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*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-226
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+0
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
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+1
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Merge pull request #7364 from guilhermefelipecgs/fix_bottom_panel_visibility_...
Rémi Verschelde
2017-01-02
1
-1
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+0
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Fix visibility of bottom panel when start playing
Guilherme Felipe
2016-12-24
1
-1
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+0
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
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+1
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/
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Ability to reload scripts on running game
Juan Linietsky
2016-06-01
1
-0
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+2
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Real-Time Remote Inspector support
Juan Linietsky
2016-05-22
1
-4
/
+24
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First version of Profiler
Juan Linietsky
2016-05-21
1
-0
/
+12
*
Removed debugger X (hide) button
Ignacio Etcheverry
2016-01-24
1
-4
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+0
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-Massive editor dialog cleanup
Juan Linietsky
2016-01-17
1
-1
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+4
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Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
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+1
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Remove last remaining variables of PR-3043
Franklin Sobrinho
2015-12-12
1
-1
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+0
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Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2015-12-12
1
-1
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+1
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Script debugger remains visible when using Debug->Show Debugger
Franklin Sobrinho
2015-12-12
1
-0
/
+2
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-added option to keep debugger open, fixes #3031
Juan Linietsky
2015-12-12
1
-0
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+4
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-Ability to debug video memory usage
Juan Linietsky
2015-10-21
1
-0
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+2
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-Fixes on atlas import to save memory if mipmaps are not used
Juan Linietsky
2015-10-20
1
-0
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+3
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more debugger fixes
Juan Linietsky
2015-08-04
1
-0
/
+2
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error debugger
Juan Linietsky
2015-08-04
1
-0
/
+12
*
live debug fixes
Juan Linietsky
2015-08-02
1
-1
/
+1
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Live edit WORK IN PROGRESS
Juan Linietsky
2015-08-02
1
-0
/
+37
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-108
/
+108
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GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+135