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path: root/tools/editor/settings_config_dialog.cpp (follow)
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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-415/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* Make Editor, Export and Project settings dialogs resizable and store their ↵Ray Koopa2017-03-031-7/+16
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* -renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky2017-02-211-1/+1
| | | | | | modified files) -.pck and .zip exporting redone, seems to be working..
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-10/+10
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-0/+1
| | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
* Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵Juan Linietsky2017-01-101-1/+1
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* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-1/+1
| | | | differentiated than generalized _input
* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-051-1/+1
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* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-10/+10
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Fix Editor Settings dialog range editing by dragging and using the sliderFranklin Sobrinho2016-07-181-2/+13
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* Added search to shortcut configPaulb232016-07-031-14/+50
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* -customizable shortcuts in editorJuan Linietsky2016-06-041-5/+190
| | | | | -editor settings now save to .tres instead of .xml -buttons can now hold a shortcut
* Added color themes to the text editorPaulb232016-05-231-0/+3
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* i18n: Proofreading of all stringsRémi Verschelde2016-05-211-5/+5
| | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-9/+9
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* Completed the support for plugins! It is not possible to add plugins.Juan Linietsky2016-02-271-201/+0
| | | | | | Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun!
* Temporary workaround for #78Ignacio Etcheverry2016-02-061-3/+3
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* Revert "Better search for SectionedPropertyEditor, added "All" section"Juan Linietsky2016-01-231-7/+39
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* Better search for SectionedPropertyEditor, added "All" sectionFranklin Sobrinho2016-01-121-39/+7
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -split view of property editor and editor settingsJuan Linietsky2015-12-151-6/+6
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* Implement name filter to PropertyEditorFranklin Sobrinho2015-11-211-4/+41
| | | | - Add search bar to Inspector tab and to Project and Editor settings dialog
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+1
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+334