| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -415/+0 |
| | | | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | ||||
| * | Make Editor, Export and Project settings dialogs resizable and store their ↵ | Ray Koopa | 2017-03-03 | 1 | -7/+16 |
| | | | | | bounds | ||||
| * | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
| | | | | | | | modified files) -.pck and .zip exporting redone, seems to be working.. | ||||
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -10/+10 |
| | | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
| * | Style: Cleanups, added headers, renamed files | Rémi Verschelde | 2017-01-16 | 1 | -0/+1 |
| | | | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain). | ||||
| * | Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵ | Juan Linietsky | 2017-01-10 | 1 | -1/+1 |
| | | | | | container! | ||||
| * | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | 2017-01-08 | 1 | -1/+1 |
| | | | | | differentiated than generalized _input | ||||
| * | Editor settings categories are now tidy and beautiful! | Juan Linietsky | 2017-01-05 | 1 | -1/+1 |
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| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -10/+10 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | Fix Editor Settings dialog range editing by dragging and using the slider | Franklin Sobrinho | 2016-07-18 | 1 | -2/+13 |
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| * | Added search to shortcut config | Paulb23 | 2016-07-03 | 1 | -14/+50 |
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| * | -customizable shortcuts in editor | Juan Linietsky | 2016-06-04 | 1 | -5/+190 |
| | | | | | | -editor settings now save to .tres instead of .xml -buttons can now hold a shortcut | ||||
| * | Added color themes to the text editor | Paulb23 | 2016-05-23 | 1 | -0/+3 |
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| * | i18n: Proofreading of all strings | Rémi Verschelde | 2016-05-21 | 1 | -5/+5 |
| | | | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there. | ||||
| * | Modified editor strings to be translatable in the future | Juan Linietsky | 2016-05-03 | 1 | -9/+9 |
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| * | Completed the support for plugins! It is not possible to add plugins. | Juan Linietsky | 2016-02-27 | 1 | -201/+0 |
| | | | | | | | Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun! | ||||
| * | Temporary workaround for #78 | Ignacio Etcheverry | 2016-02-06 | 1 | -3/+3 |
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| * | Revert "Better search for SectionedPropertyEditor, added "All" section" | Juan Linietsky | 2016-01-23 | 1 | -7/+39 |
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| * | Better search for SectionedPropertyEditor, added "All" section | Franklin Sobrinho | 2016-01-12 | 1 | -39/+7 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | -split view of property editor and editor settings | Juan Linietsky | 2015-12-15 | 1 | -6/+6 |
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| * | Implement name filter to PropertyEditor | Franklin Sobrinho | 2015-11-21 | 1 | -4/+41 |
| | | | | | - Add search bar to Inspector tab and to Project and Editor settings dialog | ||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -1/+1 |
| | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+334 |
