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path: root/tools/editor/script_editor_debugger.h (follow)
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* Ability to reload scripts on running gameJuan Linietsky2016-06-011-0/+2
* Real-Time Remote Inspector supportJuan Linietsky2016-05-221-4/+24
* First version of ProfilerJuan Linietsky2016-05-211-0/+12
* Removed debugger X (hide) buttonIgnacio Etcheverry2016-01-241-4/+0
* -Massive editor dialog cleanupJuan Linietsky2016-01-171-1/+4
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Remove last remaining variables of PR-3043Franklin Sobrinho2015-12-121-1/+0
* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2015-12-121-1/+1
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| * Script debugger remains visible when using Debug->Show DebuggerFranklin Sobrinho2015-12-121-0/+2
* | -added option to keep debugger open, fixes #3031Juan Linietsky2015-12-121-0/+4
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* -Ability to debug video memory usageJuan Linietsky2015-10-211-0/+2
* -Fixes on atlas import to save memory if mipmaps are not usedJuan Linietsky2015-10-201-0/+3
* more debugger fixesJuan Linietsky2015-08-041-0/+2
* error debuggerJuan Linietsky2015-08-041-0/+12
* live debug fixesJuan Linietsky2015-08-021-1/+1
* Live edit WORK IN PROGRESSJuan Linietsky2015-08-021-0/+37
* Updated copyright year in all headersJuan Linietsky2015-04-181-108/+108
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+135