| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -437/+0 |
| | | | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | ||||
| * | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
| | | | | | | | modified files) -.pck and .zip exporting redone, seems to be working.. | ||||
| * | Save and restore debug options | volzhs | 2017-02-08 | 1 | -2/+2 |
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| * | Style: Cleanups, added headers, renamed files | Rémi Verschelde | 2017-01-16 | 1 | -0/+1 |
| | | | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain). | ||||
| * | rename String.extension() -> String.get_extension() / String.basename() -> ↵ | Juan Linietsky | 2017-01-14 | 1 | -4/+4 |
| | | | | | String.get_basename() | ||||
| * | Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵ | Juan Linietsky | 2017-01-10 | 1 | -1/+1 |
| | | | | | container! | ||||
| * | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | 2017-01-05 | 1 | -3/+3 |
| | | | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -6/+6 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | Can create or load script on Attach script dialog | volzhs | 2016-11-11 | 1 | -38/+86 |
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| * | fix #6031 when creating a script the language will be what you selected last ↵ | Adham Zahran | 2016-10-20 | 1 | -1/+13 |
| | | | | | time | ||||
| * | VisualScript can now execute visual scripts, but there is no debugger or ↵ | Juan Linietsky | 2016-08-05 | 1 | -8/+8 |
| | | | | | profiler yet. | ||||
| * | -Added ability to disable overwrite warning on file dialog, fixes #4545 | Juan Linietsky | 2016-06-20 | 1 | -0/+1 |
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| * | revert previous fix, was a bad idea | Juan Linietsky | 2016-06-18 | 1 | -1/+1 |
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| * | -Do not ask about overwriting when opening a script in the wizard, but still ↵ | Juan Linietsky | 2016-06-18 | 1 | -1/+1 |
| | | | | | | | show complaint about existing. Closes #4545 -Fixed a crash in EditorDirDialog | ||||
| * | i18n: Proofreading of all strings | Rémi Verschelde | 2016-05-21 | 1 | -13/+13 |
| | | | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there. | ||||
| * | Modified editor strings to be translatable in the future | Juan Linietsky | 2016-05-03 | 1 | -23/+23 |
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| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -2/+2 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | Fix create script dialog title(s) | Maximillian | 2015-08-09 | 1 | -1/+1 |
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| * | Add create new script button to script editor menu | Maximillian | 2015-08-09 | 1 | -3/+3 |
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| * | new file dialog! | Juan Linietsky | 2015-06-06 | 1 | -2/+2 |
| | | | | | | | | | | -ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories | ||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | Changed popup_centered by popup_centered_minsize in editor dialogs | Franklin Sobrinho | 2015-04-08 | 1 | -4/+4 |
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| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+375 |
