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path: root/tools/editor/spatial_editor_gizmos.cpp (follow)
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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-3483/+0
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-8/+8
* Several bugfixes, improving the import workflowJuan Linietsky2017-02-061-2/+2
* Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn2017-01-161-14/+14
* Style: Various fixes to play nice with clang-formatRémi Verschelde2017-01-161-2/+3
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-0/+1
* Oops! Audio engine has vanished :DJuan Linietsky2017-01-151-58/+0
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-2/+2
* Type renames:Juan Linietsky2017-01-111-13/+13
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-16/+16
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-8/+8
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-102/+441
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| * work in progress global illuminationJuan Linietsky2016-12-201-3/+167
| * working reflection probes!!Juan Linietsky2016-11-191-0/+167
| * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-6/+6
| * -Many many fixesJuan Linietsky2016-10-291-84/+89
| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-49/+49
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-0/+3
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* Fix various warningsJohan Manuel2016-08-131-2/+0
* Fix EditorSpatialGizmo virtual functions not being calledFranklin Sobrinho2016-07-091-3/+2
* Removed unused variables (second pass) + dead codeRémi Verschelde2016-07-071-78/+0
* Merge pull request #4101 from SaracenOne/listenerJuan Linietsky2016-06-061-0/+59
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| * Added listener spatial node.Saracen2016-03-201-0/+59
* | i18n: Second pass at proofreadingRémi Verschelde2016-05-211-8/+8
* | Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-18/+18
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* fix possible crash in tools/editor/spatial_editor_gizmos.cppHubert Jarosz2016-03-091-2/+2
* Added extra controls to GeometryInstances to control how they should cast sha...Saracen2016-03-071-1/+1
* Completed the support for plugins! It is not possible to add plugins.Juan Linietsky2016-02-271-17/+46
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Fix crash caused by a empty NavigationMeshFranklin Sobrinho2015-12-121-1/+3
* -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260Juan Linietsky2015-11-191-1/+1
* newline fixesreduz2015-10-081-3191/+3191
* optional formal changesehriche2015-05-061-1/+2
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Bug FixesJuan Linietsky2014-11-021-1/+1
* Little BitsJuan Linietsky2014-10-121-4/+127
* Build System ChangesJuan Linietsky2014-10-071-74/+1
* CollisionPolygon (3D)Juan Linietsky2014-09-161-0/+39
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-0/+540
* 3D Physics and Other StuffJuan Linietsky2014-09-021-0/+69
* Small Issues & MaintenanceJuan Linietsky2014-08-011-0/+122
* Misc FixesJuan Linietsky2014-06-271-6/+6
* Lots of 3D improvements:Juan Linietsky2014-05-041-75/+109
* Make secondary handle 50% transparent in Path editor to distinguish frommarynate2014-04-031-29/+35
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+2330