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path: root/tools/editor/script_create_dialog.cpp
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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-437/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* -renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky2017-02-211-1/+1
| | | | | | modified files) -.pck and .zip exporting redone, seems to be working..
* Save and restore debug optionsvolzhs2017-02-081-2/+2
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* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-0/+1
| | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
* rename String.extension() -> String.get_extension() / String.basename() -> ↵Juan Linietsky2017-01-141-4/+4
| | | | String.get_basename()
* Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵Juan Linietsky2017-01-101-1/+1
| | | | container!
* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-051-3/+3
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-6/+6
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Can create or load script on Attach script dialogvolzhs2016-11-111-38/+86
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* fix #6031 when creating a script the language will be what you selected last ↵Adham Zahran2016-10-201-1/+13
| | | | time
* VisualScript can now execute visual scripts, but there is no debugger or ↵Juan Linietsky2016-08-051-8/+8
| | | | profiler yet.
* -Added ability to disable overwrite warning on file dialog, fixes #4545Juan Linietsky2016-06-201-0/+1
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* revert previous fix, was a bad ideaJuan Linietsky2016-06-181-1/+1
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* -Do not ask about overwriting when opening a script in the wizard, but still ↵Juan Linietsky2016-06-181-1/+1
| | | | | | show complaint about existing. Closes #4545 -Fixed a crash in EditorDirDialog
* i18n: Proofreading of all stringsRémi Verschelde2016-05-211-13/+13
| | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-23/+23
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* remove trailing whitespaceHubert Jarosz2016-03-091-2/+2
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Fix create script dialog title(s)Maximillian2015-08-091-1/+1
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* Add create new script button to script editor menuMaximillian2015-08-091-3/+3
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* new file dialog!Juan Linietsky2015-06-061-2/+2
| | | | | | | | | -ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Changed popup_centered by popup_centered_minsize in editor dialogsFranklin Sobrinho2015-04-081-4/+4
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+375