| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Ability to reload scripts on running game | Juan Linietsky | 2016-06-01 | 1 | -0/+2 |
| * | Real-Time Remote Inspector support | Juan Linietsky | 2016-05-22 | 1 | -4/+24 |
| * | First version of Profiler | Juan Linietsky | 2016-05-21 | 1 | -0/+12 |
| * | Removed debugger X (hide) button | Ignacio Etcheverry | 2016-01-24 | 1 | -4/+0 |
| * | -Massive editor dialog cleanup | Juan Linietsky | 2016-01-17 | 1 | -1/+4 |
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| * | Remove last remaining variables of PR-3043 | Franklin Sobrinho | 2015-12-12 | 1 | -1/+0 |
| * | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2015-12-12 | 1 | -1/+1 |
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| | * | Script debugger remains visible when using Debug->Show Debugger | Franklin Sobrinho | 2015-12-12 | 1 | -0/+2 |
| * | | -added option to keep debugger open, fixes #3031 | Juan Linietsky | 2015-12-12 | 1 | -0/+4 |
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| * | -Ability to debug video memory usage | Juan Linietsky | 2015-10-21 | 1 | -0/+2 |
| * | -Fixes on atlas import to save memory if mipmaps are not used | Juan Linietsky | 2015-10-20 | 1 | -0/+3 |
| * | more debugger fixes | Juan Linietsky | 2015-08-04 | 1 | -0/+2 |
| * | error debugger | Juan Linietsky | 2015-08-04 | 1 | -0/+12 |
| * | live debug fixes | Juan Linietsky | 2015-08-02 | 1 | -1/+1 |
| * | Live edit WORK IN PROGRESS | Juan Linietsky | 2015-08-02 | 1 | -0/+37 |
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -108/+108 |
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+135 |
