |
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| | * | | | | | | Exposing edit_resource method of EditorNode in the EditorPlugin (#7355) | Bruno Ortiz | 2017-01-02 | 2 | -0/+7 | |
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| | * | | | | | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 216 | -220/+220 | |
| | |/ / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||||
| | * | | | | | Merge pull request #7347 from bebae/master | Rémi Verschelde | 2016-12-23 | 2 | -12/+9 | |
| | |\ \ \ \ \ | | | | | | | | | | | | | | | Allows to start the scene with custom arguments within the editor | |||||
| | | * | | | | | Allows to start the scene with custom arguments within the editor | bebae | 2016-12-21 | 2 | -12/+9 | |
| | | | |_|_|/ | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | fixes #7346 Path from the current scene isn't added too the argumens anymore by default and needs to be added throug the custom arguments, with $scene. Matches the behaviour of the executable without any arguments. Custom Arguments are read from editor/main_run_args | |||||
| | * / | | | | PopupMenu upgrade: Hide on item selection (#7306) | Ivan P. Skodje | 2016-12-23 | 1 | -0/+1 | |
| | |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | * Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item * Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory | |||||
| | * | | | | Merge pull request #7233 from Hinsbart/fix_dnd_crash | Rémi Verschelde | 2016-12-08 | 1 | -1/+1 | |
| | |\ \ \ \ | | | | | | | | | | | | | Fix crash on project importing by dragging a folder. | |||||
| | | * | | | | Fix crash on project importing by dragging a folder. | Andreas Haas | 2016-12-02 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | Fixes #7226 | |||||
| | * | | | | | Merge pull request #7229 from volzhs/show-selected-node | Rémi Verschelde | 2016-12-08 | 1 | -0/+6 | |
| | |\ \ \ \ \ | | | | | | | | | | | | | | | Show selected node in Scene dock when parent node is folded | |||||
| | | * | | | | | Show selected node in Scene dock when parent node is folded | volzhs | 2016-12-02 | 1 | -0/+6 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix #7228 | |||||
| | * | | | | | | TextureRegionEditor: Fix mouse wheel scroll speed. | Andreas Haas | 2016-12-03 | 1 | -2/+2 | |
| | | |/ / / / | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Any given mouse wheel input will generate two InputEvents in godot. The zoom methods here acted on both ones, effectively giving a step value of 4 instead of 2. Fixes #7236 | |||||
| | * | | | | | Merge pull request #7191 from volzhs/check-android-release | Rémi Verschelde | 2016-12-02 | 3 | -0/+222 | |
| | |\ \ \ \ \ | | |/ / / / | |/| | | | | Check keystore field when export Android release apk | |||||
| | | * | | | | Check keystore field when export Android release apk | volzhs | 2016-11-29 | 3 | -0/+222 | |
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| | * | | | | | Fix snap mode selector sticking in texture region module | Dmitry Kram | 2016-11-27 | 1 | -1/+1 | |
| | |/ / / / | | | | | | | | | | | | | | | | When changing snap mode in texture region plugin ticks was not updating. Issue fixed changing order of setting checked status and setting snap mode. | |||||
| | * | | | | Merge pull request #7115 from sketchyfun/path3D_handle_snap | Rémi Verschelde | 2016-11-15 | 1 | -0/+6 | |
| | |\ \ \ \ | | | | | | | | | | | | | Added snapping to 3D path handles | |||||
| | | * | | | | Added snapping to 3D path handles to bring it in line with its 2D counterpart | Ben Hickling | 2016-11-14 | 1 | -0/+6 | |
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| | * | | | | | Check entered and trimmed path when create, import, install project | volzhs | 2016-11-14 | 1 | -30/+22 | |
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| | * | | | | Merge pull request #7111 from volzhs/crash-import-scene | Rémi Verschelde | 2016-11-14 | 2 | -2/+2 | |
| | |\ \ \ \ | | | | | | | | | | | | | Fix crash when select target path on import 3d scene window | |||||
| | | * | | | | Fix crash when select target path on import 3d scene window | volzhs | 2016-11-14 | 2 | -2/+2 | |
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| | * | | | | | Prevent to select children if selection lock or instanced scene | volzhs | 2016-11-12 | 1 | -7/+14 | |
| | |/ / / / | | | | | | | | | | | | | | | | Fix #7086 | |||||
| | * | | | | Merge pull request #6998 from volzhs/fix-editor-settings | Rémi Verschelde | 2016-11-11 | 1 | -1/+0 | |
| | |\ \ \ \ | | | | | | | | | | | | | Fix resetting to default value in EditorSettings | |||||
| | | * | | | | Fix resetting to default value in EditorSettings | volzhs | 2016-11-01 | 1 | -1/+0 | |
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